Kuze’s Korner Datacron Guide: Korriban

Red Matrix Shard

The starting location (marker is orange) is on the world map. The datacron itself is located in The Ruined Atrium of the Tomb of Tulak Hord (marker is green).

+2 Willpower Datacron

The starting location (marker is orange) and the datacron itself (marker is green) are located in the Lower Wilds. Both locations can be seen on the Korriban world map.

+2 Endurance Datacron

The datacron is located near the Departure Shuttle (marker is green).

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Kuze’s Korner Datacron Guide: Hutta

+2 Aim Datacron

The starting location (marker is orange) and the datacron itself (marker is green) are located in The Bog. Both locations can be seen on the Hutta world map.

Blue Matrix Shard

The starting location (marker is orange) in on the world map. The datacron itself is located in the Sewer Maintenance Tunnels (marker is green).

+2 Presence Datacron

The starting location (marker is orange) and the datacron itself (marker is green) are located in The Rustyards.

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Kuze’s Korner Datacron Guide: Ord Mantell

Red Matrix Shard

The starting location (marker is orange) is on the world map. The datacron itself is located in Mannett Point (marker is green).

+2 Aim Datacron

The starting location (marker is orange) and the datacron itself (marker is green) are located on Savrip Island. Both can be seen on the world map.

+2 Presence Datacron

The starting location (marker is orange) and the datacron itself (marker is green) are located west of Mount Avilatan.

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Kuze’s Korner Datacron Guide: Tython

+2 Endurance Datacron

The starting location (marker is orange) and the datacron itself (marker is green) are located in the Tythos River Valley.

+2 Willpower Datacron

The starting location (marker is orange) and the datacron itself (marker is green) are located in Upper Kaleth.

Blue Matrix Shard

The starting location (marker is orange) and the datacron itself (marker is green) are located in The Forge.

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Freaky Little Hooded Creatures

Sand stays. All else changes.

-Iziz, from Knights of the Old Republic

In every Star Wars parody that I have ever seen, one species that always gets included is the Jawa. In Spaceballs they were called Dinks, most likely in reference to the cadence with which they sang as they marched across the dunes. Thumb Wars referred to them as “The Freaky Little Hooded Creatures”; an accurate if not flattering title for the little sentient beings. As we all know, our very own Chill and Teo decided to name their Old Republic podcast after a common Jawa cry. At first glance, Jawas might seem as though some Black Mages had stumbled into Star Wars from Final Fantasy, but like so many other parts of the Star Wars universe, once you dig into the lore surrounding them, a very interesting story emerges.

LftH-Sandcrawler

Even though some models of protocol droids cannot abide these disgusting creatures, Jawas have, in my personal opinion, always seemed rather cute. The average height of an adult is one meter, with an average mass of around 30 kilograms. The most distinguishing characteristics are their brown hooded robes and glowing yellow eyes. In similarity with their cousins the Sand People (more on this later), Jawas do not take off their robes—at least not in public. Through the study of corpses and skeletal remains, xenobiologists have discovered that under those robes Jawas are gaunt, rodent-like creatures with sunken faces. Jawas are known to dip their robes into a special solution that helps them retain moisture in their native environment. This solution is foul smelling to most other species. The staple of their diet is a round and yellowish, tough-skinned melon called the hubba gourd. Tasting sour to most other species, Jawas find them delicious when roasted. They also hunt carnivorous beasts on Tatooine called Squills for their tough pungent meat. The Jawa homeworld was Tatooine, but Jawas—like many other species in the cosmopolitan Star Wars Universe—can be found on many planets including the junk planet, Raxus Prime, which is about as close to Jawa paradise as I can imagine. Jawa life expectancy is around 80 standard years.

Among themselves Jawas speak Jawaese. This language is not only made up of sounds the Jawas make, but also scent-producing pheromones. If the Jawa speaking gave off a bitter smell, then that in combination with the words he said might have a different meaning than if he gave off a sweet smelling scent. Jawas learned early on when meeting other species (mostly to trade for their truly interesting goods) that this way of communicating was ineffective when conversing with non-Jawas. The ever enterprising Jawas developed the Jawa Trade Language, which is comprised of only the spoken component of Jawaese. Jawas cannot speak Basic because of limitations in their vocal chords, a limitation shared with Wookies.

