Commendation conversion calculator for Game Update 2.0

As we discussed in episode 68, the existing commendations for a given character will be converted into the new Classic Commendations currency during the deployment of Game Update 2.0, using the following ratios:

  • Columi Commendations 4:1
  • Tionese Commendations 6:1
  • Black Hole Commendations 1:1
  • Daily Commendations 4:1

While Classic Commendations have a weekly cap (200) and an overall cap (400), an overflow cap of 800 will be used for the one-time conversion.

According to Dulfy’s guide, once Game Update 2.0 is deployed, “Unassembled” armor/weapon tokens can be exchanged for containers containing Classic Commendations; this applies to Rakata (75), Columi (75) and Campaign (99). It may be worth hanging onto these, in case you’d like more Classic Commendations after the conversion.

The existing commendations that are currently planet-specific will likewise be converted into a single Planetary Commendations currency, at a ratio of 1:1, with a cap of 50 and an overflow cap of 100 for the one-time conversion when Game Update 2.0 is deployed. Tionese Crystals will also be converted into Planetary Commendations, at a ratio of 2:1.

The following calculator allows you to enter your current number of Commendations; the order in which they’re listed should match what you see in the Currency tab of your inventory.

Columi Commendations:
Tionese Commendations:
Tionese Crystals:
Black Hole Commendations:
Daily Commendations:
Classic Commendations:

Select your faction so that only accessible accessible are shown.

  • Republic
  • Empire



Alderaan Commendations:
Balmorra Commendations:
Belsavis Commendations:
Corellia Commendations:
Coruscant Commendations:
Dromund Kaas Commendations:
Hoth Commendations:
Hutta Commendations:
Korriban Commendations:
Nar Shaddaa Commendations:
Ord mantell Commendations:
Quesh Commendations:
Taris Commendations:
Tatooine Commendations:
Tython Commendations:
Voss Commendations:
Planetary Commendations:

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OotiniCast Episode 72

This week is all about the planet Makeb, the centerpiece of the Rise of the Hutt Cartel. We discuss our own experiences with the content on the closed PTS, along with the wealth of material released about the expansion.

1. Introduction

2. Trivia Question

From the several entrants who identified the half-size Darth Vader Bronze Statue for $US18,000 as the most expensive Star Wars merchanise currently available, the randomly chosen winner was Thornwald!

Bronze Darth Vader

3. The Holofeed

  • Patch 1.7.2b was deployed late last week, just before the second double XP weekend commenced, to remove bolstering from the Western Ice Shelf of Ilum.
  • Game Update 1.7.3 was deployed on Tuesday during normal maintenance, which included a few updates to the Cartel Market.
  • The solution to the dwindling population on the APAC (Asia/Pacific) servers has been chosen by BioWare: the three APAC servers will be merged with US west coast servers:
    • Mastar Dar’Nala (PvP) merging with The Bastion (PvP)
    • Gav Daragon (RP-PvE) merging with Begeren Colony (RP-PvE)
    • Dalborra (PvE) merging with The Harbinger (PvE)
  • Eric Musco, Community Manager, provided some insight into how they reached this decision. Prior to the merger, players will be able to manually transfer their characters to any US west coast server. If you believe that the better solution would be to merge the APAC servers into a single server still located in Australia, then signing this petition may help.
  • Austin Peckenpaugh (Class Designer) made it clear that the current state of class balance that will be deployed in Game Update 2.0 isn’t the end; further balancing will continue over time.

4. Community

Ham Sammich (@HamSammich) had the idea for us to provide a place for listeners to provide an update on their progress in the same, highlighting achievements, goals met, or just cool stuff that happened to them. We would publish this material in our show notes, and occasionally draw attention to particularly noteworthy items as time permitted. To kick things off, Ham provided the following:

This week I just really tried to focus on leveling my Sith Assassin before the expansion is released. I ran the Foundry a couple times with PUGs and got to level 45. I’m still working on rotation a lot; overload seems to make Warmaster’s Blade only half extend, so I went ahead and submitted a ticket. Outside of that I reached Legend status with the Contraband Resale Corporation and purchased the ever elusive Aratech Eclipse for 4 certificates and 100k credits. That’s about sums it up; see you in space!

If you’re interested in participating, just send a paragraph or two to ootinicast@gmail.com.

5. Force Feedback

We discuss tweets from @madmar_sith (be sure to follow him back to join the #swtorfamily!), @rbleamon (Ray Leamon), @Damaging_Rogue (Les), @JediKrackr, @ThePiousPunk, @terencemyers, @GregCarter78, @ForceChuckle and @AlexDGeslin, along with emails from Howard (who we thank for his most generous donation!) and Baffle.

Here is the JK/BH spotted by Ham Sammich:

Jedi BH

6. Sarlacc Digest

This week has seen a flood of information released from various news and fan sites about Makeb, the new planet being added with the Rise of the Hutt Cartel digital expansion, adding to the material BioWare had already produced.

While we mainly talked about our own impressions, we did cover some of the material included in these articles. But if you want to know it all, here are all of our sources:

Hyp has also captured some images from our time on Makeb, when he and I were questing together. First we have Pearlneck, his Scoundrel healer, with a rather spectacular background:

Pearlneck on MakebNext, Pearlneck is working some mischief that may involve the light bridge visible in the distance:

Pearlneck and the light bridgeFinally, Pearlneck and my Jedi Guardian, Teol, seem to be rather distressed by a situation they’ve found themselves in:

Pearlneck and Teol

7. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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OotiniCast Episode 71

We discuss Jeff Hickman’s third State of the Game along with other SWTOR news as we prepare for the second double XP weekend on the march to Makeb!

1. Introduction

Hyp is quite taken with his Sniper’s starship:

Hyp and the agent starship

Speaking of his Sniper (Cyborgyna), he’s dressed her in surprisingly fetching Jedi robes. Keeping them guessing, you know.

