OotiniCast Episode 84

This week it’s all about the newly-released Game Update 2.2, along with the recent Livestream and the various hints about what’s coming up in the Summer of SWTOR.

1. Introduction

Hyp found a most appropriate location for a portrait of his Scoundrel, Pearlneck:

Pearlneck portrait

2. Tip of the week

Congratulations to this week’s winner, Oxi-jin!

We find Dulfy’s Companion Gifts and Crafting bonuses for 1.2 guide extremely useful when attempting to win the affection of our companions (still valid as of Game Update 2.2).

3. Holofeed

4. Community

For both beginning and experienced datacron hunters, you’ll find some handy tips and tricks in Kuze’s instructional video on platforming, one of the many great guides in Kuze’s Korner.

If you are looking for some serious Star Wars roleplaying, we once again recommend Clan Epsis, a Mandalorian bounty hunter guild on the Jung Ma server (RP-PvP, US east coast).

Old Republic Radio, one of the longest-running SWTOR podcasts, is still out there, now over on MOG Nation (subscribe via iTunes or RSS).

For those interested in joining Ootini Fight Club for some endgame PvP, please contact Chong by email (empiredivider@gmail.com).

5. Force Feedback

We discuss tweets from @madmar_sith (be sure to follow him back to join the #swtorfamily!), @blinkwise (Rory), @Dimbo56 (SWTOR Mayor), @Gaerrar, @ThePummeler, @Enyonix (Xusin Legacy), @ChazLobo, @GregCarter78, @JediKrackr, @masterbearjedi (Raz), @EmpireDivider (Moff Chong) and @TheTurg (Terg), emails from Firebird, DJ Zod and Droid Dreamer, and a comment from Andrew.

Moff Chong demonstrates an utter lack of measurable output in Ancient Hypergate, while still garnering 5 medals:

Chong Zero  Terg and a Hutt have a moment:

Terg and a Hutt

ForceChuckle showcases some SWTOR Lego, a great accompaniment to our site!

ForceChuckle Lego Moff Chong and Ham Sammich model the GSI speeder:

Chong and Ham GSI speeders Chaz Lobo shows that even a Dark Lord of the Sith can get pissy:

Vader being pissy

6. Outro

Thanks to Redna (@R3DN4) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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Kuze’s Platforming Guide

Early on in Kuze’s Korner I promised a video guide for platforming in SWTOR. This video is for all levels of players whether they are new to SWTOR, or a long time player (Founder).

My main intent for this guide was to leave everyone with at least one new skill, or to just get you thinking about your different options. I tried to cover as much as possible, but I’m sure there is more to learn from other individuals. I encourage all comments that might help the next person that comes along. I hope you enjoy the video and it makes your datacron hunting a little less painful.

Here is a little definition from Wikipedia: A platform game (or platformer) is a video game which requires an avatar to jump to and from suspended platforms and/or over obstacles (jumping puzzles) to advance the game. The player must control these jumps to avoid the avatar falling from platforms or missing necessary jumps.

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OotiniCast Episode 83

On the show this week we cover the news, including the free character transfers from the closing APAC servers and the impending release of Game Update 2.2: Operation Nightmare. Redna then talks offensive stats (crit and surge).

1. Introduction

Redna made good use of Melodie’s Codex Maps to help him on his way to earning the Explorer title.

Super Pearlneck on a speeder

Super Pearlneck on a speeder

Super Pearlneck and his man boobs

Super Pearlneck and his man boobs

Super Pearlneck faces off with Rub and Teo

Super Pearlneck faces off with Rub and Teo

Cyborgina in green

Cyborgina in green

Cyborgina has attracted Chong's unwanted attention

Cyborgina has attracted Chong’s unwanted attention

2. Tip of the week

Congratulations to this week’s winner, Rub!

3. Holofeed

4. Community

Kuze has completed his instructional video on platforming, one of the many great guides in Kuze’s Korner.

If you are looking for some serious Star Wars roleplaying, we recommend Clan Epsis, a Mandalorian bounty hunter guild on the Jung Ma server (RP-PvP, US east coast).

