OotiniCast Episode 64

After discussing some SWTOR news, we dive into Redna’s second theorycrafting discussion, this time covering how to balance the defensive stats utilised by the three tanking ACs.

1. Introduction

Hyp shares a couple of memorable pictures of his characters:

Baldy on Quesh

Baldy taking the elevator down on Quesh

Pearlneck looking a little the worse for wear

Pearlneck looking a little the worse for wear

Teo discovered that the PTS Character Copy has been updated to support having more than 12 characters on a server:

PTS character copy for more than 12 toons

2. Trivia Question

The original trilogy boasts some great old-time actors, including Alec Guinness and Peter Cushing among them.  Using IMDB, answer the following two questions:

  1. What actor with a speaking role of the original trilogy has the earliest acting credit?
  2. What actor with a speaking role of the original trilogy has the most acting credits?

I hope I’ve done enough research to properly identify the correct answers, but will of course check on any new answers that come in. If you are interested in being entered in the random drawing for a Tauntaun Fawn code, please send your answer to ootinicast@gmail.com.

3. The Holofeed

Extra content and free-to-play contributed $185 million, up 50% led by FIFA and Madden Ultimate Team and Star Wars: The Old Republic. These revenues relate to businesses on PC or consoles, where consumers pay for additional digital content—including virtual characters, map packs and micro-transactions associated with browser based games or MMOs—like Star Wars. As a reminder, on November 15 we launched our free-to-play option for Star Wars: The Old Republic. Very early indications have been positive and we are pleased with the initial results but it is too early to know how successful this will be in the long term.

Subscriptions, advertising, and other digital revenue contributed $79 million, growing 18% over the same period last year. The current year includes a full quarter of Star Wars subscriptions, but it was offset by a decline in other licensing digital revenue.

  • Patch 1.6.3a was released on Friday morning, that resolved the newly-introduced bug that was preventing Taral V from being completed.
  • A player prompted BioWare to update the Patch 1.6.3 patch notes to include the fact that it fixed the bug which left the glow from a companion’s lightsaber after that companion was dismissed.
  • BioWare confirmed that purchasing account-wide cargo bays and inventory slots will be immediately applied to all existing and new characters, ignoring any level restriction imposed if purchasing them with credits.
  • Many players have discovered that they did not receive their monthly grant of Cartel Coins. BioWare acknowledges that the issue is being investigated, and all affected players should receive their Cartel Coins towards the end of next week (6-8 February).
  • Across several posts (1, 2, 3), BioWare attempted to clarify how the “daily” missions for the heroic (50+) space missions work. The intention appears to be that a new mission (one of six) will become available on each day of the week (except Monday) at 6am CST, but won’t be retained in a character’s mission log when the next day’s mission becomes available. The current schedule is as follows:
    • Tuesday—Far Cradle Strike (Imp)/Regnant Station (Rep)
    • Wednesday—Kabal Station Defense (Imp)/Ardis Outpost Fortification (Rep)
    • Thursday—Kanz Minefield (Imp)/New Covar Ice Field (Rep)
    • Friday—Duma Strike (Imp)/Baros Ambush (Rep)
    • Saturday—Lorta Escort (Imp)/Hypori Escort (Rep)
    • Sunday—Cha Raaba Assault (Imp)/Thanium Disruption (Rep)
    • Sunday—Operation Foe Smasher (Imp) Operation Clean Sweep (Rep)
  • Damion Schubert gave some insight into the amount of effort required to add non-human playable species.

4. Force Feedback

Chong’s second article Metal Gear: The Old Republic is now available, revealing why so many of the voices heard in SWTOR are familiar to MGS fans.

For pet collectors, Dulfy’s SWTOR pets guide is exactly what you need!

We discuss tweets from @ThePiousPunk, @JediKrackr, @EmpireDivider (Chong), @rbleamon, @DarthKenji, @GregCarter78, @terrencemyers, @masterbearjedi, @Voyak, @weihanthekidsun, @Evarwyn, @JaeOnasi, @RadioParagon and @Telenroidswtor (Telenroid), a comment on episode 62 from Deavante, and Facebook comments from Eli Ejb and Mark E.

