PUG

To put it simply, “PUG” stands for “Pick up group” in the online gaming world. Its use and definition can transcend grammatical boundaries.

“He was a dumb pug!”

“We’re going to have to pug the healer”

“I’m so sick of pugging!”

“Putting together a pug run.”

I am a pug, she pugs, together we are pugging. But noun, adverb or verb, “Pug” typically has a negative connotation.

I will focus on the PvE aspect of pugging. To me, griping about bad attitudes in a PvP setting seems unfair, in a way. It’s a competitive aspect of gameplay that focuses on being better than other players. So, I think most of the time those comments tend to be warranted if not needed. Up to a point, anyway.

With Star Wars: The Old Republic’s release of Game Update 1.3: “Allies” on 26 June 2012, the pug has become a way of life for players. Long gone are the days of spamming general chat to an empty fleet; in its place was the instant gratification (if you’re a tank) of the group finder queue popping. With so many different people congregating in concentrated areas of gameplay, there are bound to be a few bumps. Obviously the Group Finder does not limit your choices only to instanced Flashpoints; it also allows players to queue for story mode operations. For most of us, a story mode operation can be run nearly instinctively and flawlessly. Karagga’s Palace in story mode is akin to the function of an involuntary system within the body. However, to a newcomer, it can be vastly overwhelming, intimidating, fast paced and unforgiving. This clash of experience and inexperience has caused for some great disturbances in the Force. Some I have witnessed, and though it pains me to say, some I have been a part of.

 photo adfadf_zps6dce5c5e.jpg

I am lucky enough to be part of a guild that can usually fill the role quota for a random operation or Flashpoint. However, sometimes you need that last spot. So you throw your names into the magical Group Finder hat, and voila, your needed role is filled. You have 7 people in our preferred voice chat application, and each of the 7 have great experience with the content.

So enters the marauder with 15,000 hp in Recruit gear.

The trash is pulled instantly before an introduction is given. CCs go unmarked. The Gammoreans stand no chance at the hands of over-geared Assassins and Dread Guard-ed Snipers. Enthralled by excitement and overwhelmed by the need to smash, the Marauder jumps into the battle! He Force Leaps straight to the CC-ed target.

Naturally, since the group is so overpowered for the content, it is of no real consequence. However, it begins to irk the perfectionist(s) and the groaning begins. Of course, rather than marking the targets that will be CC’d in the future, we’ll just talk about how much of an idiot this Marauder is in guild chat. Why would we want to try and help a new player? That doesn’t make sense. He should just KNOW how to do these things, because we know how to do them!

Let us fast forward to Karagga’s Palace’s very own Foreman Crusher.

3 wipes later.

6 broken CCs later.

12 passive aggressive elitist comments later.

1 purple smoke death later.

Most of us enter. All of us hugging the wall to the right side, and grouping in a far corner until the tank leads us into the familiar battle.

The Marauder has other ideas.

Before the rest of the operations group can enter, the Marauder puts himself within close proximity to Foreman Crusher, thus beginning the fight. Meanwhile, 3 members of the group are locked out of the arena, stuck on the other side of the force field.

The nerd rage becomes overwhelming, boiling itself to the point where it finally becomes aggressive. Finally, what everyone has wanted since the first broken CC comes to fruition.

“Kick this noob.”

After some more discussion, it’s agreed that this has happened to most of us before and that the Marauder will receive one more chance to redeem him or herself. He or she is told not to do anything until WE say so. No explanation of the fight is given, however.

The phase shifts, the Marauder stands directly in front of Foreman Crusher when he does his frenzy—he dies. Healers refuse to use their battle rez on him. The fight is won with the Marauder’s corpse observing from the floor for 75% of the battle. The player is kicked from the group without an explanation or any advice. The operation is finished as a 7-man team.

Marauder—if you’re out there somewhere, I am truly sorry. This whole experience has bothered me for a long time. Though I wasn’t the driving force behind the negativity, I sat idly by when I could’ve stopped it and helped you become familiar with the procedure. I was tired, cranky, and in a frenzied state to collect as many black hole commendations as quickly as possible.

I consider myself to be a very patient person. I do not groan when I encounter new players, or players that don’t seem to have their chops down yet. Instead, I try to take the time to teach these players. It’s hard to remember that we were all new to SW:TOR at one point. To YOU, the tank that quits the group that keeps wiping at the end of Hammer Station, I say to you: Who do you think you’re fooling? At level 17, that instance can be as unforgiving as Kephess in Hard Mode Explosive Conflict. To you the DPS that quits after 2 wipes of The Foundry during the HK fight I say: What are you trying to prove?

I don’t know why these attitudes get formed, or why they must be steeped in negativity. I can’t imagine it making someone feel better to pick on a player because he or she is F2P, or doesn’t know the mechanics of a boss fight. For those of us that subscribe, we can all agree that we enjoy this game. There is such an influx of new players with the launch of F2P, shouldn’t it be our responsibility to encourage these new comers to continue playing the game? One of the main reasons I have stuck it out with SW:TOR is the community. It’s generally friendlier than other gaming communities I have encountered in the past.

Pugs can be like children. They aren’t unintelligent; they just have no prior experience to base their forthcoming actions on. Do you call a child a noob for putting his finger in an electrical socket? You say “NO” “Don’t do that!” and explain why it must never be done.

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OotiniCast Episode 66

Given the unexpected arrival of Game Update 1.7, we discuss the various additions and changes, including our initial experiences with the Relics of the Gree world event.

1. Introduction

Hyp has developed an interest in Star Wars Origami:
Origami - XWing

Origami - Jedi

Origami - Falcon

Origami - Yoda
He also models three moods, with the clear winner being “Astounded”:

Ecstatic

Ecstatic

Eager

Eager

Astounded

Astounded

For all you need to know about contacting BioWare customer service, see this help center article.