For those interested in joining Ootini Fight Club for some endgame PvP, please contact Chong by email (empiredivider@gmail.com).

5. Force Feedback

We discuss tweets from @madmar_sith (be sure to follow him back to join the #swtorfamily!), @JediKrackr, @ForceChuckle, @Mal_Kizdek (Shammar), @Freakin_Ninja (Oni), @ChazLobo, @grimrok (Grim) and @joseph_foran, @Justin_the_Nerd (of Clan Epsis), @EmpireDivider (Moff Chong) and @thehatfield (Hatfield), emails from Neiro, Travis, Oxi-jin and Knightmare, and a comment from Green Armadillo (author of the Player vs Developer blog).

@ChazLobo provided the following for our entertainment:

Stormtrooper on a unicycle

For those who are after a particular name which has been taken, you’ve got the option of using ALT codes. See ALT Codes for Foreign Language letters with Accents for all you’ll need. To use the codes (and this works anywhere on Windows, not just in-game), hold down the [Alt] key and type out the number (e.g., 0224 for à) on your keyboard’s numberpad.

6. Sarlacc Digest

Offensive stats

Offensive stats

7. Outro

Thanks to Redna (@R3DN4) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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OotiniCast Episode 82

We discuss the latest news, including Game Updates 2.1.1 and 2.2, and what’s coming in the Summer of SWTOR. In our discussion, Redna provides an update on the usefulness of gearing for Power since 2.0 was released.

1. Introduction

Chong created a video of Ham versus Mosq in a 1v1 match from the first Ham’s Back-alley Brawl.

2. Tip of the Week

Congratulations to this week’s winner, our guildmate Dunedai!

3. Holofeed

  • Game Update 2.2.1, which was going to be deployed on Wednesday (instead of Tuesday due to the Memorial Day long weekend) was delayed, but was deployed a day later on Thursday.
  • Bruce Maclean (Senior Producer) gave us an unprecedented look ahead at what’s coming down the pike, in what he calls the summer of SWTOR. While there won’t be any PvP content until Game Update 2.4, he confirms that what he’s hinting at is more than just a new warzone. He also gave some insight as to why there’s been a dearth of PvP content recently.
  • Game Update 2.2 is on the PTS (patch notes). Alex Modny gave an in-depth explanation about why stunbreakers will now reset on death, which was a simple yet effective change that wouldn’t affect PvE.
  • While it’s not in the patch notes, the plan remains that Game Update 2.2 will include paid character transfers.
  • Damion Schubert let us know there are some cases where the Dye Modules cannot work, such as the glowing (“emissives”) lights on Gree armor.
  • He also gave some insight into how upgrading the game engine was going, and that there is no longer any patching between their engine and the official Hero Engine. Damion also provided some advice on what to do if you’re after roleplaying in SWTOR.
  • Amber Green let us know the difference between a bug report  and other types of help requests.
  • The weekly mission for Scum and Villainy is unintentionally giving different rewards for each faction.
  • Courtney Woods published the current plan for the Community Cantina Tour locations and rough times.

4. Community

Kuze is still working on his instructional video on platforming. You can find his existing guides in Kuze’s Korner, including new videos for the Datacrons on Coruscant and Dromund Kaas.

We recommend taking a look at the revamped SWTOR sub-Reddit.

For those interested in joining Ootini Fight Club for some endgame PvP, please contact Chong by email (empiredivider@gmail.com).

5. Force Feedback

We discuss tweets from @madmar_sith (be sure to follow him back to join the #swtorfamily!), @YojeVawree, @Tordenelgen (Lucas), @GregCarter78, @terencemyers, @AHlaenxna (Vis), @JediKrackr, @Rrubb and @Jayconnell, emails from Rendrin and Quaza IMpsbane, and a comment from David.

You can see Madmar’s raid group (Team Maul in The Circle guild on The Red Eclipse server) complete the final encounter in hard mode Scum and Villainy in this YouTube video.

Rub provides the following for your amusement:

Rub motivational poster

6. Sarlacc Digest

Primary stat and power

Primary stat (red) and power (blue)

Crit from primary stat

Crit from primary stat

7. Outro

Thanks to Redna (@R3DN4) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio 4 Gamers.