Voyak found us the breadcrumb mission that starts the chain that takes players through the Boarding Party and The Foundry Flashpoints, picked up from the R2 unit as shown on the map (located at 4577, 4692) and screenshot he provided:

Voyak map to Boarding Party and Foundry quests

The discussion started by Chill was based on his worn out keyboard:

Chills keyboardWe’d like to shout out to Telenroid’s guild “Blasters and Lightsabers”, who are Republic-side on the west coast PvP server, The Bastion. They’re always open to more fun, friendly members on the server. Anyone in the guild can invite. They’re in the process of filling out extra raid groups, finding it hardest to find healers so far though. They’ve got Explosive Conflict hard mode on farm, and are gearing up to knock out Terror From Beyond (so far just 1 boss in).

There’s also the guild KRATH, on the Empire side of the Ebon Hawk server. They’re all about light roleplaying, warzones and community. If you’re interested, contact “Hydras”. You can find them on Twitter via @krathcult.

Our guildmate Kuze emailed in the following sceenshot of the UI he uses for healing our raid group:

Kuze's Healing UI

 

He also provided the following showing that not all the water in SWTOR is ankle deep!

Ankle Deep

Finally, Kuze also showed that the class buffs do not affect a character’s main stat any more than it does Power:

Kuze power vs main stat

5. Sarlacc Digest

Redna led our discussion this week, in which we covered the stats affecting damage mitigation and avoidance. The following are the graphs and table that Redna talks to:

Redna - Armor

Redna - Tank stats

Redna - table6. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week. You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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Metal Gear: The Old Republic

The year was 1998, Christmas day; I was seventeen. My parents gifted me with a few games, per my request, for Christmas. One of them would go on to be one of the most influential video games of my life:  Metal Gear Solid (MGS) for the original Playstation. For the younger reader, back then was what I would call ‘The Age of Consoles’. At seventeen I was more enthralled by story, and less so with maniacal button mashing. I wouldn’t give credit to MGS for that transition; that path was laid by Final Fantasy VII. Nevertheless, MGS became the game that I would later use to judge all other games by.

Playstation had just released controllers with the ability to vibrate. This is how far we have come in fifteen years. Metal Gear Solid exploited the vibration ability before most games, though this is not why this game imprinted on me. Other than the novel vibration on the controller, the game had another feature that applies to this article. MGS was fully voiced by amazing actors. This made it a clear leader in storytelling back in 1998. In contrast with the other biggest game of that year, The Legend of Zelda: Ocarina of Time, MGS was clearly many years more advanced. The recent discussion on OotiniCast podcasts about voice actors in Star Wars: The Old Republic (SWTOR) inspired me to write about MGS, and its connection to SWTOR.

I knew one voice had returned from my beloved teen gaming years as the male Jedi Knight class voice. This was the most important voice to me and the main character in MGS, Solid Snake a.k.a. David, voiced by the very talented actor, writer and soon-to-be-director, David Hayter.

  • David Hayter: Solid Snake (MGS) & male Jedi Knight class (SWTOR)

Solid Snake and JK

  • Jennifer Hale: Dr. Naomi Hunter (MGS) & Satele Shan, female Trooper class (SWTOR)

Snipe Wolf and Kaliyo Djannis

  •  Tasia Valenza: Snipe Wolf (MGS) & Kaliyo Djannis (SWTOR)

Cam Clarke and Tai Cordan

  • Cam Clarke: Liquid Snake (MGS) & Tai Cordan (SWTOR) [also Malygos (WoW)]
  • Paul Eiding: Roy Campbell (MGS) & credited with many roles in SWTOR
  • Peter Lurie: Vulcan Raven (MGS) & credited with many roles in SWTOR
  • William Bassett: Jim Houseman (MGS) & credited with many roles in SWTOR

The many connections lead me to believe that BioWare and EA did a really thorough job looking for talented voice actors. In my opinion, SWTOR is the apex of voice acting and storytelling in video games. I do hope that the rest of the voice actors from MGS eventually find their way into SWTOR.

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OotiniCast Episode 63

We discuss patch 1.6.3 and the current news, including some insightful revelations about the Cartel Market from Damion Schubert.