Hyp's agent in Jedi gear

It’s getting harder and harder to find Baldy’s inner beauty:

Even more beautiful Baldy

2. Trivia Question

Star Wars has become famous for many things, some of which we have explored in the Trivia Question. But one that we haven’t yet touched on is its famous merchandising. There are tens, perhaps hundreds of thousands of items with the Star Wars brand on them. The Star Wars action figures and other toys alone have outgrossed all six movies including re-releases, according to Forbes. And there is clothing, food, and just about everything else out there in the galaxy.

The challenge: find the Star Wars item with the highest non-auction, actual sale price. That is to say, not a one-of-a-kind item put up for auction, like the original Tie Fighter Episode IV model that went for $350,000 or the Panavision camera used to film Episode IV that went for $625,000. So, no auction items. And not an item put up for sale at a crazy price no one would pay. But rather, find an item  that is (or was) for sale to the public with the highest price, and send your answer (please include a link to help me research your answers) to ootinicast@gmail.com.The person who finds the most expensive Star Wars merchandise will win a Tauntaun Fawn code courtesy of BioWare and one of the latest Cartel Packs.

In event of a tie, there will be a random drawing. I have found an item, specifically a Boba Fett item, priced at $US1299.99, so try to beat my score!

3. The Holofeed

  • Patch 1.7.2a was deployed on Thursday. No sign yet of Game Update 1.7.3!
  • Jeff Hickman, SWTOR’s Executive Producer, has published his third State of the Game. Eric Musco (Community Manager) subsequently clarified why they’re charging Cartel Coins for the upcoming “barbershop”, what Jeff meant by 8 week content releases, and that we’d be getting news about the solution to the APAC servers’ population issue early next week.
  • There has been plenty of work done on the PTS; you can find all the patch notes in the Test Center.
  • The Old Republic Insider Episode 5 was released (also on YouTube), featuring Bruce MacLean (Senior Development Director) and Cory Butler (Producer).
  • It appears that the Empire does have a (very) slight lead over the Republic in terms of population.
  • Players have been using the bolstering system on the Western Ice Shelf of Ilum to level to 50 extremely quickly. While this is not being classified as an exploit, BioWare will be making changes to ensure that this won’t be possible.
  • A recent issue was introduced that caused a chestpiece’s hood to no longer show, thus leaving the helmet exposed. A different problem resulted in some Trooper helmets not showing at all. Both should be fixed in the upcoming Game Update 1.7.3.
  • Phillip Holmes, SWTOR’s Senior Manager of Security, announced the self-service options that would be available in April, with some coming with the initial security change on April 2nd. He also answered yet more questions about the change.
  • EA are having a promotion across multiple free-to-play games that apparently offer unique SWTOR pets for playing those games. Dulfy has a guide summarising what’s known about which games, and what’s required to obtain the pets. Subscribers cannot yet get these pets, though they will become available at some point in the future.

4. Community

A reminder that if you want to know some background on those nefarious Hutts—some of it quite surprising—please see Darth Kenji’s latest Lesson from the Holocron, “Warlords and Gangsters”.

5. Force Feedback

We discuss tweets from @madmar_sith (be sure to follow him back to join the #swtorfamily!), @Bytorsnowdog (Snowy), @MikeG_75 (MikeG) @Jeboneyus (Jared), @rbleamon (Ray Leamon), @HamSammich509, @masterbearjedi (Raz), @DarthKenji (William Keele, author of our Lessons from the Holocron), @weihanthekidsun (Weihan Sun), @Adam_Schumpert, @Kingkornholio, @_Baffle6h (Baffle), @ForceChuckle, @Mal_Kizdek_14h (Shammar) and @Thoroughmas12m (Thomas Midena), and an email from Quaza.

You can see a slightly out-of-date spec for Chill’s PvP Powertech here.

Here’s Darth Wantsom, the creation of @HamSammich509 inspired by The Harbinger’s downtime:

Darth Wantsom

6. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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The Holocron: Warlords and Gangsters

“Or else Pizza is gonna send out for you!”

-Vinnie, droid right hand man of the greatest Hutt of all time, Pizza the Hutt

With the Rise of the Hutt Cartel expansion release right around the corner, I thought it might be a good idea to look into one of the many species unique to the Star Wars universe, the Hutts.  Whether dealing in legitimate business or illicit trade, the Hutts can easily be considered the masters (or mistresses, more on this later) of the galactic underworld.  What is not apparent at first glance is that the Hutts themselves are heirs to a grand legacy of an empire built by war rather than credits, and the tyrannical rulers who turned that empire on its head.

The first time I saw Episode VI:  Return of the Jedi, I was introduced to the Hutts through the character of Jabba the Hutt.  My first thought was that he was a disgusting slug, and that is generally the most common first impression that the Hutts give to those meeting them for the first time.  When encountered they are usually sitting on opulent thrones, apparently immobile, but they are actually able to slither around their environment like slugs.  Physiologically speaking, one of their most interesting traits is their reproductive system.  Hutts take a cue from worms and marsupials in this regard. Like worms, they are hermaphrodites, meaning they are neither male nor female.  Hutts are then referred to by whichever gender they wish.  Hutts reproduce asexually, so when a Hutt has a Huttlet, or child, its sole parent is the Hutt that spawned it.  Once born, the Huttlet will crawl inside its parent’s brood pouch like a kangaroo.  Hutts can also regenerate body parts when injured.  Hutts live to be around one thousand standard years old.

Over time the Hutts developed their own language, called Huttese.  While it is primarily spoken in Hutt Space, it is also spoken almost everywhere else, making it the second most spoken language in the galaxy after Basic.

When it comes to Hutt history, it is difficult to nail down all the facts to give a definitive chronology.  In conducting research for this article, I have found not only some inaccuracies but also blatant contradictory accounts.  These stem from the ancient legends, rumors, and half-truths of not only the Hutts themselves but of other cultures like the Tionese.  In the end I have decided to stick to the account in The Old Republic Encyclopedia since I believe it pertains to the time with which we are all most concerned.  I will include additional comments when they do not contradict the main story in the aforementioned book.