2. Trivia Question

Congratulations to this week’s winner, Frankie (a.k.a. Drako)!

3. The Holofeed

4. Community News

Ryan (a.k.a. Grav) has written another article, titled “PUG”. It may encourage you to be a little more forgiving (or at least understanding) the next time your Operation group or Flashpoint party PUGs in an extra member.

Just a reminder to check out Jacob Hausman’s article, “Enduring Shadow, the PvP Tank Guide”, if you are interested in PvP tanking.

Finally, Dulfy’s SWTOR titles guide may be just what you’re looking for, to find that perfect title that suits your character’s personality.

5. Force Feedback

We discuss tweets from @ChazLobo, @StoleTarts, @tshapedvisor, @Dimbo56 (SWTOR Mayor!), @JediKrackr, @ForceChuckle, @masterbearjedi (Raz), @Ryan_B1313, @bytorsnowdog, @rbleamon (Ray Leamon), @AspisVodox, @hypknotoad, @Geldarion, @weihanthekidsun and @GregCarter, and a Facebook comment from Mark Emery.

Hyp provided yet another portrait of Pearlneck modelling the “Astounded” mood, this time while raiding in Terror From Beyond:
Astounded Pearl
@JediKrackr sent us a picture of the new companion customisation for the ship droid that makes him look like a Crash Test Dummy:
C2N2 - Crash Test Dummy

6. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Redna also invites players on The Bastion to /cjoin cpunks and/or to friend his characters Numa and Rysto.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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Enduring Shadow, the PvP Tank Guide

[Editor’s note: I’d like to welcome another new writer, Jacob Hausman, to the OotiniCast team. We hope you find his guide useful! -Teo]

Introduction

This guide’s purpose is to describe the perfect hybrid Player vs. Player (PvP) Shadow (Republic) or Assassin (Imperial) tank. Shadows are one of the best classes in Star Wars the Old Republic (SWTOR) because they can dish-out stuns, provide sustainable damage, and rely on quick movement throughout the battlefield.

shadow tank

This guide is:

  • One that assumes you know general SWTOR knowledge, terminology, and PvP
  • Are viewing this from a PvP perspective

This guide isn’t:

  • The end all-be-all guide on how to play a Shadow/Assassin
  • Something that will tell you the only way to play a Shadow/Assassin

What you’ll learn:

  • Skill trees
  • Specs
  • Stat priority

Terminology

  • Area of Effect (AoE) – Area damage/healing ability, not single target.
  • Crowd Control (CC) – Something that hinders your movements or stuns you.
  • Damage Per Second (DPS) Advanced Class – An Advanced Class focused on damage.
  • Diminishing Returns (DR) – The point beyond which the stat takes more and more to get the same result; in other words, the more points you put into a stat, the fewer bonuses you get per point.
  • Damage over Time (DoT) – An ability that isn’t burst, just takes time to generate damage.
  • Full Spec’d – 31 points or more into one specific talent tree.
  • Hybrid – Class that can do damage and/or heal.
  • Min/max – Finding every possible way to extract the exact stats one wants.
  • NPC (Non-Player Character) – Typically a vendor or a computer generated character.
  • Proc – A “procedure”, an event that is triggered under particular circumstances.
  • Taunt – A Tank’s primary damage reduction ability, it reduces the damage done by enemy players to your team (except damage done to you).
  • Stack – Put as many points as possible into one stat.
  • Tank – An Advanced Class with a stance that allows the guard ability to be used.

Roles and Responsibilities

“If the tanks succeed, then victory follows.” (Heinz Guderian)

PvP is a dynamic game-play type that allows for many different successful builds.  However, most times, it comes down to the same well-established composition for a team to be successful.

  • Healer – Someone who keeps friendly targets alive with healing.
  • Tank – Protects top priority targets while maintaining sustained damage.
  • Damage Per Second (DPS) – Focuses damage on the current highest-priority enemy target.
  • Hybrid – Not only damage or healer, but a utility type play-style focusing on support.

PvP Tanking in Depth

As a shadow tank, your job is more often than not a complex one. Many of SWTOR’s maps revolve around capturing nodes to obtain objective points. This is where the Shadow shines. Moreover, as a front line battlefield tank, your primary role is to keep the healer protected with Guard and taunts. These both lower the damage that the healer takes, thus allowing them to heal the rest of the team rather than focusing on keeping themselves alive. But it extends beyond that. While guarding is simple, the best kinds of tanks manage targets’ Resolve and make effective use of their own stuns to keep top DPS classes at bay. Here are some highlights on what a shadow tank should be doing in a warzone (ranked or unranked):

  • Protecting nodes
  • Calling for help
  • Guarding healers
  • Punting (Force Push) targets off the healers
  • Using damage mitigation on enemy DPS to reduce their damage output

The build I’ve selected for this type of shadow is Enduring Shadow. It’s designed for maximum control, survivability, and speed.