1. Introduction

Hyp received the awesome helmet from Karagga at the end of our run through nightmare-mode Karagga’s Palace:

Pearlneck with helmet

Meanwhile, on the Imperial side his levelling group toon (who we know fondly as “Baldy”) isn’t looking quite so dapper:

Baldy

2. The Holofeed

  • Patch 1.6.3 was deployed during a 5 hour maintenance on Tuesday. For the second week in a row, the maintenance was 3 hours later than usual (starting at 5am CST rather than 2am). This is certainly a better time for Australians, putting the maintenance much later in our evening rather than at prime time!
  • The new items that were added to the Cartel Market have been documented by the ever-productive Dulfy. This includes the new speeder, the Czerka CR-17 Incendia, which costs 1800 Cartel Coins. Note that this adaptive speeder is per-character, and has greater knockoff protection than is granted by Speeder Piloting III.
  • A fix was included for Taral V, that requires that the final boss (General Eldikar) be defeated, thus eliminating the exploit that allowed him to be skipped. Unfortunately, it seems that this fix has caused Taral V to be unfinishable under any circumstances, though hopefully that’ll be fixed in the patch being deployed on Friday morning.
  • Alert players noticed that a new “PTS Character Copy” option has been added to our “My Account” page on SWTOR.com:PTS Character Copy option
  • We were subsequently told that while the option is functional, it will have no effect until the PTS is again active. The intention is for it to be working for when Game Update 1.7 is deployed onto the PTS.
  • It was announced that anyone who pre-orders the expansion “Rise of the Hutt Cartel” will receive two in-game items and a title. Those who pre-ordered before January 7th will also get 5 days of early access.
  • A short video (Rise of the Hutt Cartel: First Look Video) was released (also on YouTube), showing in-game footage from the expansion.
  • It appears there was never any intention to provide scalable gear for low-level characters who have access to HK-51. The gear that he comes with was not locked to level 50 on the PTS, hence why it was able to be used by pre-50 characters; adding the level 50 restriction when Game Update 1.5 launched made it work the way it was intended. So hang onto the gear for when you reach level 50!
  • Damion Schubert provides some clear and honest answers to player questions about the Cartel Market (post 1, post 2).
  • Cory Kolek, a UI programmer working on SWTOR, announced a new feature coming in (it sounds like) Game Update 1.7, where the buffs and debuffs on all target frames will be scalable. Unfortunately, more sophisticated features (such as differentiating ones own buffs/debuffs from those of other players, and sharing key bindings between characters) are on the list but with no ETA.
  • Dulfy’s High res gallery of SWTOR speeders and mounts and SWTOR Endgame Color Crystals guide are now up-to-date. Well worth checking out!

3. Force Feedback

We’d like to welcome our new writer Grav, whose published his debut article “I can stop whenever I want!” about Cartel Market addiction. More good stuff from him to come!

We discuss tweets from @masterbearjedi (Raz), @ForceChuckle, @tshapedvisor, @rbleamon (Ray Leamon), @voyak, @Telenroidswtor, @revlo1983 (Rev. Nick Logan) and @vrodcruiser.

Chong (@EmpireDivider) provided a screenshot showing how to see the capture of a cube in Ancient Hypergate:

Tapping a cube in Ancient Hypergate

He also sent us the scoreboard from a warzone dominated (15/16) by Agents and Inquisitors:

Snipers and BHs

Drew emailed in to ask whether we knew of any guilds that offer support for grouping on the long journey to level 50. Please email us if you know of a guild that might suit Drew, I’ll we’ll pass it on to him.

Eli Ejb asked us via Facebook about a issue that some players have been encountering when attempting to purchase Cartel Coins. We found some good information in the Cartel Coins FAQ, including the surprising revelation that there’s apparently a cap on how many Cartel Coins you can purchase in a given day.

In the words of its author (Terg Turgedson, @TheTurg), he provides a “fair and balanced take on SWTOR” in his blog post “The Real Agenda Behind Star Wars: The Old Republic”.

Also, a hearty greeting to the newest member of the SWTOR podcast community, the “Rule of Two Cast”. Best of luck to Virage and Kenzan in their podcasting adventure.

4. Outro

Next week’s Sarlacc Digest will be our second theorycrafting discussion, with Redna discussing defensive stats. We will be live-streaming the recording of the show, with details available on ootinicast.com/live.