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Kuze’s Korner Datacron Guide: Dromund Kaas

+2 Strength

The starting location (marker is orange) is in the Spaceport. The datacron itself is located in Docking Bay D-61 (marker is green).

+2 Presence

The starting location (marker is orange) and the datacron itself (marker is green) are located on the world map .

Yellow Matrix Shard

The starting location (marker is orange) and the datacron itself (marker is green) are located on the world map .

+2 Endurance

The starting location (marker is orange) and the datacron itself (marker is green) are located on the world map .

+2 Cunning

The starting location (marker is orange) and the datacron itself (marker is green) are located on the Dark Temple Approach .

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Kuze’s Korner Datacron Guide: Coruscant

+2 Presence

The starting location (marker is orange) and the datacron itself (marker is green) are located in the Old Galactic Market.

+2 Endurance

The starting location (marker is orange) and the datacron itself (marker is green) are located in Black Sun Territory.

+2 Cunning

The starting location (marker is orange) and the datacron itself (marker is green) are located in Justicar Territory.

Yellow Matrix Shard

The starting location (marker is orange) and the datacron itself  (marker is green) are located in The Works.

+2 Strength

The starting location (marker is orange) is in the Jedi Temple, and the datacron itself (marker is green) is located in its Mezzanine level.

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OotiniCast Episode 81

We discuss the latest news, philosophise a little about bolster in 2.0, then go over the Q&A at last week’s Community Cantina in Dallas.

1. Introduction

When remodelling his Scoundrel, Hyp noticed that his eyebrow colour didn’t change with his hair.

Eyebrow colour immutable

Regardless, he went ahead with the change. Here is Pearlneck in all his over-sized glory:

Purple Pearlneck

Wracked with indecision, Hyp tries some different approaches with his Marauder, Baldy. First, a failed attempt to add some girlishness:

Girly Baldy

Next, seeing whether a bit of overfeeding would help. Apparently not.

Busty Baldy

The final product is pretty similar to the original, though the application of a green and gold (i.e., yellow) Dye Module ensures she’s ready to direct traffic if needed.

Baldy ready to direct traffic

In his relentless search for bugs, Redna hit gold this week: he managed to jump into the room with the Tron boss in Terror From Beyond without getting a colour.

Jumping into the Tron boss without taking a colour

2. Trivia Question/Tips

When we don’t have a trivia question, we’d like to put in some game tips in this place. Please send them to ootinicast@gmail.com; if we use yours we’ll send you a Cartel pack as thanks, plus a Taun Fawn code (courtesy of BioWare) if you don’t have one.

3. Holofeed

  • Game Update 2.1.0b was deployed late last week, to fix an exploit where players were able to use the Collections UI to copy color crystals and then vendor them for a reasonable number of credits. The patch reduced the credit return to a trivial amount.
  • The Gree are back, though only a week this time. While the event is unchanged from last time, and thus still level 50, when they come again they will have been upgraded to level 55.
  • The Unify to Chestpiece option is not working with Dye Modules that only have a primary or secondary colour. Also note that some items have a tertiary colour that is not affected by Dye Modules.
  • Game Update 2.1.1 will be deployed on Wednesday 29 May (delayed from Tuesday due to the Memorial Day long weekend in the US). A couple of class mirroring inconsistencies will be fixed (affecting Juggernauts and Sorcerers), a bug affecting Assault-spec’d Troopers, and relic “proc stacking” will no longer work.
  • Paid character transfers are planned to be available with Game Update 2.2. The APAC (Asia-Pacific) free character transfers will happen before that.
  • Eric Musco (Community Manager) explains how player feedback is incorporated into the development process.
  • Courtney Wood confirmed the criteria used to determine which items have Dye Modules. It seems that craftable orange gloves wearable below level 15 are not included.
  • Eric Musco and Cory Butler explain the reasoning behind charging subscribers Cartel Coins for some items and services.
  • Damion Schubert explains why some armor sets have to be complete before they can be unlocked in the Collections UI, and gives some hope that this may change in the future.
  • BioWare’s security manager, the loquacious Phillip, encourages players to report any occurrence of speed hacking they observe.
  • Amber Green (Live Services Specialist) appears to be instrumental in creating a new Bug Report Forum on the official site. Find out more about it here.

