PvE and PvP 2-piece and 4-piece set bonuses for all classes (1.0)
(A new version of this post has been created for the changes made in Game Update 2.0. We’ll keep this post around for posterity. -Teo)
It seems every time I look for one of these online I end up with a dead link or a random reference that doesn’t help. So here they are.
Note that they use the same general name for both PvE and PvP gear; for instance, the Vindicator gear name is used for Sith Warriors and Jedi Knights for both PvP and for PvE sets. But the sets do not mix and match; 3 pieces of PvE Vindicator and 1 of PvP Vindicator will not give the 4-piece bonus from either set.
The name (example: Vindicator) will appear in the name of every item of the set. This includes items (like belts) which don’t count towards the set bonus; they share the name because they generally are itemized for the same use. Only head, chest, leg, feet, and hand pieces will count towards 2- and 4-piece bonuses.
The 2-piece and 4-piece information below is from information found in-game, and is copyright BioWare.
Sith Warrior (Marauder and Juggernaut) and Jedi Knight (Sentinel and Guardian)
| Vindicator | PvE | 2-piece | Lowers the cooldown of Enrage or Combat Focus by 5 seconds |
| 4-piece | Reduces the minimum range of Saber Throw by 10 meters | ||
| PvP | 2-piece | Intercede or Guardian Leap heals you for 8% of your total health | |
| 4-piece | Increases all damage dealt by 10% for 5 seconds after using Force charge or Force Leap | ||
| War Leader | PvE | 2-piece | Increases the duration of Blade Turning by 1 second, and the duration of Invincible or Warding Call by 2 seconds |
| 4-piece | Increases the amount of damage absorbed by Sonic Barrier or Blade Barrier by 20% | ||
| PvP | 2-piece | Increases the duration of Force Choke or Force Stasis by 1 second | |
| 4-piece | Increases your damage dealt to players by 5% while you Guard another player | ||
| Weaponmaster | PvE | 2-piece | Reduces the rage cost of Vicious Throw or Dipatch by 1 |
| 4-piece | Reduces the cooldown of Frenzy or Valorous Call by 15 seconds | ||
| PvP | 2-piece | Reduces the cooldown of Undying Rage or Guarded by the Force by 15 seconds | |
| 4-piece | Increases the range of Vicious Throw or Dispatch by 5 meters |
Sith Inquisitor (Assassin and Sorcerer) and Jedi Consular (Shadow and Sage)
| Force-Master | PvE | 2-piece | Reduces cost of Lightning Strike and Force Lightning or Disturbance and Telekinetic Throw by 2 |
| 4-piece | Affliction or Weaken Mind damage has a 10% chance to increase alacrity by 5% for 15 seconds. Cannot occur more than once every 20 seconds | ||
| PvP | 2-piece | Reduces cooldown of Crushing Darkness or Mind Crush by 1.5 seconds. Crushing Darkness or Mind Crush damage heal you for 0.5% of max health | |
| 4-piece | Increases range of Shock and Jolt or Project and Mind Snap by 5 meters | ||
| Force-Mystic | PvE | 2-piece | Reduces cooldown of Innervate or Healing Trance by 1.5 seconds |
| 4-piece | Increases total Force by 50 | ||
| PvP | 2-piece | Reduces the lockout debuff duration of Static Barrier or Force Armor by 3 seconds | |
| 4-piece | Consumption or Noble Sacrifice restore 3% of max health over 6 seconds | ||
| Stalker | PvE | 2-piece | Saber Strike hits restore 1 Force |
| 4-piece | Increases the critical chance of Thrash and Voltaic Slash or Double Strike and Clairvoyant Strike by 15% | ||
| PvP | 2-piece | Increases range of Force Slow and Jolt or Mind Snap by 5 meters | |
| 4-piece | Increases Recklessness or Force Potency charges by 1 and reduces its cooldown by 15 seconds | ||