The Hutt species evolved on the temperate forest planet of Varl.  In ancient times, Varl was conquered by the Rakata’s Infinite Empire.  By the accounts I have read, Varl was one of the last planets they conquered, as the Rakata were beginning to decline when they took over the Hutts.  Ardustagg the Absolute was a Hutt that lived at this time, and who lead many uprisings on Varl and eventually drove the Rakata from the Hutt homeworld.  The opportunistic (as always) Hutts took advantage of the Rakata’s technology left on their world and began to subjugate neighboring systems.

At this point I want to stop for a moment of contemplation.  All the accounts agree that the Hutts of this time are all described with one word: Warlord.  While I do concede that the Hutts could have simply flown around in ships commanding their armies from afar, I have to consider the possibility that the Hutts were themselves on the field of battle fighting these wars, and in turn were themselves… warriors.  I find it difficult to imagine a large, slow-moving Hutt to be a threat on the battlefield, but I cannot dismiss the idea that perhaps Hutts could have been slender and faster-moving at this point in their history. Perhaps they might have resembled a Naga from World of Warcraft in those early days.  The sources I have read do say the Hutts used slaves in their army, but then I have to question who fought in the first battles when there were not yet any slaves?   It is possible that once they got the wealth and power from their newly won empire, they then began to sit around and have others wait on them, becoming fat on their newfound status.  What do you think?  Please leave me a comment below, because I would love to discuss this point further.

Whatever way they acquired their new empire, the Hutts now controlled about a hundred star systems and the species that lived on them.  It was at this time that the Hutts entered into a time of decadence.  They ceased trying to conquer new worlds, and exploited the ones they already possessed.  The Hutts grew fat on the suffering of their slaves and wallowed in their new opulence.  Little did they realize the greatest threat since the Infinite Empire was right outside their borders.

In 25,130 BBY (before the Battle of Yavin), Xim the Despot was a human from the Tion cluster who wanted an empire for himself. Following in his ruthless pirate father’s footsteps, he conquered most of the Tion cluster; his empire eventually stretched from the Radama Void to the Maw and included thousands of worlds.  Unfortunately for him, this was not enough and he wanted to add the Hutt Empire to his.  This confrontation, called appropriately enough the Hutt-Xim conflict, was a clash of the two largest forces in the galaxy at that time.  The Republic was still many years in the future.  Xim’s war fleet devastated Hutt worlds, while privateers hired by the Hutts harassed Xim’s supply lines.  In 25,100 BBY, Xim’s fleet was destroyed in the First Battle of Vontar.  Despite this setback, two more battles would be fought on that planet in the same year.  The Hutts at this time brokered a deal that became known as the Treaty of Vontor.  In this treaty the Klatooinians, Vodrans and Nikto species were enslaved by the Hutts to become eternal soldiers in the Hutt’s army.  These three species, with the help of the Weequay, under the command of Kossak the Hutt, finally destroyed Xim’s army at the Third Battle of Vontor.  Xim died in captivity in Kossak’s dungeons.

After the defeat of Xim the Despot, the Hutts returned to their earlier activities of conquering and plundering new worlds for their resources.  Eventually the Hutts again turned inward and began intrigues against each other.  It is unknown exactly what caused what happened next but infighting destroyed the Hutt Empire.  Some rumors say that the Hutts turned some ancient Rakata super weapons against each other, ravaging their own planets in the process.  The primary victim of this event was Varl, the Hutt homeworld.  The once lush forest world became a barren wasteland.  What caused this schism amongst the Hutts of the time is unknown because the parties involved were destroyed by their own machinations.  What is known is that the remainder of the Hutts who survived this cataclysm rounded up what slaves they could and took to the stars in search of a new home.  Eventually they came upon a planet called Evocar where they would swindle the inhabitants into giving the Hutts control of the world.  The Hutts renamed the planet Nal Hutta.

The generation of Hutts that grew up in the aftermath of the near extinction of their species realized that the time of imperial conquest and war were over.  Wealth could be gained and used as a powerful weapon against the poor, greedy and desperate.  Through the use of exploitive relationships, the Hutts could gain the power over others they craved.  It was in this crucible that the Hutts forged a new kind of empire:  The Hutt Cartel.

A Hutt named Budhila Hestilic Amura was instrumental in this new Hutt paradigm.  He established the ruling body of the Cartel which he called the Council of Elders.  This was to safeguard against another apocalypse ever destroying the Hutts again.  He also established the guiding principle that the Hutts would devotedly follow from that day forth: the concept of kajidic. This ideal is twofold.  Firstly, instead of conquering new worlds by force of arms, the Hutts would control the planets from within their own infrastructure.  Insinuating themselves into controlling entities (i.e., governments or criminal organizations), the Hutts could in effect exert control over these planets.  Hutts will go to whatever means necessary to protect their interests.  The second point of the kajidic is that instead of brutal infighting, as was the case in their imperial past, disputes would be settled by economic competition.

You can follow me on twitter via @darthkenji.Feel free to do so if you wish to discuss slimy slugs, or any other lore topic that strikes your fancy.

“Goopta mo bossa!” (Huttese farewell meaning, “May your mind not evaporate!”), and may the Force be with you all.

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OotiniCast Episode 70

The Gree are back, the march to Makeb begins, and the Hutts begin offering reward points for the Cartel Market! All this and more as we discuss what’s in Game Update 1.7.2.

1. Introduction

Hyp learns that talking back to a Sith may sometimes end badly.
Cyborg made the bad choice
Baldy models the Cartel Luxury Skiff, one of the most desirable speeders to have been added to the Cartel Market’s Packs.
Baldy aspires to a new speeder
Baldy certainly isn’t getting any prettier.
Baldy getting even more alluring

2. Trivia Question

Congratulations to this week’s winner, Tony T!