4. Community

We recommend checking out the SWTOR Cartel market Items Guide and Overview over on SWTOR Strategies.

Kuze is hoping to get his instructional video on platforming out this week, as well as new guides for Datacrons on Dromund Kaas and Coruscant. You can find his existing guides in Kuze’s Korner.

For those interested in joining Ootini Fight Club for some endgame PvP, please contact Chong by email (empiredivider@gmail.com).

5. Force Feedback

We discuss tweets from @ForceChuckle, @bytorsnowdog (Snowy), @SuperGeaK96 (Justin), @JediKrackr, @rbleamon (Ray Leamon), @ben_b55 (Ben B), @madmar_sith, @EmpireDivider (Chong), @Mal_Kizdek (Shammar), @blinkwise (Rory), @Jayconnell (Jason Connell) and @BillLentz (Bill Lentz), and emails from Marc, Jason Scott, Hash, Eric (EvZ) and Jason.

@DurtaDurta referred @ArrTeaBee to our Aurebesh trainer.

It seems that @madmar_sith‘s #SWTORFamily (be sure to follow him back to join the #swtorfamily!) is now 100 days “young”!

SWTORFamily 100 days

Our guildmate Rub (@Rrubb) shows us his attempt to reproduce a Thundercat in SWTOR:

Thundercat 0

Thundercat 1

Chong (@EmpireDivider) took this picture of our guildmate Vis (@AHlaenxna) doing a 30-54 warzone at level 55:

Vis is 50 in 30-54 match

When copying a SWTOR installation from one computer to another, after installing the client on the new computer (but before you run the launcher), Marc suggests copying in the following order to ensure that your options are preserved:

  1. The SWTOR install files in the C:\Program Files\EA directory (main client)
  2. The SWTOR settings folder in C:\Users\{username}\AppData\Local\SWTOR (this is where the keybindings, resolution, UI settings etc are kept)
  3. The SWTOR folder inside of C:\Users\{username}\My Documents (screenshots & combat logs)

6. Sarlacc Digest

We discuss the Community Cantina that was held in Dallas on 17 May. We go over the comprehensive summary provided by listener Oxi and his wife Kitkam, along with notes from Jeff Dimbo (@Dimbo56), SWTOR Mayor.

If you have the opportunity to attend an upcoming Community Cantina, sounds like it’ll definitely be worth your time!

7. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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Correspondent report: Community Cantina in Dallas

(Editor’s note: The following is an email we received from a listener and his wife, who play Oxi and Kitkam on The Shadowlands server. Our sincere thanks to them both for providing such a comprehensive report!)

I thought I’d give you an exclusive on the happenings at the Cantina Tour in Dallas on May 17th. My wife and I went to meet with the developers and other fans. Yes, she is an active SWTOR player, I am a very lucky man and acknowledge this.

We had a great time. About eighty people showed up, nearly all of them players. It’s worth noting that about a quarter of them were women, and there were many player couples there as well.

Four BioWare people were there to answer questions and meet the fans. Damion Schubert (Lead Designer), Jesse Sky (Senior Designer), Amber Green (Live Services Specialist – a.k.a. helps fix bugs and writes the patch notes) and Eric Musco (Community Manager a.k.a. a ball of energy).

Overall it was a very casual atmosphere. All types of fans were present (both the good and the troll). The room was packed, especially at the beginning. Free appetizers and drinks were available all night, provided by BioWare.

Prizes were also given out. Everyone got the much coveted Tauntaun Fawn code. A couple of people got Star Wars Gentle Giant bookends (pricey!), signed copies of SWTOR books were given out, and even clothes and hats.

Most of the night was spent mingling, but for about an hour the developers took a casual Q&A from the room-at-large and were very honest and as candid as they could be.

I tried to write down most of the questions. I’ll paraphrase their answers. I wasn’t able to cover all the questions asked at the event, nor their answers. Please note that any answers I heard from the BioWare team are being interpreted by me writing quickly on a small notepad, and thus should not be weighted with the same degree of importance as if they’d come from BioWare. Any errors reporting are my own, not theirs.