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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I can stop whenever I want!

[Editor’s note: I’d like to welcome a new writer, Grav (a.k.a. Ryan) to the OotiniCast team. We hope you enjoy his first article! -Teo]

Ever since Star Wars: The Old Republic released Game Update 1.5: HK-51 Activated, a familiar sound can be heard around your faction’s fleet, typically soon after a new Cartel Pack has been added to the Cartel Market. These packs contain some rare in-game items such as new weapon skins, adaptive armor, or unique mounts and pets. All for the seemingly reasonable price of 360 Cartel Coins, SW:TOR’s new currency introduced for Cartel Market transactions. In my head I describe the sound as the unearthing of a tomb full of dazzling rhinestones. With a few clicks, your character begins an enthusiastic animation and the Cartel Pack will appear at your digital feet. Hopefully the pack is full of rare goodies that will make even the most dedicated “Cartel Collector” covet your precious loot. Unfortunately, your chances of getting that rare item that everyone wants are typically pretty slim. Because really, if it were easy, people wouldn’t spend obscene amounts of real money on trying to get these items from Cartel Packs. I speak from first-hand experience.

My name is Ryan, and I have a Cartel Market problem.

Like most addictions it starts harmlessly. Your friends are all doing it. Your guildies are all doing it.

“Man, genericcharactername looks awesome with that new sniper rifle skin… I want to look cool like him!”

You buy a pack here and there. Nothing. Then, zing! You land yourself one of the aforementioned rare items. Click. Click. Click click click. Before you know it you’ve blown all those Cartel Coins you managed to save through your months of faithful subscription. Like all addicts, you begin to justify your addiction by using sound “logic”.

“Well I love this game, and I want it to succeed. Here you go, BioWare, have $40.”

It’s only a matter of time before you find yourself with the other addicts in the cargo hold, feverishly clicking the “Add Coins” button.

“WTB Tythonian Master’s lightsaber”

Wondering “where did I go wrong?” Forever chasing the elusive Cartel Market dragon.

In order to understand the Cartel Market addict, one must first think like the Cartel Market addict.

It will sound laughable to many people, but I have spent near $300 of my hard earned wage on Cartel Coins. As a subscriber I don’t have to worry about conserving my Coins to buy items I need to play the game. To others it will sound like the norm, and maybe they’ll find comfort in knowing that they are not alone. To the haters, I’ll sound like a complete joke. But really, anyone with ear drums can tell the Cartel Market is making money hand over fist. It is not exclusive to Cartel Packs. A friend who wishes to remain nameless estimates he’s spent $500.
My embarrassing Cartel ledger
There’s a wide array of things that seem completely necessary when you’re sitting there staring at your legacy tab. Can you remember ever levelling an alternate character without Rocket Boost? How did you ever run dailies without a Priority Transport: The Black Hole unlock? Why DOESN’T my ship need a mailbox, a GTN, and multiple target dummies to practice rotations?

Let’s not forget to mention that it’s an easy way to turn real money into fake video game money. Not that I am an advocate of this process, because with the availability of best-in-slot items from purchasable from crafters, it can (in theory) be interpreted as pay to win. Sometimes, though, you just need fast credits. Buy three Cartel Packs, sell them at 250K credits on the GTN, and within a day your digital payroll will be back up to 750K. No dailies, no grind. Quick and easy credits. To me, adding Cartel Coins is similar to getting your first credit card when you’re a teenager.  Maybe it’s supposed to be used for emergency purposes only, but hell, that’s free money, right? It’s a magical plastic card that gets me things, and I like things. But ten years later, I needed a co-signer when I bought my first car.

At this stage I really have it all. I have field re-spec on all 12 characters, all Legacy unlocks, and every quality of life perk. Yet I am still buying at least $40 worth of coins every month. Sometimes twice a month. It just seems to disappear. New armor skins gives me the motivation to level alts. “I had no interest in this operative a few months ago, but now in his snazzy Clandestine Officer’s uniform I have no choice.”