3. The Holofeed

  • Game Update 1.7.2 was released during Tuesday’s maintenance.
  • It includes the introduction of the Contraband Resale Corporation, a Hutt-controlled organisation with which players can earn reputation. It’s effectively reward points for buying Contraband Packs (introduced with Shipment Two) from the Cartel Market. Dulfy has provided a guide that tells you all you need to know!
  • Some players’ concerns about the new reputation were addressed by Eric Musco (Community Manager). He also said that the Certificates which (in addition to reputation and credits) are used to purchase items from the reputation vendors are currently bind-on-pickup, and may be changed to bind-to-legacy.
  • The armor from the character creation screen for the Bounty Hunter will be made available in Game Update 1.7.2; the final class, the Trooper, will have their armor added after the launch of the expansion.
  • The Gold Scalene armor was removed from the Cartel Market in response to community feedback in Game Update 1.7.2. In addition, our companions can now equip all reputation armor, and the level requirement of that armor (which is all bind-to-legacy) has been reduced from 45 to 10.
  • The Gree have returned, and there is now a new speeder available, the Blue Sphere Transport Enclosure. While it is currently bind-on-pickup, it will be changed to be bind-to-legacy in Game Update 1.7.3.
  • The March to Makeb is a promotion to prepare players for the expansion. It includes four double XP weekends. Each weekend starts Friday 1pm CDT (Sat 5am AEDT, Fri 6pm GMT) and runs through to Monday 2am CDT (Mon 6pm AEDT, Mon 7am GMT). Note that it only affects XP (not Valor or reputation), all XP boosts apply to the doubled XP, but rested XP is excluded.
    • March 15-18
    • March 22-25
    • March 29-April 1
    • April 5-8
  • We believe that this means that Game Update 2.0 may be released on Tuesday April 9th, with early access to Makeb beginning shortly thereafter.
  • There was a SWTOR panel at SXSW Interactive, which can be found on YouTube.
  • Phillip Holmes, SWTOR’s Senior Manager of Security, provided us with all we could possibly want to know about the upcoming security changes, most notably the removal of logging in using one’s email address.

4. Community

A useful resource for those interested in both the normal and heroic space missions is Nefash’s Pilot Training School.

If you’re into PvP, Jacob Hausman’s Rated Warzone Guide is worth reading; the warzone strategies are good to know even if you’re not in a rated group.

Darth Kenji has resurrected his Lessons from the Holocron series with a new installment, “Warlords and Gangsters”, which reveals some surprising revelations about the Hutts!

5. Force Feedback

We discuss tweets from @HamSammich509 (Ham Sammich), @rbleamon (Ray Leamon), @lesman72 (Les), @Eskatun, @GregCarter78 (not of Mars), @TheTurg (Terg), @terencemyers, @Dimbo56, @bytorsnowdog (Snowy), @grimrok (Grim), @voyak, @thecandalore (Can’dalore) and @Darklighter159 (Dillon Cotter).

Here we have Dillon’s “missing granny”:

Missing Granny

6. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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Ranked Warzone Guide

Introduction

After playing over 100 Player vs. Player (PvP) warzone (WZ) matches in Star Wars: The Old Republic (SWTOR), you start thinking to yourself, “I’m ready for a new challenge.” You have a solid group of players who have been successful in unranked PvP matches and believe that they are ready for the next step in PvP evolution. You rally the troops for an eight man pre-made group to try your first ranked (rated) warzone (WZ) match, only to get destroyed by the other team. You soon realize that there’s much more to forming a great cohesive team of eight players than meets the eye.

This sounds like a scenario I encountered nearly five months ago. We formed a guild with a singular vision: to become a top-tier ranked WZ team. We quickly realized this wasn’t going to be easy. Most ranked teams have great chemistry, are fully geared, and have played together for the better part of the entire life-cycle of the game. I’ve been a part of successful and unsuccessful ranked teams and have experienced bitter defeat and the thrill of victory. The purpose of this article is to provide insight into how to become a successful, fun and enjoyable ranked WZ team.

Please note that this guide provides suggestions only, and is not intended to be the definitive guide on how to play/run a ranked WZ team. Moreover, with the imminent of Game Update 2.0 and the Rise of the Hutt Cartel expansion, PvP will change drastically. In general, many strategies and scenarios work; I’d love to hear what you and your teams do to be successful, so please leave a comment.

Some Questions to Ask Yourself

Running an effective ranked WZ team can be challenging, frustrating and time-consuming. It can also be one of the most rewarding experiences the game has to offer. To know that your team is among the best in Star Wars: The Old Republic (SWTOR) is tremendously satisfying. However, there’s a steep “learning tax”, meaning it takes a long time to become the best and doesn’t happen overnight. Before you start thinking about running ranked consistently, here are some questions to think about:

• What are your goals?
• Is your team willing to lose repeatedly?
• Are your members willing to listen to constructive criticism?
• Do you have a strong leader that people will follow?
• Are you and your team willing to commit over a long period of time to get better?

Vision

The first question is probably the most important. What is your end goal? Do you want to be the best ranked team? Do you merely want to try it and be consistent? Formulating the exact point that you want to obtain will give you something to aim for. Even if you don’t reach it right away, or ever, your team, and the members, have to respect the vision laid out for them.

Get the Right People

Leadership guru Jim Collins laid out one of the best teamwork analogies in existence in his book Good to Great. Collins describes a team or organization as a bus, and that in order to be successful, you need the right people on your bus or in your organization. Moreover, you need to get the wrong people off your bus/team.
You’re going to lose matches; everyone does. Do you have the people on your team that are willing to accept that? Is your team willing to accept criticism and not point fingers, but instead find out how to improve? You can teach skill, but you can’t teach attitude. Therefore, in my opinion, team chemistry is the second most important aspect of building a ranked WZ team.

The Basics

Before learning advanced strategies, we must know the basics of ranked PvP.