Questions

1) Will we get Legacy Datacrons?

Jesse Sky: High on his own list of wants, but no ETA.

2) Can we get Dye Packs for Speeders?

Eric Musco: Probably not, because speeders are an ABILITY, not an item.

3) Legacy Commendations Transfers?

Jesse Sky: Likes idea but no ETA. They’ve talked about this before, but worried about unintended consequences.

4) Will guild members be able to auto-fund their guilds by doing missions, where both the player and the guild get credit equally?

Damion Schubert: It’s on our Wall of Crazy. No ETA.

(The “Wall of Crazy” refers to the abundance of good ideas for content that they want to put out, but can only take on so many ideas with finite resources and various larger priorities. It’s crazy the amount of good ideas they have.)

5) Legacy Chat System?

Damion Schubert: It’s on the Wall of Crazy, but recently became more of a possibility due to the recent unintended bug, where players could chat with someone across all of that player’s toons.

6) Why aren’t Dreadtooth Masks under hoods and why aren’t they Legacy in the new Collections?

Damion/Eric/Jesse: They are an item they want you to earn on your individual character, not as part of a Legacy. It’s part of the high end-game content. There would be many technical issues to overcome in order to make that happen. Also it’s a HELMET in their view, not a mask, and you don’t usually put hoods over helmets.

7) Why weren’t the Cathar discounted for subscribers?

Eric Musco: They’ve very much heard the community on this, and are actively coming up with more ideas for future subscriber benefits or discounts.

At this point, Eric actively stressed how much they care about subscribers getting much more out of the game than free-to-play. Damion also then stated that his team at BioWare now is the best they’ve ever been at implementing and fixing content as well as actively listening to feedback throughout the community. Damion also said that subscribers will be getting a lot better PvP experience over free-to-play in the future. Then they talked in-depth about the struggle it is to balance subscribers and free-to-play.

(In my opinion, it sounded like he was saying they might not always get it right, but that they care about getting it right in the long run, especially with subscribers. And that very HUMAN, not corporate, distinction is important to note.)

Damion went on to say that subscribers are buying the majority of the Cartel Coins and that information isn’t lost on them. Cartel success equals more resources that BioWare can have to develop more game content. He also stated very emphatically that in his personal philosophy he’s against “Pay to Win” gaming.

8) When are we gonna get Guild Ships?

Damion Schubert: Guild Ships are his baby, he really, really wants us to have them, but will be a long time before they come out. And ONLY when they look awesome.

Eric then went on to say that they know guild players are the most active and loyal subscribers statistically in the game and that this info isn’t lost on them.

9) More Open World PvP?

Jesse Sky: Difficult to implement and no plans ATM. If we do see more it’ll be more like the Gree event.

10) Guild banks on Ships and More Guild Bank Slots?

Damion Schubert: I’ll add that to my Wall of Crazy.

11) Why is Revan’s Mask not part of the Collections when it was used as an example as being something in the Collections?

Eric Musco: (He got very honest and open with us on this one.) Revan’s Mask should not have been used as an example. It was an honest mistake. Revan’s Mask is about a specific toon achievement gain, not Legacy. Sincerely apologize for the confusion.

Eric and Damion then went on to say that only so much gear can be a part of the Collections and the achievements because of technical limitations.

12) Will PvP arenas for small teams come out?

Damion Schubert: He couldn’t answer directly, but said that a big PvP patch was coming soon that should make us happy.

(In my opinion, it seemed they were very aware of the lack of love for PvP in recent months and are very excited at what will be coming out for PvP in the near future.)

13) Is Bolster now working?

Jesse Sky: Bolser is working better now but if you see problems please let them know through the official forums or tickets. Screenshots help.

14) Will more Collector’s Edition content be coming out?

Eric Musco: More CE content is coming out. Dyes not binding on CE and Security vendors was not intended. Future exclusive content is coming.

15) How successful was the Cathar?