Abilities

Name Level Purpose
Battle Readiness (Overcharge Saber) 50 Used in conjunction with Force Potency for maximum DPS burst.  Combined with higher crit chance, Force in Balance (FIB) sometimes generates 12k DPS!
Spinning Kick (Spike) 42 Basic stun that should be used whenever it’s off cooldown (except if full resolve).
Resilience (Force Shroud) 36 Use this right before and incoming Smash or in combination with Force Cloak for an escape.
Spinning Strike (Assassinate) 32 Always use if target is below 30% health.
Mass Mind Control 30 Your AoE taunt. Should be used when around two or more DPS targets.
Whirling Blow (Lacerate) 26 An AoE damage ability. Rarely used, only needed when more than one player is attempting to capture a door/node.
Deflection 24 Usually used while protecting a node against multiple targets or taking major damage from protecting healers.
Blackout 22 Use right before capping a node for increase stealth.
Force Cloak 22 Used to escape, but also can be used to not be targeted.
Mind Maze (Mind Trap) 20 In-stealth out of combat CC. I use this to hold enemy players off a node to give time for my team to arrive. Note that it takes a lot of Force and adds a lot of Resolve, so learn when to break it and when not to use it.
Mind Control 16 Basic single-target taunt, should use this when off cooldown on enemy DPS.
Combat Technique (Dark Charge) 14 Our basic stance, which should always be on one’s buff bar.
Guard 14 Our protection ability that should always be used (even when guarding a node). Note that you can guard NPCs to receive extra damage; more on that later.
Force Breach (Discharge) 12 Excellent ability when used in conjunction with Mass Mind Control, reducing attackers’ accuracy. It should be used on groups of two or more DPS.
Armor Proficiency: Shield Generator 10 Use Shield offhand for survivability, or a Focus offhand to increase DPS.
Shadow Strike (Maul) 10 Use on the back of target only when Infiltration Tactics proc is active (i.e., showing on your buff bar).
Telekinetic Throw (Force Lightning) Your main channeled ability, use to slow an enemy down, and combine with Force Potency/Recklessness extend its range to 30m.
Force in Balance (Death Field) 1 Major AoE DPS ability with a self-heal that should be used whenever it’s off cooldown.
Force Pull 1 Used to pull attackers away from healers, pulling target to you so you can land a killing blow, etc.
Force Potency (Recklessness) 1 A cooldown that increases critical strike chance by 60%.
Project (Shock) 1 Main attack which should be used in conjunction with Particle Acceleration or Energize procs.
Force Slow 22 Slows enemy player.
Force Speed 16 Your speed machine and also CC breaker.
Force Stun (Electrocute) 6 Basic four second stun. Use with caution, as it builds a large amount of Resolve.
Force Wave (Overload) Your “punt” or knockback ability.
Force Lift (Whirlwind) 4 Two second cast to stun an enemy player for 8 seconds, which is broken on damage. Use this in a 1v1 one scenario and call for help.
Force of Will (Unbreakable Will) 9 Your CC breaker. Use with full Resolve for nearly 10 seconds of un-CC-able power!
Mind Crush (Crushing Darkness) 14 Your primary DoT ability. Use sparingly with this spec as it takes two seconds to cast.
Double Strike (Thrash) 1 Basic attack that procs auto-critical Project.
Saber Strike Auto-attack, use when out of Force.
Mind Snap (Jolt) 18 Interrupts target’s action; use this on healers or a long cast.

Procs

Name Level Purpose
Particle Acceleration (Energize) Spec Automatic critical hit on Project, should always use if appears on buff bar.
Infiltration Tactics (Duplicity) Spec Increased damage and less Force cost on Shadow Strike, go for a backstab when this is up.

Combos

Bursty Bursty

Abilities: Battle Readiness (Overcharge Sabe), Force Potency (Wrelessness), FiB (Death Field), and Force Breech (Lighting Charge)
Usage: When three or more targets are grouped together, use this combination for nearly guaranteed critical hit and increased damage. I can sometimes do 20k in a few seconds (as a tank)!

Rip and Grip

Abilities: Force Pull, Spinning Kick (Spike), and Force Stasis (Whirlwind)
Usage: If I see an unstoppable DPS character I will run nearly 30 meters away from my healer and pull, stun, and lock down the target. Usually I only do this if the player has used their CC breaker, that way I know they’ll be sitting suspended in the air for 8 seconds. Yeah, you’re that guy!

Later Player

Abilities: Resilience (Force Shroud) and Force Cloak
Usage: Use this when you have zero DoTs on your character for a quick escape. Force Cloak alone isn’t very useful because it can be broken, but combined with Resilience it’s a near-perfect exit plan.

No Deeps 4 U (ND4U)

Abilities: Mind control, Force Breech (Lighting Charge), and Force Slow
Usage: My primary damage reduction rotation on a single target; it’s simple, slow, and lowers damage and accuracy.

Stun and Gun

Abilities: Spinning Kick (Spike), Force Stun (Jolt), Shadow Strike (Maul) (if proc up), Project (Shock), Double Strike (Thrash), Force Slow
Usage: This is a bit hard to pull off, but you can melt a single target. Try to manage your proc and wait for both stuns to be up; once they are, execute this rotation for mega single target damage. If they get away, wave at them and use FiB for the kill! You are for sure that guy.

Punt and Dump

Abilities: Force Wave (Overload), Force Potency (Recklessness), Telekinetic Throw (Lighiting Strik) (until range is closed), Spinning Kick (Spike) and Force Lift (Whirlwind)
Usage: This is a long one but it’s designed to keep a melee target at bay. If they close range immediately punt them back, pop Force Potency to get a near auto critical and start throwing pebbles at them with Telekinetic Throw; this will slow down their approach. Once they are in range, knock them down, and depending on their Resolve, Force Lift them for eight seconds to call reinforcements or grab a health pack.

DoT to Death

Abilities: Spinning Kick (Spike), Force Slow, Force Stun (Jolt), Mind Crush (Crushing Darkness)
Usage: Assuming the target has zero resolve, use this combo to put a lot of DoTs on a target. Then go into the normal rotation for more damage when they come out of the stun.

Rotations

I’m not big on “rotations”, or a set way of attacking an opponent. If you look above, the Combos section is full of useful ways to attack in a variety of settings. With that said, a basic understanding of when and why to attack is necessary for this guide.

Single Target

When fighting a single opponent, the idea is to do damage without taking any. Sound simple? If attacking a melee target, use long range abilities; if ranged, pull closer to do damage. The following assumes that you are attacking a medium-ranged target and does not include CCs, as they are situation-dependent.