  • Gear – Most people in our team have full Elite War Hero or nearly full. This isn’t necessary to run ranked WZs, but full War Hero is a necessity. If you don’t at least have this level of gear, you’ll be hurting your team significantly.
  • Consumables – Always be prepared for ranked by consuming an Exotech Stim prior to the match. We take the non-reusable Cybertech Grenade, V-1 Sesmic, so that everyone can have an extra stun. Moreover, always have plenty of WZ Medpacs/Adrenals on you.
  • Expertise – This stat is highly debated. I currently run about 1,200 on my DPS (Damage Per Second) Juggernaut, and 1,300 to 1,390 on my tank. The idea is that you’ll do more damage, healing, or damage reduction against someone with less expertise than you. However, there is a sharp diminishing return curve around 1,200 expertise stats. Generally, most ranked teams run with higher expertise considering most people will have very high level gear. (Note that Expertise will become a non-issue with Game Update 2.0, as all PvP gear will give the same level of Expertise; that is, wearing any tier of PvP gear will automatically provide the Expertise cap.)
  • Voice-Over-IP Service (VOIP) – Everyone should always be on a voice program, regardless of whether they can talk or not. Generally there’s one leader calling overall map strategies and adjusting player positions, while a target caller is making sure the DPS are focused on killing certain targets.
  • Focus Fire – SWTOR has a keybind that allows players to instantly target another player with the click of a button. Having all the DPS focused like a laser beam on one target is critical to taking down targets. Overall, it’s nearly impossible for two healers (or more) to keep someone alive while taking damage from four DPS simultaneously.
  • Target Markers – Use a target marking system for your priority targets in case the focus target caller goes down. We use a simple priority system  based on traffic light colors: green (saber) is always the top priority target, yellow (star) is second priority after saber goes down, and red (flame) is third priority. If your focus target caller is dead or disabled, everyone should know who to attack in what order.
  • After Action Reports – After every match, you should scour the data to see what your strengths and weaknesses are. If you’re not doing enough DPS, maybe switch out a player or character type. See what the other team is doing well and adapt on the fly. Be careful not to call people out individually over the group. Either whisper them or make a general statement that could apply to everyone.

Team Design

Note: I’ve made an addendum at the bottom of this guide regarding current class design, which will be changing with Game Update 2.0. I think most roles (DPS, Tank, Healer) will stay the same, the ideal classes may have shifted.

Map Strategies

Most of the strategies teams run are nearly identical. There are great guides out there on individual maps and detailed analysis of seemingly every possible situation. However, I’d say 90% of ranked WZ matches are decided in the first two minutes. Therefore, I’ll provide you with sample strategies at the outset of the match that can help you gain the advantage. Once a well-coordinated team gets an upper hand, it’s usually very hard to come back.

  • Ancient Hypergate – Most of the capture node strategies are almost identical. We always send just our Shadow to capture our node (pylon) while the rest of the team goes to the middle. The most important part of this map is getting into the middle the fastest. We do this by utilizing the Sentinel’s increased speed via Transcendence at the beginning. Once we reach the center, our entire team sticks together like a ball and pushes the team towards the edge of the center, and start laying down AoE damage on the entrance (choke point).If your team can push inside and start taking out targets, you’re pretty much going to win the initial fight. If you are winning, roughly after the initial minute the center area starts to clear out. Most teams grab orbs and run to the pylon to increase their multiplier. If executed properly, you can have a 300 to 100 lead going into round two, without trying to capture a node or any advanced tactics.
  • Novare Coast – We send our Shadow tank to protect our node (West or East) and everyone else goes south. The entire match hinges on the initial fight and who can eliminate the first target. Generally, if our Vanguard gets their pull (harpoon) off, and we eliminate the first target, we can push forward and capture the node. Once this is done, we rotate one person to our initial node for protection and wait out the game.
  • Voidstar – When attacking, it’s nothing fancy: everyone to one side. Considering the other team has to play 7 vs. 8, your team should almost always get the first door within a minute or so if you have the proper DPS. Focus fire, pulling, and timing CCs are critical to getting the first door down.Once the bomb has been planted and exploded, we do massive slows, CCs, and knockbacks and DO NOT kill opponents. Usually if you time everything just right, you can get on a “run-away.” Meaning the other team cannot catch up to the node you’re on and you can get the core within a two minutes.Defense is very simple; drop one stealthier left and one stealthier right and call targets. If you’re playing a superior team, generally the stealth friendly plays “safety.” Meaning, they don’t come out of stealth and wait for the last second to save the door. Either way, speed, communication and knowing who has to rotate is the key.
  • Huttball – This map is all about positioning and controlling the center. Our Guardian and Shadow tanks are the main ball carriers, with the Sage running ahead for pulls, and most or all of the DPS stay in the center area protecting the ball. If we can’t get the ball first, sometimes we let the other team score just to hold center. Once in position, we can toss to a Guardian, who leaps to an opponent, who’s then pulled by a Sage for near instant scores. If the Shadow is in the end-zone, we just drop into the pit, friendly leap, and score all over again. Either way, whoever controls the middle usually wins.
  • Alderaan – We do 2/6/0 or 2/2/4 (depending on class makeup). Shadow goes to our node (nearest node) with one DPS running interference, preventing the other team from disrupting our cap. Depending on whether we have a combat Sentinel, we will either all go middle (if we do not have a combat Sentinel) or send a tank/healer to middle to stall, while the rest of the team goes to their node and interrupts capture. Once we capture both nodes, we have two people stay at each, while everyone else roams from node to node clearing the enemies.

Conclusion

Whether this is your introduction into ranked WZs or you are a pro, I hoped you enjoyed this article. The two most important aspects of running a successful ranked team have nothing to do with gear, stats or expertise. It’s about combining a singular vision with passion, fun and determination. I’ve been on both the winning and losing side of this battle and can honestly say the best teams are those who are passionate about PvP and look inward for what they can do to benefit the team.

If you’re looking for more fun, come visit me on the east coast Prophecy of the Five PvP server, Empire faction, character name Deltia.

Addendum

Here are some general strategies regarding class design. Keep in mind that these will change once Game Update 2.0 hits, but the basic premise of class make-up will probably remained unchanged.

  • Healers

1. Bubble Sage (Sorcerer) – Spec 24/17/0 – Group Stuns/AoE (Area of Effect) healing/Speed
2. Full healing Scoundrel (Operative) – Spec 31/3/7 – Single Target Healing/Stealth/Hard to kill

The Sage healer (bubble) provides shielding for friendly players while also providing area or AoE healing. The Scoundrel’s job is to provide instant healing to low health targets. Healers usually play in the back of the map and are protected by one or more tanks. If an enemy DPS player over extends to try and take out a healer, our DPS all focus down that target until the healers are clear.