Jawas are a communal, compulsive scavenger species whose unofficial motto is “not to look for uses in a salvaged item, but rather to imagine someone else who might find a use for it.” Jawas have an uncanny ability to get an item working just well enough to sell, a trait that has got them the stigma of being scavengers and thieves. Jawas actually enjoyed being referred to as such.

LftH-Sandcrawler2

They live in clan families, each with their own territory for scavenging and living. In the Knights of the Old Republic, we learned the story of how the Jawas got the Sandcrawler machines they became known for. For anyone who has not played that game, Czerka Corporation brought the Sandcrawlers to Tatooine when attempting to mine the planet, but after finding the ore was sub-par, they abandoned their Sandcrawlers to the planet, rationalizing that it would cost more to take them off world than to just leave them rusting out in the Dune Sea. The always opportunistic Jawas scavenged the Sandcrawlers and made them theirs. Each Sandcrawler was led by a Clan-Chief, who was always male. The overall operation of the clan was overseen by a female Shaman. One of three criteria must be met to become a Shaman: possessing some Force ability (able to perform magic), overcoming an illness accompanied by a hallucinatory vision, or being trained by the current Shaman to take her place. Shaman were believed to be able to tell the future, and to perform spells, hexes and blessings to protect the clan. The Shaman was one of the most protected Jawa in the clan and as such was protected in the clan’s fortress and so did not travel in the clan’s Sandcrawler. Once a year before the storm season of Tatooine, all the clans gather together in an annual swap meet. Here all the Jawa clans gather and mingle, trading with each other and attending to any inter-clan business. Navigation data on the ever shifting sands of the desert was also exchanged, along with arrangement of marriages to ensure the continued genetic diversity of the species.

LftH-Blizz

I feel that I would be doing my readers a great injustice if I did not mention the most popular Jawa in Star Wars: The Old Republic: the ranged tank companion for the Bounty Hunter, Blizz. If you have not yet played the Bounty Hunter story and do not want this companion’s background to be spoiled, please skip this paragraph. Blizz was hired by a scavenger crew lead by a man named Slam when the crew was on Tatooine. The young Jawa eagerly joined them as a “ferret,” getting into places where Slam and his crew could not, and was allowed to keep a share of what he found. After being with Slam’s crew for a few years, they went to work for the White Maw pirates on Hoth. The young Jawa was ecstatic about the planet’s “white sand,” and kicked snow up all around him while playing in the snow. Slam saw the miniature blizzard the little guy had made and jokingly called him Blizz, or little blizzard. Blizz liked the nickname and used it from then on.

Lastly, I want to discuss the origins of the Jawa. In my research I have found three theories as to their evolution. The first is that they (like the Sand People) are descendants of humans. The second theory is related to their rodent-like appearance, and says that they evolved from womp rats. This idea I got from The Official Guide to Alien Species, and while it is the most outlandish to me personally it is a theory from an official source. This same book states that they and the Sand People have certain genetic markers that link them to an earlier sentient species on Tatooine, the Kumumgah, which leads to the third theory that is tied into the mythological history of Tatooine itself.

During the time of the Rakata Infinite Empire, a species called the Kumumgah lived on their lush homeworld. They defied the Rakata’s authority over them. The Rakata decided to make an example of them, and so blasted their homeworld from its orbit. The Kumumgah’s native planet was transformed into a glass-covered world. Over the millennia, the glass crystals eroded down into the sands that covers all of Tatooine today. The surviving Kumumgah were decimated and scattered. Ultimately the species split into two groups. One group struck out into the wilderness, eschewing all technology, analogous to space age Amish. This group became the ancestors of the Sand People. The other group retreated into the ruins of the original Kumumgah’s ruined cites. There they scavenged as much as they could to survive, establishing a culture that would eventually develop into one of dinky little freaky hooded creatures.

As always, you can follow me on Twitter using @DarthKenji. Until next time, may the Force be with you all.

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OotiniCast Episode 76

Chill and Teo are joined by Hyp and Redna to discuss the latest news and our ongoing adventures on Makeb. As many are getting to level 55, we cover the initial steps in gearing up for hard mode Flashpoints and Operations.