When I sit here and think about it, when I think about it really hard, I can’t really give you any reason other than “I want”. Of course, they know “I want”. They know “you want”. That’s the whole purpose of the Cartel Market. It’s to take as much of your money as it can. You may be sitting there calling me an “irresponsible” person for spending money so frivolously on pointless items, but I guarantee they have you in mind as well. There are a plethora of things I can think of that no SW:TOR subscriber could pass up. I feel those are the “big guns”, and we’ll wind up seeing them sooner rather than later.

Thousands of coins later, I'm finally satisfied with my look

Thousands and thousands of Cartel Coins later, I’m finally satisfied with my look.

There is more to this than just the gambling aspect. In an MMO, a large part of your time is always spent trying to make your character look cool. As silly as it sounds, it’s a part of the game. With the addition of the match color to chestpiece and hide head slot options, and the Cartel Market adaptable armor, SW:TOR players are finally getting something they’ve always wanted: individuality. Yes, we run the operations because they are fun and challenging. We run them to loot more powerful items and upgrade our stats until we become the most awesome force to be encountered in the galaxy (or at least on our server). However, if I looted an item that gave me 40,000 Willpower but made me look like an idiot, I’d be disappointed. The time has passed when 12 other juggernauts standing around the PvE supplies vendor all look the same. Now some of them are shirtless, some are dressed like Revan, and some of the females are in their underwear. Regardless of your SW:TOR fashion choices, at least we are all given the option to experiment with interesting slot choices to achieve our character’s “look”.

The Packs, the perks, the crystals, the credits to be made, the pixelated individuality to be expressed; all of it keeps me going to the feeding tube for just one more pellet. Or 5,500 of them. It is a very exciting time to be a part of this game. I will continually and willingly give my money to BioWare for as long as they continue to up the Nicotine in the Cartel Packs. Though I admit I have a problem, the Cartel Packs are not an automatic purchase.  The “Skip Tracer’s” Cartel Pack disappointed me. I didn’t buy one… until I saw a Republic Sage demonstrating their new backflip emote while waiting to enter the Aurora Canon. A few Cartel Packs later, we were backflipping together.

Ryan “Grav”

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OotiniCast Episode 62

We go over the latest SWTOR news, including the first details to emerge about the upcoming Game Update 1.7 “Return of the Gree”. In our discussion, Redna takes us through the stats affecting damage and healing, including recommendations on how to best balance them on your characters.

1. Introduction

How the Security Key app looks on Hyp’s new Samsung Galaxy Note II:

Hyp phone security key

2. Trivia Question

Han Solo is famous for many things, not the least of which is his own name: Solo immediately points out to the audience that the character tends to be a loner, who will undergo an internal struggle before he might join the Rebellion.

But Solo is hardly the only example of names having something to do with the character. Name as many as you can, within the following guidelines:

  1. They should appear in at least one of the six movies; and
  2. This is for proper names of individuals only, not generic ones like Sand People or one-time insults like “fuzzball.”

The one with the most such named characters by next Wednesday will win a Taun Fawn code courtesy of BioWare.

If you are interested in being entered in the random drawing for a Tauntaun Fawn code, please send your answer to ootinicast@gmail.com.

3. The Holofeed

4. Force Feedback

We discuss tweets from @Voyak, @AHlaenxna (Vis), @vayne_verso, @MikeG_75, @ChazLobo, @tshapedvisor, @rbleamon, @bytorsnowdog, @Rrubb, @AspisVodox and @JediKrackr.

Here is the ship that @EmpireDivider (Chong) saw on Empire-side Balmorra:

Chong ship on Balmorra

There is a new instalment of Dimbo the Trooper available, well worth reading!

@Galdarion refers us to his Gunslinger/Sniper Advanced Class Guide and his Tactical Strike column at Corellian Run Radio.

5. Sarlacc Digest

Redna led our discussion this week, in which we covered the stats affecting damage, specifically one’s primary stat (Strength, Willpower, Cunning or Aim), Critical Rating, Surge Rating, and Power. The following are the graphs that Redna talks to:

Redna - Power Damage

Power Damage

Damage from Primary Stat

Damage from Primary Stat

Crit from Primary Stat

Crit from Primary Stat

Crit Rating

Crit Rating

Surge

Surge

6. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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A Plague of Hate

[Editor’s note: This opinion piece was authored by Chong, our guildmate and the organiser of the Ootini Fight Club, our guild PvP group on The Harbinger. While we welcome comments, please note that all comments are moderated before appearing on the site. -Teo]