  • Force in Balance (Death Field) – Great ranged ability that I use to start a fight and close the distance.
  • Project (Shock) – The biggest attack we have without a proc.
  • Double Strike (Thrash) (waiting for Project proc or Shadow Strike proc) – Use for decent sustained damage, to regenerate some Force, and wait for one of two procs.
  • Either Project (Shock) or Shadow Strike (Maul) based on proc – Big hit time, either an auto-crit Project or a Shadow Strike in the back. You’ll most likely have enemy running away at this time.
  • Force Slow – This ability slows their escape and allows me the speed required to catch them for a finishing blow or more damage.
  • Force Potency (Recklessness) – This generates higher crit and most importantly increases the range of your throw to 30 meters.
  • Telekinetic Throw (Lighting Strike) – The finisher. Even if they are trying to get away, you have 30 meters to damage them, and if they get too far, just Force Pull and kill.

AoE

  • Force Potency (Recklessness) and Battle Readiness ((Overcharge Saber) – Will generate a near auto-crit and two big AoE burst damage.
    • If you’re in a group you should always be using Taunts/AoE Taunt because they’re off the global cooldown, meaning you can use them in conjunction with another ability.
  • FiB (Death Field) – Mega damage, but make sure you place it near three targets for maximum effectiveness.
  • Force Breach (Lighting Charge) – If it crits on five targets, this ability can do nearly 6K damage and lowers accuracy on five targets!
  • Force Wave (Overload) – Usually this does decent damage and people are usually casting abilities, so why not interrupt them?
  • Back to single target. At this point I can usually pick up their healer or go rescue mine. The important part is that you’re rotating between targets, using FiB (Death Field) and Force Breach (Lighting Charge) whenever possible along with constantly using taunts to reduce damage.

Stat Priority

Expertise > Endurance > Willpower > Critical Chance 25% (buffed) > Surge (75%) > Accuracy (200 points) > Power

First thing that stands out is that Expertise and Endurance are the cornerstones of this build. Expertise does not have diminishing returns for damage reduction (or they’re very small), though it does for damage output.  Moreover, your nemesis will be smash-happy Juggernauts that can still do 5K critical hits. So maximizing damage reduction and Endurance is key.

Another thing that stands out is why I haven’t put defense or shield stats in my build. These stats are for the most part broken in PvP. I’ve seen builds with heavy defense and shield get melted down because they couldn’t kill anything. PvP is about balance, and doing damage along with taking it is a major part. This build is about survivability while still putting out damage.

Next thing one may notice is a low critical rating. This build is designed for some guaranteed critical hits (Particle Acceleration), increased critical hits (Force Synergy), and nearly guaranteed critical hits (Force Potency). Keeping it low and managing abilities allows for more Power and thus bigger hits.

Lastly is the misunderstood concept of Accuracy.  This is a very important stat because everyone has a base defense of 5%. Most DPS classes use 150 points of accuracy just to reach this baseline number. Anything higher than this has a chance at penetrating armor, thus giving bigger hits. Given that it’s very easy to get to 75% Surge, with any more than that wasted, getting 50 points in Accuracy instead is a wise choice.

Item Modification

Below is a sample itemized list of items you will need to maximize the build. Assuming you have collected all the Datacrons, are using an Exotech Fortitude Stim, and have all the buffs, this will put you at 24,000 hit points, 1390 Expertise, and 500 melee bonus damage. This blended stat distribution will have a near-perfect balance of survivability and damage.

For those of you familiar with Ask Mr Robot, here is a sample build with my suggested spec and gear: Deltia ranked tank.

Also of note, I use the item set bonuses from the tanking pieces, giving you added incentive to guard a target because it grants a 5% bonus to your damage. Did you know you can guard an NPC at the start of the match for this bonus? Try it the next time you play Civil War if you’re going to guard a node.

Main-hand– (61) War Hero (WH) Stalker’s Saberstaff

  • Expertise Crystal
  • Shroud hilt
  • Mettle 26A mod
  • Initiative enhancement
  • Fortitude augment

Off-hand – (61) WH Survivor’s Shield Gen

  • Expertise Crystal
  • Shrouded 27 armoring
  • Mettle 26A mod
  • Acute enhancement
  • Fortitude augment

Head – (61) War Hero Survivor’s Headgear

  • Survivor armoring
  • Mettle 26A mod
  • Efficient enhancement
  • Fortitude augment

Chest – (61) War Hero Stalker’s Robe

  • Shrouded 27 armoring
  • Mettle 26A mod
  • Efficient enhancement
  • Fortitude augment

Glove – (61) War Hero Stalker’s Handwraps

  • Survivor armoring
  • Mettle 26A mod
  • Efficient enhancement
  • Fortitude augment

Belt – (63) EWH Force-Mystic’s Sash

  • Shrouded 27 armoring
  • Mettle 26A mod
  • Fortitude augment

Wrist – (63) Elite War Hero Stalker’s Bracers

  • Shrouded 27 armoring
  • Mettle 26A mod
  • Fortitude augment

Leg – (61)War Hero Survivor’s Legwraps

  • Survivor armoring
  • Mettle 26A mod
  • Efficient enhancement
  • Fortitude augment

Feet – (61) War Hero Survivor’s Boots

  • Survivor armoring
  • Mettle 26A mod
  • Efficient enhancement
  • Fortitude augment

Ear – (61) Force Lords

  • Fortitude augment

Implants – (61) War Hero Striker’s MK-1 Motivator x2

  • Fortitude augment

Relics – (61) War Hero Relic of Boundless Ages x2

  • Fortitude augment

Summary

Armorings needed:

  • Survivor armor bonus x4
  • Shrouded 27 armoring x4

Mods needed:

  • Mettle 26A x9

Enhancements needed:

  • Initiative x1
  • Efficient x5
  • Acute x1

Color Crystals needed:

  • Expertise x2

Augments needed

  • Fortitude x14

Tips and Tricks

  • Use Taunts/AoE Taunt whenever they’re off cooldown (assuming you’re not alone).
  • Always interrupt healers casting long heals. If your interrupt is on cooldown, use a punt, a stun, use something to stop them; yes, be that guy!
  • Use stims, warzone medpacs, warzone adrenals, v-1 seismic grenades, anything that can help the battle!
  • Play every class in the game. It takes a lot of time, but makes you such a well-rounded player when you know why someone is doing what they’re doing.
  • Gear means nothing without skill; gear is meant to augment your skill, not dominate it. If you’re not doing well, watch some videos on YouTube or contact me. The gear gap has significantly closed in SWTOR.
  • Learn from the best. In one match I faced an Assassin who utterly destroyed me. He controlled me, did tons of damage, and out-dueled me, no problem. I didn’t cry about it; instead, I immediately logged over to my Sith character and asked him how he did it.  Most great players aren’t afraid to share their secrets. Having all the stats/gear/knowledge means nothing if you can’t execute.
  • Understand your stuns and manage Resolve. Don’t use your Force Stun off the bat, it generates too much resolve.
  • Enable your Resolve bar on your User Interface setting.

Resources

  1. http://www.swtor.com/community/showthread.php?t=494097
  2. http://www.swtor.com/community/showthread.php?t=588963
  3. http://www.swtor.com/community/showthread.php?t=427933
  4. http://www.noxxic.com/swtor/pvp/jedi-consular/jedi-shadow/kinetic-combat
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OotiniCast Episode 65

In the lull before Game Update 1.7 appears on the PTS, we discuss the newly revealed details about the upcoming reputation system, and an interview with PvP designer Rob Hinkle.

1. Introduction

2. Trivia Question

The original trilogy boasts some great old-time actors, including Alec Guinness and Peter Cushing among them.  Using IMDB, answer the following two questions:

  1. What actor with a speaking role of the original trilogy has the earliest acting credit?
  2. What actor with a speaking role of the original trilogy has the most acting credits?

I hope I’ve done enough research to properly identify the correct answers, but will of course check on any new answers that come in.

Hint: Alec Guinness does not have the earliest acting credit.

If you are interested in being entered in the random drawing for a Tauntaun Fawn code, please send your answer to ootinicast@gmail.com.

3. The Holofeed

4. Community News

Chong has created a machinima dance video that is well worth watching. Impressive work!

We’d like to introduce Jacob Hausman, who has posted his first article: “Enduring Shadow, the PvP Tank Guide”. It provides a thorough overview of PvP tanking on either a Sith Assassin or Jedi Shadow, with plenty of useful tips and tricks to help one do better in warzones.

5. Force Feedback

We’d like to sincerely thank the inimitable @ForceChuckle for his most generous donation.

We discuss tweets from @ForceChuckle, @GregCarter78, @rbleamon (Ray Leamon), @bytorsnowdog (Snowy), @JediKrackr, @TheTurg, @markthetwit (Mark Power), @obtuseViolator, @MikeG, @StoleTarts, @Telenroidswtor, @Ryan_B1313 (Ryan Barth), @voyak, @DarthBaphomett, @braggge (Lanier), @HolyCrapItsLate, @ruleoftwocast (Rule of Two Podcast) and @Geldarion, and Facebook comments from Eli Ejb and Jeremiah V.

@GregCarter78 provided evidence that the security chests in Outlaw’s Den really do exist:

Outlaws Den chest

@EmpireDivider (Chong) sent us this screenshot of a glitch in Void Star, that appears to grant him the power of flight (or at least levitation):

Levitation bug

 

He also participated in a flawless victory in Ancient Hypergate (level 50):

Chongs flawless victory

 

@StoleTarts (Megan) mentioned that the food buffs available from Cantina vendors can make leveling a little bit easier:

Stole tip - food buffs

@HolyCrapItsLate mentioned that on SWTOR’s Facebook page, a couple of pictures of (presumably) Game Update 1.7 armor had been posted:

New armor 2New armor 1

 

The interview with Cory Butler from just over a year ago, in which he answered a question about our starships being used as customisable housing, can be found here.

You can catch @Geldarion on the second episode of TORWars TV.

6. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Redna also invites players on The Bastion to /cjoin cpunks and/or to friend his characters Numa and Rysto.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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OotiniCast Episode 64

After discussing some SWTOR news, we dive into Redna’s second theorycrafting discussion, this time covering how to balance the defensive stats utilised by the three tanking ACs.

1. Introduction

Hyp shares a couple of memorable pictures of his characters:

Baldy on Quesh

Baldy taking the elevator down on Quesh

Pearlneck looking a little the worse for wear

Pearlneck looking a little the worse for wear

Teo discovered that the PTS Character Copy has been updated to support having more than 12 characters on a server:

PTS character copy for more than 12 toons

2. Trivia Question

The original trilogy boasts some great old-time actors, including Alec Guinness and Peter Cushing among them.  Using IMDB, answer the following two questions:

  1. What actor with a speaking role of the original trilogy has the earliest acting credit?
  2. What actor with a speaking role of the original trilogy has the most acting credits?

I hope I’ve done enough research to properly identify the correct answers, but will of course check on any new answers that come in. If you are interested in being entered in the random drawing for a Tauntaun Fawn code, please send your answer to ootinicast@gmail.com.

3. The Holofeed

Extra content and free-to-play contributed $185 million, up 50% led by FIFA and Madden Ultimate Team and Star Wars: The Old Republic. These revenues relate to businesses on PC or consoles, where consumers pay for additional digital content—including virtual characters, map packs and micro-transactions associated with browser based games or MMOs—like Star Wars. As a reminder, on November 15 we launched our free-to-play option for Star Wars: The Old Republic. Very early indications have been positive and we are pleased with the initial results but it is too early to know how successful this will be in the long term.