Damion Schubert: Cathar was a very big day for them. Also because of Dye Packs and the ability to change your look. So successful that they’re actively paying attention for more ideas in the future for all of this. They’re closely watching the boards for feedback on the Cathar and body customization and how it will relate to the future content they implement.

16) Is Alacrity Working as intended in 2.0 for players?

Jesse Sky: No. It’s working as we originally implemented, but players aren’t using it as intended and that’s something we may work on.

17) Why aren’t same-gender relations in the story content?

Damion Schubert: At this point Damion got very sincere and earnest in his feelings about this subject and talked for a few minutes about it. Summarising what he said, same-gender was not part of the original design team’s implementation, so it didn’t get included. In retrospect they say this was a mistake. It will be too difficult technically to change the game story as it sits now to include same-gender, but moving forward they will not make the same mistakes. Additionally more story content is coming, but no ETA.”

18) Will we ever get flying mounts?

Damion/Jesse: (Both laughed at this.) Don’t hold your breath. To get flying mounts they’d have to redesign the entire game.

They went into some brief practical and technical reasons why not. It would be an enormous resource drain for a significant amount of time and that energy could be better spent elsewhere. If it were to ever happen in SWTOR (which it won’t), it would have to be in a new area of the game specially designed with flying mounts in mind.

19) Was the Cantina tour held in Dallas this weekend because of the Comic-Con event at the same time?

Eric Musco: Yes. As much as possible we’re combining like-minded events.

At this point someone asked about the restriction on the frequency of (player) name change to the game, and Damion said he needed to get “philosophical” with us. In his opinion, the less player names change the better. Why? Because to create a more stable community that can police itself, it’s better that trolls and jerks can’t change their name. If people were able to do this whenever they wanted with no monetary penalty, trolls would change their names all the time and degrade the overall community. He went on at length on this subject. If the internet were a happy perfect place he’s all for it, but because it’s not we need to be realistic and think about consequences. (Before this I was for name changes, after I heard him I was against it; he was very convincing!)

Finally, Damion, Jesse, Eric and Amber said they loved the Cantina tour because it keeps them motivated and in touch with the fans’ feelings that you only get in person.

We then spent the rest of the night talking with the developers either one-on-one or in small groups. For me, the thing I’ll take away from the event was that these are people who are trying their best with finite resources and time, and that they sincerely love this game. They play the game themselves and want it to succeed as much as, or more, than the players. They’re full of energy (amazing to me) and very funny. Amber joked that you’d be shocked at how much of their own money the people at BioWare have spent on buying the Cartel packs. Specifically Amber and Eric said that when they’re not working, they’re playing all the time and that when players are frustrated, so are they. They don’t have to relate, they live it with fellow players. When something bugs, they get mad too, and they work on fixing it. They encouraged players to submit tickets and post issues on the forums with screenshots. BioWare can’t spot everything, and need accurate feedback from the community to help them overcome bugs/issues.

All four of them handled the crowd pretty well. They each took a thousand rapid-fire fanboy and -girl questions for four hours. Major props for professionalism, especially when some of the fans lacked basic human interaction skills or hygiene.

The four of them gave real, down-to-earth answers. We shook hands, we broke bread, we shared beer and we could look each other in the eye. We came out of it more hopeful for SWTOR than before. We were very glad to have gone.

We would highly recommend for other fans to go to future Cantina Tour events. Make sure you get there early.

May the Cartel Coins be with you!

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OotiniCast Episode 80

Game Update 2.1: Customization is here! We discuss our initial impressions, and Moff Chong joins the regular crew to give some Seeker Droid tips and tricks.

1. Introduction

Chong has used the Appearance Designer Kiosk to alter his PvP Sniper into a most fierce feline:

Chongs kitty sniper

2. Trivia Question

Congratulations to this week’s winner, Voyak!

3. Holofeed

4. Community

Thanks to @TheTurg (Terg) for his most generous donation!

Kuze is still working on his instructional video on platforming. You can find his existing guides in Kuze’s Korner.

Dulfy’s SWTOR Dye Modules guide is well worth perusing!

For those interested in joining Ootini Fight Club for some endgame PvP, please contact Chong by email (empiredivider@gmail.com).