It started a long time ago in a galaxy far, far… actually it was around February of 2012, two or three months after the release of Star Wars: The Old Republic (SWTOR). I’m referring to the unbridled hate for the once falling star that is SWTOR. It began with ingame chat, murmurs about game mechanics and quality of life aspects versus previously-played Massively Multi-user Online Games (MMOs); but now it’s escalated into outright hate and vitriol over the game and its existence. SWTOR has been attempting to stem and repair its dwindling subscription base by fixing and addressing all these complaints about how it does not match up to other MMOs; particularly the “elephant in the room”, World of Warcraft (WoW). While I am not going to argue about subjective opinions, I am going to argue against the passionate hate that seems to plague this game.

A few days ago I saw a story on GameSpy.com covering the future of SWTOR as it expands to face one of the biggest complaints against it back in February: “Not enough endgame material.” This was one of the problems that started to lead to early subscription cancellations.

For the hard-working folks at BioWare and EA, adding higher end content is a step in the right direction. This can only be a positive change and may even bring some of the early deserters back into the fold. This is only the most recent dramatic change to SWTOR from its initial release. The expectations for the game, which was only one year old in December of 2012, to be better than or on par with WoW, the then eight year old game, is so mind boggling that it leaves one gobsmacked. Should the game ever be exactly like WoW it would also see harsh criticism, including “it is just a clone of WoW” opinions. It seems whatever route that the BioWare and EA team try to take, they are attacked with hatred.

The state of the game now is one of recovery from its early and large loss of players; those players are needed to keep games like SWTOR and WoW alive and entertaining. I played WoW before they even had their first expansion, and before that I played the first Star Wars-themed MMO, Star Wars Galaxies: An Empire Divided (SWG). I experienced both a dying MMO (SWG) and an expanding MMO (WoW) simultaneously. SWG was losing badly to the then-new WoW; SWG started to become a wasteland devoid of players. This was a double whammy for SWG and all MMOs: less paying subscribers meant no income to maintain the game, and fewer players online meant no enjoyment for the remaining players, thus creating a vicious cycle that caused yet more players to leave.

For SWTOR to keep the game competitive and enjoyable, they had to make changes, and they have; in my opinion, mainly the right ones. The vast majority of players who have stuck with it have seen and appreciate the changes. The recent rapid influx of new and old players is testament to my case that BioWare and EA are going down the right path. But there remains a loud minority, who for some reason are aggressively hateful, and consider any change to be suspect or malevolent.


Why am I writing this? It’s very simple: I love to play SWTOR, I look forward to the changes in the game that will both improve my enjoyment and the enjoyment of others who I want to play with. I know there are problems with the game, because I play it. I will use the resources given to me to help inform developers to make the changes I want; my faith in their ability to do this is why I give my hard-earned income to support the company. It is my subjective opinion that SWTOR is the best MMO at the moment, and will only get better with my help and those of players like me. There is no true objective answer to “What is the best MMO?” That is why I cannot argue about it being the best for you. I stopped playing WoW shortly after the Cataclysm expansion and I have never logged back in, never gone back to the forums or glanced at a story on the internet about the future of that game. I have never posted a negative comment on any site that is promoting or informing its subscribers. This does not mean you don’t have a right to try to effect change if you don’t pay or play. I am sure BioWare and EA would love to know what it would take to get you to try the game, or bring you back. I would consider suggestions of improvement as constructive criticism. It’s the non-constructive comments that irk me.

SWTOR does not deserve to be hounded by people who want nothing more than to outdo each other in tearing down a game they themselves want nothing to do with. The internet calls it trolling, and it’s really sad and pathetic. What drives people to spend energy attacking something they don’t care about? It can’t be healthy. This is why SWTOR does not deserve the hate. If you don’t like the game, move on! Let others who may still enjoy it, enjoy it. A comment on a blog has never changed someone’s opinion, so save your energy for something you’re passionate about, and don’t be passionate about your hate.

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OotiniCast Episode 61

We discuss patch 1.6.2 and Jeff Hickman’s state of the game. Looks like lots to come in 2013 for SWTOR!