1. Introduction

Hyp managed to get the following companion-related achievement while in a warzone. So to maximise your achievement accumulation, ensure you have a companion out before you enter!

HK achievement in a warzone

He was quite taken with the appearance of the following characters, particularly their helms:

Interesting armor 1

Interesting armor 2Teo’s male lowbie Sorcerer and Hyp’s female Sniper (Cyborgyna) in Ancient Hypergate, in the state of undress that became advisable with the (now fixed) naked bug.

Naked bug

Hyp’s Scoundrel, Pearlneck, looking… larger than life.

Pearlneck

A little scenery from Makeb:

Makeb scenary

Hyp would love to get his hands on this pet, a miniature Star Destroyer:

Star Destroyer pet

Finally, some pictures of everyone’s favourite, Baldygina.

Baldy and HK Bad Baldy Statuesque Baldy

2. Trivia Question

This week’s questions is a “Who am I?” I have been credited on all six episodes of the Star Wars movies. I am also credited on all four Indiana Jones movies, even the one that shall not be named. I am credited on a Pixar movie. And I am credited on Star Wars: Knights of the Old Republic 1 and 2. Though I am not credited in SWTOR, my influence is clear as a bell.  Who am I?

Please send your answer to ootinicast@gmail.com. Correct answers by next Wednesday will be put in a drawing to win a Taun Fawn code courtesy of BioWare and one of the latest full-size Cartel Packs.

3. The Holofeed

  • The Rise of the Hutt Cartel digital expansion launched for all players on Saturday evening, accompanied by a launch trailer (also on YouTube).
  • Patch 2.0.0b was deployed during regular maintenance on Tuesday, to fix the issues with reverse engineering color crystals and the naked bug in PvP.
  • While the investigation into the apparently lower TTK (time to kill) is ongoing, it was pointed out that the Expertise cap on healing is now 20% (up from 15% pre-2.0), making it equivalent to how it was before 2.0, as the Trauma healing effect is now 35% (up from 30%).
  • As part of the fix for the naked bug, Expertise was removed from Warhero and Elite Warhero PvP gear, along with its other stats being boosted, making it equivalent to PvE gear of the same item rating. There remains a bug such that the new PvE gear sets, when bolstered, will give better stats than the equivalent level 55 PvP gear; this will be fixed in patch 2.0.1, coming this Tuesday.
  • The caps on Classic, Basic and Planetary Commendations are being revised upwards in patch 2.0.1.
  • A performance issue is the reason our mission logs can hold a maximum of 25 missions.
  • The current issues with one time passwords are being addressed. This includes a change that has been deployed that extends their lifetime so they are less likely to be expired if the mail in which they are sent is delayed.
  • How crew skill missions work was clarified, and some issues were listed. Note that these new rules (e.g., only Bountiful and Rich missions will return an Artifact (Purple) quality mat on crit) only apply for the new 401-450 range.
  • A couple of world designers describe the new Macrobinocular and Seeker Droid systems. They also provide some handy hints for how to most effectively use the Seeker Droids.

4. Community

If you have a Sith Assassin (or a Jedi Shadow), we recommend Mad Sith Assassin.

You can find Lance Cadiz regularly live-streaming his adventures at jediconsular.tv.

Megan (@StoleTarts) has written a review of the Rise of the Hutt Cartel expansion.

If you are interested in some serious roleplaying, we recommend you join Clan Epsis, on the Jung Ma server (US east coast RP/PvP).

Finally, in Kuze’s Korner, Datacron videos for all the starting planets will soon be available.

5. Force Feedback

We discuss tweets from @madmar_sith (be sure to follow him back to join the #swtorfamily!), @GregCarter78 (Greg Carter), @woutergrys, @Geldarion (co-host of Corellian Run Radio), @AspisVodox, @joseph_foran, @TheTurg (Terg), @JediKrackr, @terencemyers, @masterbearjedi (Raz), @ForceChuckle, @roguish98 (Matt Roberts), @rbleamon (Ray Leamon), @EmpireDivider (Chong), @Dimbo56 (SWTOR Mayor), @hadrian9 (Mikhael Lombard), and emails from Quaza Impsbane, Rose and Baffle.

Greg Carter suggests the following rules for the OotiniCast Drinking Game. Please feel free to send us your additions. While listening to the show, anytime one of the following happens, take a drink!