5. Force Feedback

We discuss tweets from @madmar_sith (be sure to follow him back to join the #swtorfamily!), @Jayconnell, @TheTurg (Terg), @EmpireDivider (Chong), @JediKrackr, @KairiahMedens (David), @ForceChuckle, @roguish98 (Matt Roberts), @ChazLobo, @rclemons77 (Brian Clemons), @grimrok (Grim), @joseph_foran, @HamSammich509, @IzaakTheMad, @mmartong (Markos Martong), @rocketman003 (Ki’el), @weihanthekidsun (Weihan Sun), @masterbearjedi (Raz), @therealHausman (Jacob), @GrahamMSellars, @RoughneckRoy, and an email from Green Armadillo, the author of the most excellent Player vs Developer blog.

6. Sarlacc Digest

Chong gives some expert advice on how best to utilise one’s Seeker Droid.

We also mention the known issue (and its workaround) for the final mission in the Macrobinocular chain.

7. Outro

Thanks to Moff Chong (@EmpireDivider), Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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Ham’s Back-alley Brawl (26 May)

Attention fellow guildies, would you like to win credits, and some sweet, sweet, prizes? If so, sign up for “Ham’s Back-alley Brawl”, to be held on Sunday, May 26, 6:00pm PST (time and/or date are subject to change).

This will be a tournament based guild event to test your skills and aptitude for combat without relying on gear. You will be pitted against each other to duke it out for dominance. There will be two different tournaments, but you can enter both. By the end of the day there will be 3 winners.

Your only requirement is to bring with you EMPTY moddable (Orange) Gear; especially an off-hand but crystals are exempted. All participants will be rewarded with a (one) Cartel Market pack weapon while supplies last.

If you plan to partake in this event, please email Moff Chong (empiredivider@gmail.com), and let me know what character you plan to bring so that I can prepare your complimentary weapon before the event. Further details are below, and if you have questions please also add that in the email.

This is a one day event on May 26, 6:00pm PST (date and time subject to change); So get your datacrons and character to 55 beforehand.

First event prizes (2v2)

2v2 winners’ prize will be two of the newest Cartel Market packs, 2 Gurain Lightning mounts, and 200,000 credits.

Second event prizes (1v1)

1v1 winner’s prize will be two of the newest Cartel Market packs, 1 Gurian Lightning mount, and 200,000 credits.

Just for playing, you will be given a Cartel Market weapon usable by the character you bring.

Rules and Restrictions

Tournaments will be bracketed. The placement in the brackets will be randomly assigned for both 2v2 teams and 1v1 combatants. Note that your teammate for 2v2 will be randomly selected.

For fairness, only characters at level 55 will be allowed to participate.

Fighters will not use or equip Relics, Implants, Earpieces or Head armor.

Consumables and Adrenals will be banned and if found, you and/or your team will be disqualified, forfeiting that round to the other player or team.

Fighters will be required to bring any type of orange (customizable) gear with no modifications for their own use during the matches. This means armor, mod, augment and enhancement slots must be empty.

NOTE: You will be responsible for your own offhand (shield, lightsaber, pistol, vibroknife, etc.). All offhands must have all modifications slots empty, aside for color crystals, which are permitted.

You will also be supplied with 1 health pack and 1 fortitude stim before each fight.

NOTE: Only these given items may be used during the fight.

1v1 matches will be played in a safe area with the use of duel mechanics. No companions are allowed.

2v2 matches will be battled in PvP areas (probably Outlaw’s Den). You will invite your teammate and battle the other team to the death. The last man standing wins for their team. Again, no companions are allowed.

Each match will be the best of three scenarios, first to win two matches moves ahead in the tourney.

Due to the nature of open world PvP, if the battle is interrupted by an NPC or another player, the fight will be stopped and reset. If the match was interrupted by a participant of the event itself the match will be reset and the person who interrupted the fight will be banned from both tournaments (1v1 and 2v2).

Fights will be watched by judges, and players will be inspected to make sure gear is on the up and up. This is also a guild event, so please be respectful to your guildies, and try to play in the spirit of the event.

I do plan to record and edit the fights for posterity and bragging rights. If this is successful more events will be planned in the future.

 

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