1. Introduction

The image from the official site that caught Hyp’s attention:

Expansion picture with the lightsaber

2. The Holofeed

  • Patch 1.6.2 was deployed during a long (8 hour) maintenance on Tuesday morning.
  • Dulfy has provided a breakdown of the new Cartel Market additions, including the contents of the Skip Tracer Cartel Pack.
  • This includes changes to the purchasable Spymaster and Phantom outfits. Joveth clarified what had happened. Damion Schubert posted about why the change was made, acknowledged that not everyone was happy, and promised that the issue would be remedied soon. He also dropped a very heavy hint that colour dye for armour is coming!
  • Character slots are now purchasable for 600 Cartel Coins. Up to 10 may be purchased. Each adds a character slot to all servers. Thus for subscribers, who have 12 character slots by default, they can increase this to 22 character slots per server by purchasing the maximum 10 character slots.
  • Preferred status players now have access to 6 character slots (account-wide and presumably per-server). It’s unclear whether purchasing character slots adds one extra character slot per server, or to the account-wide total.
  • Joveth provided an explanation for why the credit reward from the Heroic Space Missions was significantly reduced.
  • The icon for the button used to lock our action bars was unintentionally changed to be a filled triangle whether locked or unlocked (instead of the changeable padlock icon). You can still tell whether your action bars are locked by hovering over the button and reading the tooltip.
  • Jeff Hickman published his second SWTOR State of the Game blog post.

3. Force Feedback

Thanks to Radio Paragon for including us in their line-up!

We discuss tweets from @EmpireDivider (Chong), @Voyak, @Dimbo56, @AHlaenxna (Vis), @vayne_verso, @terencemyers, @michaeloranje, @MikeG_75, @ForceChuckle, @BillLentz and @masterbearjedi (Raz).

Chong wonders whether the tank dancer is new:

Chong mystery tank dancer

Matt (roguish98) emailed us about whether our expectations for endgame content should be eased to allow for more of SWTOR’s most excellent story content.

Daryl (also known as Wolfgangamadeus, Hansgruber, Fritzdourdan, Karlurban of the Thirteenth Legion guild on the Ebon Hawk) provides some advice regarding the Commando’s Assault spec.

We respond to Facebook comments from Greg C and William C, and a comment on episode 61 from Michael Sawyer.

4. Outro

Next week’s Sarlacc Digest will be a discussion about stats, probably the first in a series. Redna will start with the key offensive stats. We will be live-streaming the recording of the show, with more details available early next week on ootinicast.com/live.

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher.

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OotiniCast Episode 60

We discuss two interviews with BioWare’s Rob Hinkle about the current state and future plans for PvP in SWTOR.

1. Introduction

Chong’s awesome new assault cannon:
Chong's new gun

2. Trivia Question

Now that Disney owns LucasFilm, it seems a good time to ask: what song from Disney’s Fantasia contains a passage that John Williams clearly borrowed for one of his classic Star Wars songs?

If you are interested in being entered in the random drawing for a Tauntaun Fawn code, please send your answer to ootinicast@gmail.com.

3. Force Feedback

We discuss tweets from @DarthKenji (William Keele), @StoleTarts (Megan), @rbleamon (Ray Leamon), @Dimbo56, @ForceChuckle, @Bytorsnowdog (Snowy), @MikeG_75 and @ChazLobo.

You can find the forum post that @ForceChuckle referred to about Ancient Hypergate strategy here.

We also discuss some great ideas from our guildmate Dan, and Dillon E’s suggestion for the addition of organic mounts to the game.

4. Sarlacc Digest

Rob Hinkle, Senior Systems Designer specialising in PvP, gave two interviews in recent weeks, prior to the deployment of Game Update 1.6:

5. Outro

Thanks to Chong (@EmpireDivider), Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher.

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OotiniCast Episode 59

Chill and Teo are joined by Hyp and Red to reminisce about SWTOR’s first year. We also discuss a few things that we’d like to see added to the game in the coming months.

1. Introduction

2. The Holofeed

3. Force Feedback

We discuss tweets from @Bytorsnowdog (Snowy), @ForceChuckle, @StoleTarts (Megan), @EmpireDivider (Chong), @Voyak, @Dimbo56, @AHlaenxna (Vis), @hamb0ne10, @rbleamon (Ray Leamon) and @MikeG_75.