  • Hyp requests BioWare give him/everyone Cartel Coin compensation
  • Red has some sort of in-game bug
  • Hyp requests day/night cycles or starship/fighter inertia
  • Teo responds to one of Hyp’s suggestions with “Yeah… not gonna happen” (or just “Yeah” and moves on)
  • Hyp refers to Makeb as some kind of scab
  • Anyone says “Super Secret Space Project”
  • Chill skips the Sarlacc Digest
  • Red complains about the Inquisitor storyline
  • Teo makes a correct prediction for a patch date

Ray Leamon refers us to Dulfy’s SWTOR Dreadseed and Star Forager armor locations guide, to help you obtain these sets using your Seeker Droid.

@JediKrack’s visual guide to the Priority Transport Terminal outside each class’s hangar on the Fleet:

Priority Transport near the Smuggler hangar

Chong is quite taken with the helmet which appears to be just a toothpick!

Chong toothpick helm

As discussed in the show, you can now find Hyp’s Marauder, Baldygina, on Twitter.

Baldy on Twitter

6. Sarlacc Digest

Using Dulfy’s most excellent SWTOR Level 55 endgame gearing guide, we discuss the initial stages of gearing for characters that have got to level 55.

7. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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OotiniCast Episode 75

Game Update 2.0: Scum and Villainy is now live and early access for Rise of the Hutt Cartel has begun! We discuss the news and our initial adventures in the new content.

1. Introduction

2. Trivia Question

Congratulations to this week’s winner, Greg Carter!

3. The Holofeed

  • Game Update 2.0 was deployed late on Monday night, with the intention of being ready to launch at midnight PDT, though was available for play a couple of hours early.
  • The 50% reduction to repair costs that we’d been enjoying in the leadup to the expansion have now ended.
  • All members of a guild receive a 5% bonus to XP gain. This is apparently the first of several planned guild rewards.
  • Those without early access can now earn XP to just short of level 51.
  • Increasing crew skills beyond 400 before the expansion launches for everyone requires early access. You’ll need to purchase the advanced crew skill upgrade from each crew skill trainer before you can progress beyond 400.
  • There is a known issue with reverse engineering +41 colour crystals; for now, BioWare advises to not attempt reverse engineering them until it is fixed.
  • You may receive warnings that you are close to a commendation cap, when you actually aren’t; this is also a known issue, and is planned to be fixed in Patch 2.0.1.
  • As of Game Update 2.0, the set bonus is always attached to the armoring mod. This includes Tionese, Columi and Rakata items where the set bonus was previously on the item’s shell.
  • Alex Modny (Assistant Designer) explained in PvP in Game Update 2.0: Scum and Villainy how the bolstering system was being upgraded and the reasoning behind the new PvP brackets (10-29, 30-54, 55 and 55 Ranked).
  • As most of found out by now, bolster isn’t working quite as intended now that 2.0 has been deployed. Eric Musco, in conjunction with Rob Hinkle and Alex Modny, explains what’s going on with the “naked bug”.
  • BioWare have published two SIS Intel reports, giving an overview of key locations and persons of interest on Makeb.
  • Some tips for Game Update 2.0 (thanks to Hru for compiling them):
    • To travel between daily areas (and the Makeb Orbital Station), there are now Priority Mission Terminals (located near the shuttles); these replace the option given on the shuttle doors.
    • There are trainers for the crafting crew skills in the Makeb Orbital Station; the other trainers are in each faction’s starting area.
    • The Makeb Commendation Vendor (located in the Supplies area of the Fleet) sells rating 140 mods for Planetary Commendations.

4. Community

While adventuring on Makeb, you may as well pick up the two datacrons there; you’ll find all the information you need in Kuze’s Korner.

We have two contributions in Raise Your Glass this week:

  • Ham SammichThis week for me was non-stop PvP. Sometimes I felt like I would puke if I got another Huttball match, but I kept pressing to get to level 50 on my Mercenary before the expansion. By the time it was done, I leveled from 35 to 50, maxing out my Valor all along the way. Also big thanks to Chong, Teo, Hyp and a few others for the group PvP; you all made it a little more enjoyable. 🙂
  • Kile Lewis: I spent most of my time this past week leveling my Sith Juggernaut, Ty’Ranos, and deciding how I wanted him to look using adaptive/custom heavy armor. When I wasn’t leveling that character I was on my main, Skil’Veros, farming credits to fund my alts.