Subscriptions, advertising, and other digital revenue contributed $79 million, growing 18% over the same period last year. The current year includes a full quarter of Star Wars subscriptions, but it was offset by a decline in other licensing digital revenue.

  • Patch 1.6.3a was released on Friday morning, that resolved the newly-introduced bug that was preventing Taral V from being completed.
  • A player prompted BioWare to update the Patch 1.6.3 patch notes to include the fact that it fixed the bug which left the glow from a companion’s lightsaber after that companion was dismissed.
  • BioWare confirmed that purchasing account-wide cargo bays and inventory slots will be immediately applied to all existing and new characters, ignoring any level restriction imposed if purchasing them with credits.
  • Many players have discovered that they did not receive their monthly grant of Cartel Coins. BioWare acknowledges that the issue is being investigated, and all affected players should receive their Cartel Coins towards the end of next week (6-8 February).
  • Across several posts (1, 2, 3), BioWare attempted to clarify how the “daily” missions for the heroic (50+) space missions work. The intention appears to be that a new mission (one of six) will become available on each day of the week (except Monday) at 6am CST, but won’t be retained in a character’s mission log when the next day’s mission becomes available. The current schedule is as follows:
    • Tuesday—Far Cradle Strike (Imp)/Regnant Station (Rep)
    • Wednesday—Kabal Station Defense (Imp)/Ardis Outpost Fortification (Rep)
    • Thursday—Kanz Minefield (Imp)/New Covar Ice Field (Rep)
    • Friday—Duma Strike (Imp)/Baros Ambush (Rep)
    • Saturday—Lorta Escort (Imp)/Hypori Escort (Rep)
    • Sunday—Cha Raaba Assault (Imp)/Thanium Disruption (Rep)
    • Sunday—Operation Foe Smasher (Imp) Operation Clean Sweep (Rep)
  • Damion Schubert gave some insight into the amount of effort required to add non-human playable species.

4. Force Feedback

Chong’s second article Metal Gear: The Old Republic is now available, revealing why so many of the voices heard in SWTOR are familiar to MGS fans.

For pet collectors, Dulfy’s SWTOR pets guide is exactly what you need!

We discuss tweets from @ThePiousPunk, @JediKrackr, @EmpireDivider (Chong), @rbleamon, @DarthKenji, @GregCarter78, @terrencemyers, @masterbearjedi, @Voyak, @weihanthekidsun, @Evarwyn, @JaeOnasi, @RadioParagon and @Telenroidswtor (Telenroid), a comment on episode 62 from Deavante, and Facebook comments from Eli Ejb and Mark E.

Voyak found us the breadcrumb mission that starts the chain that takes players through the Boarding Party and The Foundry Flashpoints, picked up from the R2 unit as shown on the map (located at 4577, 4692) and screenshot he provided:

Voyak map to Boarding Party and Foundry quests

The discussion started by Chill was based on his worn out keyboard:

Chills keyboardWe’d like to shout out to Telenroid’s guild “Blasters and Lightsabers”, who are Republic-side on the west coast PvP server, The Bastion. They’re always open to more fun, friendly members on the server. Anyone in the guild can invite. They’re in the process of filling out extra raid groups, finding it hardest to find healers so far though. They’ve got Explosive Conflict hard mode on farm, and are gearing up to knock out Terror From Beyond (so far just 1 boss in).

There’s also the guild KRATH, on the Empire side of the Ebon Hawk server. They’re all about light roleplaying, warzones and community. If you’re interested, contact “Hydras”. You can find them on Twitter via @krathcult.

Our guildmate Kuze emailed in the following sceenshot of the UI he uses for healing our raid group:

Kuze's Healing UI

 

He also provided the following showing that not all the water in SWTOR is ankle deep!

Ankle Deep

Finally, Kuze also showed that the class buffs do not affect a character’s main stat any more than it does Power:

Kuze power vs main stat

5. Sarlacc Digest

Redna led our discussion this week, in which we covered the stats affecting damage mitigation and avoidance. The following are the graphs and table that Redna talks to:

Redna - Armor

Redna - Tank stats

Redna - table6. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week. You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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Metal Gear: The Old Republic

The year was 1998, Christmas day; I was seventeen. My parents gifted me with a few games, per my request, for Christmas. One of them would go on to be one of the most influential video games of my life:  Metal Gear Solid (MGS) for the original Playstation. For the younger reader, back then was what I would call ‘The Age of Consoles’. At seventeen I was more enthralled by story, and less so with maniacal button mashing. I wouldn’t give credit to MGS for that transition; that path was laid by Final Fantasy VII. Nevertheless, MGS became the game that I would later use to judge all other games by.

Playstation had just released controllers with the ability to vibrate. This is how far we have come in fifteen years. Metal Gear Solid exploited the vibration ability before most games, though this is not why this game imprinted on me. Other than the novel vibration on the controller, the game had another feature that applies to this article. MGS was fully voiced by amazing actors. This made it a clear leader in storytelling back in 1998. In contrast with the other biggest game of that year, The Legend of Zelda: Ocarina of Time, MGS was clearly many years more advanced. The recent discussion on OotiniCast podcasts about voice actors in Star Wars: The Old Republic (SWTOR) inspired me to write about MGS, and its connection to SWTOR.

I knew one voice had returned from my beloved teen gaming years as the male Jedi Knight class voice. This was the most important voice to me and the main character in MGS, Solid Snake a.k.a. David, voiced by the very talented actor, writer and soon-to-be-director, David Hayter.