  • Tanks

1. Hybrid Shadow (Assassin) – Spec 23/1/17 – Instant CC (crowd control)/Speed/Stealth
2. Guardian (Juggernaut) – Spec 18/23/0 – UnCCable/AoE Slows/Friendly Leap

Shadow tanks are the best-equipped class for watching and controlling a node. They have stealth, decent damage, and can hold a node against a large volume of players until help can arrive. The Guardian tank swaps guards and taunts to keep both of the healers (or main DPS) from dying. Guardians make an ideal tank in ranked PvP because their defense chance increases. Moreover, the Guardian friendly leap ability combined with taunt provides 50% damage reduction for a small amount of time.

  • DPS

1. Smash Guardian (Juggernaut) – Spec 2/8/31 – AoE damage
2. Combat spec’d Sentinel (Marauder) – Spec 5/34/2 – Speed/defense/Armor penetration
3. Assault Spec/Pyro Vanguard (Powertech) – Spec 4/6/31 – Range/DoT Damage/Pull
4. Saboteur Gunslinger (Sniper) – Spec 7/31/3 – Range/DoT Damage/Roots

In regular WZ matches, DPS usually focused on healers (or they are supposed to). However, our ranked team focuses our damage dealers on their main damage dealer, then tank, then healer. We also change targets if someone is guarded and also change targets when someone is below 30% health. If our team properly uses focus fire, the above combination provides so much burst, that one target cannot survive the initial attack.

The Guardian’s role is to provide as much AoE damage as possible while still focusing on our primary target. The Combat Sentinel usually focuses on the primary target, or attacks the tank because of their rooting ability and armor penetration while providing Transcendence as much as possible (defense buff is a life saver). The Vanguard’s role is to call targets and use their pull ability on cooldown (as much as possible) to force the priority target away from their healer/guard and allowing the team to destroy them quickly. The Gunslinger is either attacking healers in the back, focusing on the primary target, or taking down the tank when health is low.

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OotiniCast Episode 69

Plenty of news to cover this week, including coverage of the recent Community Cantina held in San Francisco.

1. Introduction

Hyp provides a side-by-side comparison between the gold and red versions of his new speeder:

Ugly Speeders
Here is Hyp’s Marauder, Baldy, showing her inner beauty.

Beautiful Baldy
To enhance that lovely visage, Hyp has found Baldy a new outfit.

Baldy has a new outfit

2. Trivia Question

Just like seeing which actors tried out for famous roles is instructive, amusing, and disturbing, it can also be interesting to see how characters were “tried out” in early drafts before becoming the characters we know.

Which characters started out as the following?

  1. 65-year-old General Starkiller?
  2. A 14-year-old princess with two brothers?
  3. A fat humanoid pirate?
  4. A slimy, green alien with no nose and large gills?
  5. Originally named Buffy?

If you are interested in being entered in the random drawing for a Tauntaun Fawn code and a Space Pirate’s Cartel Pack, please send your answer to ootinicast@gmail.com.

3. The Holofeed

  • BioWare has explained what everyone will get with Game Update 2.0 versus what is included in the separate Rise of the Hutt Cartel expansion.
  • All issues with the PTS Character Copy should now be resolved. This includes currency conversion. No need to strip your companions before transferring!
  • While some issues have been fixed that were causing game client crashes, the nasty bug that occurs in the last conversation in both The Esseles and Black Talon remains.
  • The vendors for Gree reputation items are apparently going to be permanently available, even whilst the Grey Secant is off doing its mysterious thing elsewhere.
  • Rob Hinkle provides some clarification on the itemisation of PvP armor and weapons in Game Update 2.0.
  • Marshall Carr attended the Community Cantina in San Francisco, and wrote up his impressions. BioWare have posted the locations of future Community Cantinas—if you can get to one, certainly sounds like it would be a good time!
  • The long-awaited ready check feature is currently planned for Game Update 1.7.3 (at the time of recording, Game Update 1.7.1 is on live).
  • The bug that prevented companions from wearing reputation armour will be fixed in Game Update 1.7.2.
  • From April 2nd, we must use our SWTOR display name to log into the game and swtor.com, with the option of using your registered email address being removed. Security concerns raised by the community were addressed (very, very thoroughly) by SWTOR’s Senior Manager of Security, Phillip Holmes.
  • Ranked warzones are being actively worked on, but after they were pulled at the last minute last time, BioWare is wary about saying anything more until they know it’s ready to go.
  • It’s been confirmed that at level 55, we will still only be able to deploy five companions at any one time.
  • Cartel Coin gift cards are now available in Europe and the US.

4. Community News

Jacob Hausman has written a Ranked Warzone Guide. If you have an existing ranked team, or would like to create one, there’s plenty of great advice here!

Chong created a short Harlem Shake video, featuring a few members of our Ootini Knights and Ootini Rage guilds.

5. Force Feedback

Our sincere thanks to Weihan Sun for his donation!

We discuss tweets from @rbleamon (Ray Leamon), @weihanthekidsun (Weihan Sun), @michaeloranje, @Dimbo56, @TheTurg, @ChazLobo, @JediKrackr, @ForceChuckle, @GregCarter78, @DanCremer, @terencemyers and @Geldarion (from Corellian Run Radio).

The site with crafting information that Kara requested is www.swtor.co.uk.

6. Outro

Thanks to Chong (@EmpireDivider), Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Redna also invites players on The Bastion to /cjoin cpunks and/or to friend his characters Numa and Rysto.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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OotiniCast Episode 68

We discuss the latest patch (1.7.1) to live, along with the SWTOR news, again focusing on what we’re finding out about Game Update 2.0 from the PTS.

1. Introduction

Hyp provides the following pictures from our second run to get the +10 datacron on the Republic Fleet:


Pearlneck +10 datacron 2
Pearlneck +10 datacron 3
Pearlneck +10 datacron 4
Hyp also provided an action shot of his Marauder (Baldy), in all her… ummm… glory…


Baldy action shot

2. Trivia Question

Congratulations to this week’s winner, Nightmare!

