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Home→Special→Dye Modules in Game Update 2.1: Customization

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Dye Modules in Game Update 2.1: Customization — 7 Comments

  1. Pingback:Overview of Game Update 2.1: Customization | OotiniCast | A Star Wars: The Old Republic (SWTOR) podcast

  2. Clever bastards 🙂 I suppose the only cool looking schemes, which contain both primary and secondary, will be available via packs.

    Maybe they’ll change it in the future based on players response, which i guess will be “millions of voices cried out in terror…”. Isnt it a bit frustrating to not have the option to combine primary and secondary into one module?

    Nevertheless, those are my guesses, but i’m excited as hell to see that things in action 🙂 This + rumor about character transfers, which hopefully will come in next update after 2.1 (rumor based on german site: http://swtor.gamona.de/2013/04/29/patch-2-1-individualisierung-eures-charakters/ )

    Gonna be gooood spring B-)

    • Yeah because Guild Wars was the first to come up with this idea. SOE had armor dye kits in SWG for a year or 2 before it closed, and craftable armor was always able to be crafted with custom color schemes.

  3. Pingback:OotiniCast Episode 78 | OotiniCast | A Star Wars: The Old Republic (SWTOR) podcast

  4. Pretty nice post. I just stumbled upon your blog and wanted
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  5. It s another thing to the game that simply keeps the lower players wanting and the rich ones rich. Is the anyway to still get the white black or the black white dye without paying a stupid price for it?

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