  • David Hayter: Solid Snake (MGS) & male Jedi Knight class (SWTOR)

Solid Snake and JK

  • Jennifer Hale: Dr. Naomi Hunter (MGS) & Satele Shan, female Trooper class (SWTOR)

Snipe Wolf and Kaliyo Djannis

  •  Tasia Valenza: Snipe Wolf (MGS) & Kaliyo Djannis (SWTOR)

Cam Clarke and Tai Cordan

  • Cam Clarke: Liquid Snake (MGS) & Tai Cordan (SWTOR) [also Malygos (WoW)]
  • Paul Eiding: Roy Campbell (MGS) & credited with many roles in SWTOR
  • Peter Lurie: Vulcan Raven (MGS) & credited with many roles in SWTOR
  • William Bassett: Jim Houseman (MGS) & credited with many roles in SWTOR

The many connections lead me to believe that BioWare and EA did a really thorough job looking for talented voice actors. In my opinion, SWTOR is the apex of voice acting and storytelling in video games. I do hope that the rest of the voice actors from MGS eventually find their way into SWTOR.

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OotiniCast Episode 63

We discuss patch 1.6.3 and the current news, including some insightful revelations about the Cartel Market from Damion Schubert.

1. Introduction

Hyp received the awesome helmet from Karagga at the end of our run through nightmare-mode Karagga’s Palace:

Pearlneck with helmet

Meanwhile, on the Imperial side his levelling group toon (who we know fondly as “Baldy”) isn’t looking quite so dapper:

Baldy

2. The Holofeed

  • Patch 1.6.3 was deployed during a 5 hour maintenance on Tuesday. For the second week in a row, the maintenance was 3 hours later than usual (starting at 5am CST rather than 2am). This is certainly a better time for Australians, putting the maintenance much later in our evening rather than at prime time!
  • The new items that were added to the Cartel Market have been documented by the ever-productive Dulfy. This includes the new speeder, the Czerka CR-17 Incendia, which costs 1800 Cartel Coins. Note that this adaptive speeder is per-character, and has greater knockoff protection than is granted by Speeder Piloting III.
  • A fix was included for Taral V, that requires that the final boss (General Eldikar) be defeated, thus eliminating the exploit that allowed him to be skipped. Unfortunately, it seems that this fix has caused Taral V to be unfinishable under any circumstances, though hopefully that’ll be fixed in the patch being deployed on Friday morning.
  • Alert players noticed that a new “PTS Character Copy” option has been added to our “My Account” page on SWTOR.com:PTS Character Copy option
  • We were subsequently told that while the option is functional, it will have no effect until the PTS is again active. The intention is for it to be working for when Game Update 1.7 is deployed onto the PTS.
  • It was announced that anyone who pre-orders the expansion “Rise of the Hutt Cartel” will receive two in-game items and a title. Those who pre-ordered before January 7th will also get 5 days of early access.
  • A short video (Rise of the Hutt Cartel: First Look Video) was released (also on YouTube), showing in-game footage from the expansion.
  • It appears there was never any intention to provide scalable gear for low-level characters who have access to HK-51. The gear that he comes with was not locked to level 50 on the PTS, hence why it was able to be used by pre-50 characters; adding the level 50 restriction when Game Update 1.5 launched made it work the way it was intended. So hang onto the gear for when you reach level 50!
  • Damion Schubert provides some clear and honest answers to player questions about the Cartel Market (post 1, post 2).
  • Cory Kolek, a UI programmer working on SWTOR, announced a new feature coming in (it sounds like) Game Update 1.7, where the buffs and debuffs on all target frames will be scalable. Unfortunately, more sophisticated features (such as differentiating ones own buffs/debuffs from those of other players, and sharing key bindings between characters) are on the list but with no ETA.
  • Dulfy’s High res gallery of SWTOR speeders and mounts and SWTOR Endgame Color Crystals guide are now up-to-date. Well worth checking out!

3. Force Feedback

We’d like to welcome our new writer Grav, whose published his debut article “I can stop whenever I want!” about Cartel Market addiction. More good stuff from him to come!

We discuss tweets from @masterbearjedi (Raz), @ForceChuckle, @tshapedvisor, @rbleamon (Ray Leamon), @voyak, @Telenroidswtor, @revlo1983 (Rev. Nick Logan) and @vrodcruiser.

Chong (@EmpireDivider) provided a screenshot showing how to see the capture of a cube in Ancient Hypergate:

Tapping a cube in Ancient Hypergate

He also sent us the scoreboard from a warzone dominated (15/16) by Agents and Inquisitors:

Snipers and BHs

Drew emailed in to ask whether we knew of any guilds that offer support for grouping on the long journey to level 50. Please email us if you know of a guild that might suit Drew, I’ll we’ll pass it on to him.

Eli Ejb asked us via Facebook about a issue that some players have been encountering when attempting to purchase Cartel Coins. We found some good information in the Cartel Coins FAQ, including the surprising revelation that there’s apparently a cap on how many Cartel Coins you can purchase in a given day.

In the words of its author (Terg Turgedson, @TheTurg), he provides a “fair and balanced take on SWTOR” in his blog post “The Real Agenda Behind Star Wars: The Old Republic”.

Also, a hearty greeting to the newest member of the SWTOR podcast community, the “Rule of Two Cast”. Best of luck to Virage and Kenzan in their podcasting adventure.

4. Outro

Next week’s Sarlacc Digest will be our second theorycrafting discussion, with Redna discussing defensive stats. We will be live-streaming the recording of the show, with details available on ootinicast.com/live.

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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I can stop whenever I want!