    As I go about leveling or farming I try to level my crew skills just for the sake of being a completionist. I still have a lot to learn about the game since I’m still new to SWTOR. I’ve only been playing for about 3 weeks.

For those interested in joining Ootini Fight Club for some endgame PvP, please contact Chong by email (empiredivider@gmail.com).

5. Force Feedback

We discuss tweets from @madmar_sith (be sure to follow him back to join the #swtorfamily!), @ForceChuckle, @voyak, @masterbearjedi (Raz), @GregCarter78, @lightsideoflif1, @HamSammich509, @YojeVawree, @therealHausman (Jacob Hausman), @TheTurg (Terg), @ruleoftwocast (Kenzan of the Rule of Two podcast), @EmpireDivider (Chong), @AspisVodox, @weihanthekidsun, @ChazDM (Chaz Davis), @Geldarion (co-host of Corellian Run Radio), @terencemyers, and emails from Rose and Arammus.

6. Outro

Thanks to Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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Kuze’s Korner Datacron Guide: Makeb

Makeb’s +10 to Endurance datacron

The starting location (marker is orange) is on Frinn Mesa. The datacron itself takes you to the Cartel Mining Mesa (marker is green). Both locations can be seen on the Makeb world map.

Makeb’s +10 to Presence Datacron

Both the starting location (marker is orange) and the datacron (marker is green) are on Perekta Mesa, in the south-west part of Makeb.

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OotiniCast Episode 74

This week we discuss the closure of LucasArts, the latest SWTOR news, and James Ohlen’s presentation at GDC. We also provide some advice on how best to prepare for Game Update 2.0!

1. Introduction

Hyp provided some pictures for us to discuss. The first is his Sniper, Cyborgina, looking surprisingly demure:

Cyborgina
In stark contrast we have Baldy. Oh, Hyp.

Baldy 1
Baldy 2
Finally, the context menu for the shuttle door in an orbital station which caused Hyp some amount of frustration in terms of the ordering of the options:

Shuttle menu

2. Trivia Question

There are many artists involved in the making of the Star Wars movies, but some of them are also famous outside the movies as well. I’m going to name a few of them, in what I think is easiest to hardest order, and you tell me how they influenced Star Wars, or how they were involved with Star Wars. It sort of starts easier with those who were directly involved, and ends up with the influencers:

  1. Ralph McQuarrie
  2. Brothers Hildebrandt
  3. Frank Frazetta
  4. Frank Frazetta

Please send your answer to ootinicast@gmail.com. The prize this week is Benjamin’s Bodacious Booty, donated by our guildmate Benjamin CC to celebrate the release of the Rise of the Hutt Cartel next week!

3. The Holofeed

4. Community

Chill interviewed Damion Shubert in Episode 73.

If you’re after a guild on the Republic side of the Shadowlands (east coast PvE) server, check out Jeddit, the official guild of the SWTOR subreddit.

@madmar_sith (be sure to follow him back to join the #swtorfamily!) is maintaining a list of SWTOR podcasts.

We have two installment’s of “Raise Your Glass” (new and original segment name coming soon):

  • Ham Sammich: So this week mainly just worked on my Mercenary, going from level 25 to 36. I’m loving the survivability he has and as a PvP toon he’s a lot of fun. Had a really crazy Voidstar warzone this week. Typically when you’re guarding the doors most teams buff and stand ready. I came across a PvP team who staggered on top of each other like they do automatically when you spawn into a wz. To say the least it was a huge advantage as what looked like one man ended up being five; some were stealthed anyway but still a sight to see; I had to relay this on as a great mechanic to try sometime!
  • Hru: I’ve now completed all 8 class stories and all 40 companion stories, and now have 11 toons at level 50, nine on The Harbinger and two on Red Eclipse… all done solo, of course, and without spending any real world money on Cartel Coins for exceptional boosts.

Our friend and guildmate Kuze has joined the OotiniCast crew with the first installment of Kuze’s Korner in this week’s show. He’s also provided two video guides for the Datacrons that you can get on Makeb.