3. The Holofeed

  • Patch 1.7.1 was released during maintenance on Wednesday, postponed from Tuesday. This includes the reduction in repair costs and the further 50% off all repairs until the expansion is released.
  • This week’s Cartel Market update summarises what’s new in Patch 1.7.1, including the Gold Scalene Armor Set.

Gold Scalene Armor Set

  • Joveth Gonzalez is leaving BioWare for a new opportunity; we wish him the best of luck! However, the community remains in the good hands of Eric Musco (who’s the new SWTOR Community Manager), Amber Green and Courtney Woods.
  • The CE (Collector’s Edition) vendor will have something added to what’s being sold in patch 1.7.2, with at least the intention of further goodies being added in the future.
  • Those on the underpopulated Australian servers were reminded that they have not been forgotten, though there’s yet to be a solution implemented.
  • We discuss the timing of the presumably separate release of Game Update 2.0 followed by the Rise of the Hutt Cartel expansion, based on some interesting speculation by Mark Emery via Facebook.
  • The existing commendations will be converted into the new Classic Commendations currency when 2.0 is released, using the following ratios:
    • Tionese Commendations 6:1
    • Columi Commendations 4:1
    • Daily Commendations 4:1
    • Black Hole Commendations 1:1

    While Classic Commendations have a weekly cap (200) and an overall cap (400), a “soft” cap of 800 will be used for the one-time conversation with Game Update 2.0.

  • Rob Hinkle answered several questions to do with how the new PvP brackets (levels 10-29, 30-54 and 55) will work, including how bolstering will work (1, 2, 3).
  • It seems that the plan is for players in high-end operation gear will probably not be replacing anything until levels 54-55 as they level through Makeb.

4. Force Feedback

Our sincere thanks to Voyak and Snowy for their most generous donations!

We discuss tweets from @TheTurg, @HamSammich509, @AHlaenxna (Vis), @DarthKenji, Dan K, @rbleamon (Ray Leamon), @therealHausman (Jacob), @ForceChuckle, @terencemyers, @GregCarter78, @banyo1984 (Benjamin B), @Eskatun, @ThePiousPunk, @GregCarter78, @masterbearjedi (Raz), @Ryan_B1313, @DanCremer, @MikeG_75, @JediKrackr, @Geldarion, @cwctoby (Toby B), @Justin_The_Nerd and @madmar_sith.

We also give our thoughts on a proposal from Mr Obtuse for the introduction of an intermediate level between Preferred status and Subscriber.

5. Outro

Thanks to Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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PvE and PvP 2-piece and 4-piece set bonuses for all classes (1.0)

(A new version of this post has been created for the changes made in Game Update 2.0. We'll keep this post around for posterity. -Teo) It seems every time I look for one of these online I end up with a dead link or a random reference that doesn’t help. So here they are. Note that they use the same general name for both PvE and PvP gear; for instance, the Vindicator gear name is used for Sith Warriors and Jedi Knights for both PvP and for PvE sets. But the sets do not mix and match; 3 pieces of PvE Vindicator and 1 of PvP Vindicator will not give the 4-piece bonus from either set. The name (example: Vindicator) will appear in the name of every item of the set. This includes items (like belts) which don’t count towards the set bonus; they share the name because they generally are itemized for the same use. Only head, chest, leg, feet, and hand pieces will count towards 2- and 4-piece bonuses. The 2-piece and 4-piece information below is from information found in-game, and is copyright BioWare.

Sith Warrior (Marauder and Juggernaut) and Jedi Knight (Sentinel and Guardian)

Vindicator PvE 2-piece Lowers the cooldown of Enrage or Combat Focus by 5 seconds
4-piece Reduces the minimum range of Saber Throw by 10 meters
PvP 2-piece Intercede or Guardian Leap heals you for 8% of your total health
4-piece Increases all damage dealt by 10% for 5 seconds after using Force charge or Force Leap
War Leader PvE 2-piece Increases the duration of Blade Turning by 1 second, and the duration of Invincible or Warding Call by 2 seconds
4-piece Increases the amount of damage absorbed by Sonic Barrier or Blade Barrier by 20%
PvP 2-piece Increases the duration of Force Choke or Force Stasis by 1 second
4-piece Increases your damage dealt to players by 5% while you Guard another player
Weaponmaster PvE 2-piece Reduces the rage cost of Vicious Throw or Dipatch by 1
4-piece Reduces the cooldown of Frenzy or Valorous Call by 15 seconds
PvP 2-piece Reduces the cooldown of Undying Rage or Guarded by the Force by 15 seconds
4-piece Increases the range of Vicious Throw or Dispatch by 5 meters

Sith Inquisitor (Assassin and Sorcerer) and Jedi Consular (Shadow and Sage)

Force-Master PvE 2-piece Reduces cost of Lightning Strike and Force Lightning or Disturbance and Telekinetic Throw by 2
4-piece Affliction or Weaken Mind damage has a 10% chance to increase alacrity by 5% for 15 seconds.  Cannot occur more than once every 20 seconds
PvP 2-piece Reduces cooldown of Crushing Darkness or Mind Crush by 1.5 seconds.  Crushing Darkness or Mind Crush damage heal you for 0.5% of max health
4-piece Increases range of Shock and Jolt or Project and Mind Snap by 5 meters
Force-Mystic PvE 2-piece Reduces cooldown of Innervate or Healing Trance by 1.5 seconds
4-piece Increases total Force by 50
PvP 2-piece Reduces the lockout debuff duration of Static Barrier or Force Armor by 3 seconds
4-piece Consumption or Noble Sacrifice restore 3% of max health over 6 seconds
Stalker PvE 2-piece Saber Strike hits restore 1 Force
4-piece Increases the critical chance of Thrash and Voltaic Slash or Double Strike and Clairvoyant Strike by 15%
PvP 2-piece Increases range of Force Slow and Jolt or Mind Snap by 5 meters
4-piece Increases Recklessness or Force Potency charges by 1 and reduces its cooldown by 15 seconds
Survivor PvE 2-piece Increases shield chance by an additional 5% during Dark Ward or Kinetic Ward
4-piece Increases Elemental, Internal Kinetic and Energy damage reduction by 2%
PvP 2-piece Reduces cooldown of Spike or Spinning Kick by 10 seconds
4-piece Increases your damage dealt to players by 5% while you Guard another player