[Editor’s note: I’d like to welcome a new writer, Grav (a.k.a. Ryan) to the OotiniCast team. We hope you enjoy his first article! -Teo]

Ever since Star Wars: The Old Republic released Game Update 1.5: HK-51 Activated, a familiar sound can be heard around your faction’s fleet, typically soon after a new Cartel Pack has been added to the Cartel Market. These packs contain some rare in-game items such as new weapon skins, adaptive armor, or unique mounts and pets. All for the seemingly reasonable price of 360 Cartel Coins, SW:TOR’s new currency introduced for Cartel Market transactions. In my head I describe the sound as the unearthing of a tomb full of dazzling rhinestones. With a few clicks, your character begins an enthusiastic animation and the Cartel Pack will appear at your digital feet. Hopefully the pack is full of rare goodies that will make even the most dedicated “Cartel Collector” covet your precious loot. Unfortunately, your chances of getting that rare item that everyone wants are typically pretty slim. Because really, if it were easy, people wouldn’t spend obscene amounts of real money on trying to get these items from Cartel Packs. I speak from first-hand experience.

My name is Ryan, and I have a Cartel Market problem.

Like most addictions it starts harmlessly. Your friends are all doing it. Your guildies are all doing it.

“Man, genericcharactername looks awesome with that new sniper rifle skin… I want to look cool like him!”

You buy a pack here and there. Nothing. Then, zing! You land yourself one of the aforementioned rare items. Click. Click. Click click click. Before you know it you’ve blown all those Cartel Coins you managed to save through your months of faithful subscription. Like all addicts, you begin to justify your addiction by using sound “logic”.

“Well I love this game, and I want it to succeed. Here you go, BioWare, have $40.”

It’s only a matter of time before you find yourself with the other addicts in the cargo hold, feverishly clicking the “Add Coins” button.

“WTB Tythonian Master’s lightsaber”

Wondering “where did I go wrong?” Forever chasing the elusive Cartel Market dragon.

In order to understand the Cartel Market addict, one must first think like the Cartel Market addict.

It will sound laughable to many people, but I have spent near $300 of my hard earned wage on Cartel Coins. As a subscriber I don’t have to worry about conserving my Coins to buy items I need to play the game. To others it will sound like the norm, and maybe they’ll find comfort in knowing that they are not alone. To the haters, I’ll sound like a complete joke. But really, anyone with ear drums can tell the Cartel Market is making money hand over fist. It is not exclusive to Cartel Packs. A friend who wishes to remain nameless estimates he’s spent $500.
My embarrassing Cartel ledger
There’s a wide array of things that seem completely necessary when you’re sitting there staring at your legacy tab. Can you remember ever levelling an alternate character without Rocket Boost? How did you ever run dailies without a Priority Transport: The Black Hole unlock? Why DOESN’T my ship need a mailbox, a GTN, and multiple target dummies to practice rotations?

Let’s not forget to mention that it’s an easy way to turn real money into fake video game money. Not that I am an advocate of this process, because with the availability of best-in-slot items from purchasable from crafters, it can (in theory) be interpreted as pay to win. Sometimes, though, you just need fast credits. Buy three Cartel Packs, sell them at 250K credits on the GTN, and within a day your digital payroll will be back up to 750K. No dailies, no grind. Quick and easy credits. To me, adding Cartel Coins is similar to getting your first credit card when you’re a teenager.  Maybe it’s supposed to be used for emergency purposes only, but hell, that’s free money, right? It’s a magical plastic card that gets me things, and I like things. But ten years later, I needed a co-signer when I bought my first car.

At this stage I really have it all. I have field re-spec on all 12 characters, all Legacy unlocks, and every quality of life perk. Yet I am still buying at least $40 worth of coins every month. Sometimes twice a month. It just seems to disappear. New armor skins gives me the motivation to level alts. “I had no interest in this operative a few months ago, but now in his snazzy Clandestine Officer’s uniform I have no choice.”

When I sit here and think about it, when I think about it really hard, I can’t really give you any reason other than “I want”. Of course, they know “I want”. They know “you want”. That’s the whole purpose of the Cartel Market. It’s to take as much of your money as it can. You may be sitting there calling me an “irresponsible” person for spending money so frivolously on pointless items, but I guarantee they have you in mind as well. There are a plethora of things I can think of that no SW:TOR subscriber could pass up. I feel those are the “big guns”, and we’ll wind up seeing them sooner rather than later.

Thousands of coins later, I'm finally satisfied with my look

Thousands and thousands of Cartel Coins later, I’m finally satisfied with my look.

There is more to this than just the gambling aspect. In an MMO, a large part of your time is always spent trying to make your character look cool. As silly as it sounds, it’s a part of the game. With the addition of the match color to chestpiece and hide head slot options, and the Cartel Market adaptable armor, SW:TOR players are finally getting something they’ve always wanted: individuality. Yes, we run the operations because they are fun and challenging. We run them to loot more powerful items and upgrade our stats until we become the most awesome force to be encountered in the galaxy (or at least on our server). However, if I looted an item that gave me 40,000 Willpower but made me look like an idiot, I’d be disappointed. The time has passed when 12 other juggernauts standing around the PvE supplies vendor all look the same. Now some of them are shirtless, some are dressed like Revan, and some of the females are in their underwear. Regardless of your SW:TOR fashion choices, at least we are all given the option to experiment with interesting slot choices to achieve our character’s “look”.

The Packs, the perks, the crystals, the credits to be made, the pixelated individuality to be expressed; all of it keeps me going to the feeding tube for just one more pellet. Or 5,500 of them. It is a very exciting time to be a part of this game. I will continually and willingly give my money to BioWare for as long as they continue to up the Nicotine in the Cartel Packs. Though I admit I have a problem, the Cartel Packs are not an automatic purchase.  The “Skip Tracer’s” Cartel Pack disappointed me. I didn’t buy one… until I saw a Republic Sage demonstrating their new backflip emote while waiting to enter the Aurora Canon. A few Cartel Packs later, we were backflipping together.

Ryan “Grav”

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