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OotiniCast Episode 83 — 10 Comments

  1. Thinking about the “GM bug” from that Huttball match… I swear I’ve seen a big heal from “GM” at the end of most matches.

  2. Really enjoyed today’s podcast guys. The stuff/work you guys (friends and all) to try out these stats and see how things work cost credits and I think it’s fantastic. I can’t wait for the next episode.

    I’m wondering if you spend a moment next episode talking about the skill we see on our character sheets and what to highlight and look at when you say Surge 400 for example. I want to be sure I’m looking at the same stats you are. I think its just rating…

    • got my healing Sorc to crit rating 482, surge to 432, alacrity to 295, power 504. I have some augments to do yet… should I be looking at power or alac instead of wp?

        • Also depends on the buffed Force percentage Critical Chance, rather than the raw number. Given how much crit rating it now takes to get anywhere, switching to Power sooner makes sense. On my healing Sage, I’ve preferred Power over Crit (when I have a choice) for wearables, and gone with straight Resolve (Willpower) augments.

          It would take a simulation (or extended field trials) to determine which choice is best. So it’s probably simpler to just go with the flow in terms of gear, and remember that main stat is always good, at least for the next tier or two of gear. 🙂

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