Bounty Hunter (Mercenary and Powertech) and Trooper (Commando and Vanguard)

Combat Medic PvE 2-piece Increases the duration of Supercharged Gas and Supercharge Cells by 3 seconds
4-piece Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds
PvP 2-piece Increases the duration of Energy Shield or Reactive Shield by 3 seconds
4-piece Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds
Combat Tech PvE 2-piece Reduces the cooldown of Explosive Fuel or Battle Focus by 15 seconds
4-piece Increases the damage of Rail Shot and High Impact Bolt by 8%
PvP 2-piece Increases the duration of Carbonize or Neural Surge by 0.5 seconds, and reduces the cooldown of Determination or Tenacity by 15 seconds
4-piece Increases the critical chance of Rocket Punch or Stockstrike by 15%
Eliminator PvE 2-piece Increases the critical chance of Power Shot and Tracer Missile or Charged Bolts and Grav Round by 15%
4-piece Reduces the cost of Rail Shot by 8 or the cost of High Impact Bolt by 1
PvP 2-piece Reduces the cooldown of Jet Boost or Concussion Charge by 5 seconds
4-piece Increases the critical chance of Rail Shot or High Impact Bolt by 15%
Supercommando PvE 2-piece Increases the duration of Oil Slick or Smoke Grenade by 2 seconds and the duration of Energy Shield or Reactive Shield by 3 seconds
4-piece Increases Melee, Range, Tech and Force defense by 2%
PvP 2-piece Reduces the cooldown of Heat Blast and Jet Charge or Energy Blast and Storm by 1.5 seconds
4-piece Increases your damage dealt to players by 5% while you Guard another player

Imperial Agent (Operative and Sniper) and Smuggler (Scoundrel and Gunslinger)

Enforcer PvE 2-piece Increases the critical chance of Backstab or Backblast by 15%
4-piece Increases maximum energy by 5
PvP 2-piece Increases the duration of Infiltrate or Smuggle by 5 seconds and Evasion or Dodge by 1 second
4-piece Increases max energy by 5
Field Medic PvE 2-piece Reduces the energy cost of Recuperative Nanotech and Kolto Cloud by 4
4-piece Increases the critical chance of Kolto Infusion and Kolto Pack by 15%
PvP 2-piece Increases healing done by Recuperative Nanotech or Kolto Cloud by 15%
4-piece Increases max energy by 5
Field Tech PvE 2-piece Activating Target Acquired or Illegal Mods restores 10 energy
4-piece Reduces the energy cost of Takedown and Quickdraw by 7
PvP 2-piece Increases the duration of Orbital Srike or XS Freighter Flyby by 3 seconds
4-piece Increases the range of Distraction and Takedown or Quickdraw by 5 meters
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OotiniCast Episode 67

We discuss the initial information about Game Update 2.0: Scum and Villainy, which is now on the PTS for everyone to try!

1. Introduction

This portrait of Hyp’s Scoundrel, Pearlneck, almost makes him look good.
Artistic Pearlneck
Meanwhile, Hyp’s Marauder, Baldy, receives a Jawagram from an admirer. They’re just good friends.
Baldy gets a Jawagram

2. Trivia Question

There are lots of reused items in game, as there are in any MMO. For example, on nearly every fence near a military base or even factory you will find bright yellow signs that say, in Aurebesh, “KEEP OUT.” Also common are Wanted posters, with that word and a credit symbol.

But the most common words I think you will see in-game are the words in Aurebesh for “VIABLE SAMPLE.” So the question is: where will you see them? Hint: you will find this phrase on every planet in the game, excepting the starter planets, and never in a spaceport or cantina.

If you are interested in being entered in the random drawing for a Tauntaun Fawn code, please send your answer to ootinicast@gmail.com.

3. The Holofeed

  • Patch 1.7.0a and Patch 1.7.0b were deployed this week, intending to fix the cooldown for the new Priority Transport: Personal Starship. However, it was not to be; the global Legacy unlocks to reduce the cooldown from 24 hours to 1 hour have been disabled for now.
  • Game Update 2.0: “Scum and Villainy” is now live on the PTS. This appears to be conceptually separate from the expansion, which contains the story content on Makeb. Its patch notes were posted on the forums (part 1, part 2).
  • The weapons from the Relics of the Gree world event are Bind-to-Legacy, though the components which are needed to purchases the weapons are Bind-on-Pickup. The intention is that players without multiple alts are not disadvantaged in terms of acquiring the weapons.
  • While companions can’t currently wear Gree armour, this will be fixed in a subsequent update.
  • BioWare have acknowledged that equipment repair costs are too high with the change introduced in Game Update 1.7, and as of the next maintenance the costs will be reduced. As an apology for the inconvenience, all repairs will be 50% of that reduced cost until early access to the expansion commences.
  • Rob Hinkle explained the proposed changes to Expertise, bolstering and PvP itemisation that are coming in Game Update 2.0.

4. Community News

Thanks to the Revcast crew for allowing Chill and Teo to join them in their second episode! You can find out more about Revcast at revcast.net.

Chill has written an article that documents PvE and PvP 2- and 4-piece set bonuses for all classes.

Also, a reminder to have a look at Ryan (a.k.a. Grav)’s article “PUG”, which was published last week.

5. Force Feedback

Our sincere thanks to @HamSammich509 for his generous donation!

We discuss tweets from @TheTurg, @mark00z, @DarthSolarion, @EmpireDivider (Moff Chong), @ChazLobo, @JediKrackr, @ForceChuckle, @masterbearjedi (Raz), @Ryan_B1313, @bytorsnowdog, @rbleamon (Ray Leamon), @AspisVodox, @DanCremer, @Darklighter159, @banyo1984 (Benjamin Becker), @HamSammich509 and @GregCarter78.

6. Outro

Thanks to Oni (@Freakin_Ninja), Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Redna also invites players on The Bastion to /cjoin cpunks and/or to friend his characters Numa and Rysto.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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