An old friend of ours, @Lexx_Sylveste, sent us the following image:
Tauntaun ice sculpture

4. Sarlacc Digest

The following events from SWTOR’s first year was derived from Dulfy’s Half year of SWTOR, a timeline of major events, along with our own show notes that documented the news as it happened.

  • Dec 13: Early access begins
  • Dec 20: Launch
    • operations: Eternity Vault (5) and Karagga’s Palace (3)
  • Jan 3: 215 operation SWTOR servers (124 in US and 91 in Europe)
  • Jan 18: Patch 1.1 “Rise of the Rakghouls” [launch + 4 weeks]
    • operations: adds 2 more bosses to Karagga’s Palace (5)
    • Flashpoint: Kaon Under Siege
    • level 50s get their own PvP bracket (separate from levels 10-49)
  • Feb 2: EA earnings call (over 2 million in SWTOR sales, and currently 1.7 million active subscribers.)
  • Mar 1: Australian servers opened (without server transfers)
  • Mar 5: Guild Summit
  • Apr 12: Patch 1.2 “Legacy” [12 weeks since 1.1, 16 weeks from launch]
    • legacy system
    • operation: Explosive Conflict (4)
    • Flashpoint: Lost Island
    • warzone: Novarre Coast
    • new daily area: The Black Hole on Corellia
    • guild banks
    • interface editor
    • Sprint at level 1
    • combat log
    • Ilum “decommissioned” by removing dailies/weeklies
  • Apr 15: Live event: Rakghoul Plague Outbreak
  • Apr 18: Transfers to the Oceanic servers
  • Apr 22: Free 30 days of game time
  • Apr 24: Daniel Erickson: sub numbers not dropped, but peak concurrent users down
  • May 7: EA earnings call (1.3 million subscribers)
  • May 22: Layoffs
  • Jun 4: During E3 2012, announced Makeb, new operation (Terror from Beyond), new warzone (Ancient Hypergate), new species (Cathar), new companion (HK-51)
  • Jun 12: First server transfers (moved from Space Slug to The Harbinger, old servers left open)
  • Jun 26: Patch 1.3 “Allies” [10 weeks since 1.2, 26 weeks from launch]
    • group finder
    • character-specific legacy perks
    • Alderaan updated to allow same-faction matches (previously just Hutt Ball)
    • augment kits
    • ranked warzones (pulled from 1.2, now here, pre-season)
    • single neutral GTN
  • Jul 10: Mergers coming “later this summer”, origin servers locked to new characters
  • Jul 10: Free trial to level 15, rewards Kurtob Alliance Speeder
  • Jul 18: More layoffs
  • Jul 31: EA earnings call, announcement of SWTOR going free-to-play in November
  • Aug 14: Grand Acquisitions Race
  • Sep 17: Server consolidation, 12 characters per server
  • Sep 26: Patch 1.4 “Terror from Beyond” [13 weeks since 1.3, 39 weeks from launch, 6 weeks after Grand Acquisitions Race]
    • operation: Terror from Beyond (5)
    • group finder gains “previous location” feature
    • delayed binding of BoP gear from flashpoints/operations
  • Oct 30: Disney acquires Star Wars
  • Nov 15: Patch 1.5 “HK-51 Activated” [7 weeks since 1.4]
  • Dec 11: Patch 1.6 “Ancient Hypergate” [3.5 weeks since 1.5]

5. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher.

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OotiniCast – The Star Wars Holiday Special

I suppose you could say that it was our way of celebrating Life Day! Chill, Hyp and our friend Grizz got together to watch The Star Wars Holiday Special, which first aired in 1978,  not long after Star Wars IV: A New Hope, which appeared in cinemas in 1977.

The audio from their viewing has been captured in a downloadable MP3, to be listened to alongside the VHS/DVD version of the original show. To synchronise with our track, firstly fast-forward a few seconds until you see the following scene, then pause:

Scene to sync the holiday special withYou can then start listening to our recording. Chill will count down when to unpause your video, to ensure that our commentary aligns with what you are watching.

Based upon our experience, some degree of inebriation may be required to make it to the end. We hope that watching it alongside the OotiniCast crew may also help to make it just that little bit more bearable!

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