| Survivor | PvE | 2-piece | Increases shield chance by an additional 5% during Dark Ward or Kinetic Ward |
| 4-piece | Increases Elemental, Internal Kinetic and Energy damage reduction by 2% | ||
| PvP | 2-piece | Reduces cooldown of Spike or Spinning Kick by 10 seconds | |
| 4-piece | Increases your damage dealt to players by 5% while you Guard another player |
Bounty Hunter (Mercenary and Powertech) and Trooper (Commando and Vanguard)
| Combat Medic | PvE | 2-piece | Increases the duration of Supercharged Gas and Supercharge Cells by 3 seconds |
| 4-piece | Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds | ||
| PvP | 2-piece | Increases the duration of Energy Shield or Reactive Shield by 3 seconds | |
| 4-piece | Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds | ||
| Combat Tech | PvE | 2-piece | Reduces the cooldown of Explosive Fuel or Battle Focus by 15 seconds |
| 4-piece | Increases the damage of Rail Shot and High Impact Bolt by 8% | ||
| PvP | 2-piece | Increases the duration of Carbonize or Neural Surge by 0.5 seconds, and reduces the cooldown of Determination or Tenacity by 15 seconds | |
| 4-piece | Increases the critical chance of Rocket Punch or Stockstrike by 15% | ||
| Eliminator | PvE | 2-piece | Increases the critical chance of Power Shot and Tracer Missile or Charged Bolts and Grav Round by 15% |
| 4-piece | Reduces the cost of Rail Shot by 8 or the cost of High Impact Bolt by 1 | ||
| PvP | 2-piece | Reduces the cooldown of Jet Boost or Concussion Charge by 5 seconds | |
| 4-piece | Increases the critical chance of Rail Shot or High Impact Bolt by 15% | ||
| Supercommando | PvE | 2-piece | Increases the duration of Oil Slick or Smoke Grenade by 2 seconds and the duration of Energy Shield or Reactive Shield by 3 seconds |
| 4-piece | Increases Melee, Range, Tech and Force defense by 2% | ||
| PvP | 2-piece | Reduces the cooldown of Heat Blast and Jet Charge or Energy Blast and Storm by 1.5 seconds | |
| 4-piece | Increases your damage dealt to players by 5% while you Guard another player |
Imperial Agent (Operative and Sniper) and Smuggler (Scoundrel and Gunslinger)
| Enforcer | PvE | 2-piece | Increases the critical chance of Backstab or Backblast by 15% |
| 4-piece | Increases maximum energy by 5 | ||
| PvP | 2-piece | Increases the duration of Infiltrate or Smuggle by 5 seconds and Evasion or Dodge by 1 second | |
| 4-piece | Increases max energy by 5 | ||
| Field Medic | PvE | 2-piece | Reduces the energy cost of Recuperative Nanotech and Kolto Cloud by 4 |
| 4-piece | Increases the critical chance of Kolto Infusion and Kolto Pack by 15% | ||
| PvP | 2-piece | Increases healing done by Recuperative Nanotech or Kolto Cloud by 15% | |
| 4-piece | Increases max energy by 5 | ||
| Field Tech | PvE | 2-piece | Activating Target Acquired or Illegal Mods restores 10 energy |
| 4-piece | Reduces the energy cost of Takedown and Quickdraw by 7 | ||
| PvP | 2-piece | Increases the duration of Orbital Srike or XS Freighter Flyby by 3 seconds | |
| 4-piece | Increases the range of Distraction and Takedown or Quickdraw by 5 meters |


Pingback:OotiniCast Episode 67 | OotiniCast | A Star Wars: The Old Republic (SWTOR) podcast
Pingback:PvE and PvP 2-piece and 4-piece set bonuses for all classes (2.0) | OotiniCast | A Star Wars: The Old Republic (SWTOR) podcast
Pingback:PvE and PvP 2-, 4- and 6-piece set bonuses for all classes - OotiniCast | A Star Wars: The Old Republic (SWTOR) podcast
Pingback:PvE and PvP 2-, 4- and 6-piece set bonuses for all classes (3.0) - OotiniCast | A Star Wars: The Old Republic (SWTOR) podcast