Darth Kenji’s next Lesson from the Holocron will be about Jawas. Look for it soon!

5. Force Feedback

We discuss tweets from @qzoid, @terencemyers, @Dimbo56, @ForceChuckle, @masterbearjedi (Raz), @weihanthekidsun (Weihan Sun), @K0h4ku (Amber Green), @BillLentz, @voyak, @ben_b55 (Ben B) and @ChazLobo, and an email from Hru answering a question about moddable vibroknives from @GregCarter (it’s sold by Logistics Officer Sy, just inside the main entrance of Dromund Kaas Spaceport, and by Lieutenant Pell, the Specialty Goods vendor who is with the two regular Commendations vendors in the Senate Commercial District on Coruscant).

@Geldarion (co-host of Corellian Run Radio) offers a list of Twitter resources for SWTOR fans: @CorellianRun, @TORWars, @OotiniCast, @ruleoftwocast, @TheRevCast, @realdarthhater and @dulfycleric.

6. Sarlacc Digest

We discuss how best to prepare for Game Update 2.0. We recommend using our Commendation conversion calculator for Game Update 2.0 to help you ensure that you’ve spent your Commendations and Tionese Crystals such that none are wasted during the conversion on April 9th.

BioWare have finalised the conversion ratios, Commendation weekly caps and maximums, as well as confirming that warzone commendations will be unaffected during the conversion.

In terms of the gear you’ll need for questing on Makeb, we believe that Tionese gear (which you can purchase now using the 99 Tionese Commendations obtained from your class’s Advanced Gear mission, obtained when reaching level 50) should be sufficient. The new tier of crafting will provide mods for your gear, as well as new equipment, to help upgrade that Tionese as you level up. There are also items which drop from mobs on Makeb and mission rewards, as well as what can be purchased using Planetary Commendations from the (new) Makeb vendor on the Fleet and on Makeb itself.

7. Outro

Thanks to Oni (@Freakin_Ninja), Redna (@RystoJ) and Hyp (@Hypknotoad) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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OotiniCast Episode 73

Chill interviews Damion Schubert, Lead Designer on Star Wars: The Old Republic.

Damion started his career as a designer of text-based MUDs, which led to Meridian 59 (the first graphical MMO), and later to Origin to work on Ultima Online. He eventually joined BioWare to work on Star Wars: The Old Republic.

The topics discussed in the interview include:

  • Striking the right level of difficulty for the Makeb content in the Rise of the Hutt Cartel digital expansion, to make it challenging for solo players while still allowing it to be doable by less combat-effective players (e.g., those spec’d as healers).
  • The reasoning and method behind the combat team’s update to the skill trees in Game Update 2.0 and the selection of the new level 51 ability for all Advanced Classes.
  • The philosophy of why crew skills have been altered so that the best operation gear cannot be reverse engineered, and a hint of what’s to come in the future.
  • The state of character transfers, with some indication that they’re getting closer than ever.
  • While Cathar as a playable species is not in the Rise of the Hutt Cartel, it seems they’re awfully close to being available (and are why the Cathar NPCs you’ll encounter in the Makeb content are particularly detailed!).
  • Chill did his best, but Damion was unwilling to divulge any information about the Super Secret Space Project (though he did talk about his hopes and dreams for guild capital ships; if they ever happen, they’re going to be amazing).
  • While multi-/dual-spec sounds like it’s further off than we’d like, Damion provided some fascinating insight into how features are prioritised, designed and finally implemented into the game.
  • Because we know it’s an issue dear to Hyp’s heart, we asked about day/night cycles (have no fear, they’re far down the priority list behind other more desired features!).
  • Damion explained why MMO designers typically don’t talk about upcoming features until they’re sure they going to be delivered; this led into an affirmation of their strategic direction for allowing us the maximum amount of customisability for our characters, with the dressing room/barbershop being the latest feature added to support that.
  • Why the team has avoided any hint of pay-to-win as part of the free-to-play conversion, and why that’s not going to change.
  • How free-to-play is going (hint: really, really well) and what that means for the game and the development team.

Thanks to Damion for taking the time to talk to us, and to Eric Musco (Community Manager) for arranging the interview!

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio Paragon.

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