(This is based directly on Chill’s original post, updated for the set bonus changes introduced in Game Update 2.0. No further set bonus changes have been as of Game Update 2.7.)
It seems every time I look for one of these online I end up with a dead link or a random reference that doesn’t help. So here they are.
Note that they use the same general name for both PvE and PvP gear; for instance, the Vindicator gear name is used for Sith Warriors and Jedi Knights for both PvP and for PvE sets. But the sets do not mix and match; 3 pieces of PvE Vindicator and 1 of PvP Vindicator will not give the 4-piece bonus from either set.
The name (example: Vindicator) will appear in the name of every item of the set. This includes items (like belts) which don’t count towards the set bonus; they share the name because they generally are itemized for the same use. Only head, chest, leg, feet, and hand pieces will count towards 2- and 4-piece bonuses.
The 2-piece and 4-piece information below is from information found in-game, and is copyright BioWare.
Sith Warrior (Marauder and Juggernaut) and Jedi Knight (Sentinel and Guardian)
Vindicator | PvE | 2-piece | Reduces the minimum range of Saber Throw by 10 meters. |
4-piece | Increases the damage dealt by Force Scream or Blade Storm by 8%. | ||
PvP | 2-piece | Intercede or Guardian Leap heals you for 8% of your total health. | |
4-piece | Increases all damage dealt by 10% for 5 seconds after using Force Charge or Force Leap. | ||
War Leader | PvE | 2-piece | Increases the duration of Blade Turning by 1 second, and the duration of Invincible or Warding Call by 2 seconds. |
4-piece | Increases the amount of damage absorbed by Sonic Barrier or Blade Barrier by 20%. | ||
PvP | 2-piece | Increases the duration of Force Choke or Force Stasis by 1 second. | |
4-piece | Increases your damage dealt to players by 5% while you Guard another player. | ||
Weaponmaster | PvE | 2-piece | Increases the damage dealt by Ravage or Master Strike by 8%. |
4-piece | Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 4% for 15 seconds. | ||
PvP | 2-piece | Reduces the cooldown of Undying Rage or Guarded by the Force by 15 seconds and increases their duration by 1 second. | |
4-piece | Increases all damage dealt by 10% for 5 seconds after using Force Charge or Force Leap. |
Sith Inquisitor (Assassin and Sorcerer) and Jedi Consular (Shadow and Sage)
Force-Master | PvE | 2-piece | Reduces cost of Lightning Strike and Force Lightning or Disturbance and Telekinetic Throw by 2 and reduces the cooldown on Polarity Shift or Mental Alacrity by 15 seconds. |
4-piece | Affliction or Weaken Mind damage has a 30% chance to increase alacrity by 5% for 15 seconds. Cannot occur more than once every 20 seconds | ||
PvP | 2-piece | Reduces cooldown of Crushing Darkness or Mind Crush by 1.5 seconds. Crushing Darkness or Mind Crush damage heal you for 0.5% of max health. | |
4-piece | Increases range of Shock and Jolt or Project and Mind Snap by 5 meters. | ||
Force-Mystic | PvE | 2-piece | Reduces cooldown of Innervate or Healing Trance by 1.5 seconds. |
4-piece | Increases total Force by 50. | ||
PvP | 2-piece | Reduces the lockout debuff duration of Static Barrier or Force Armor by 1.5 seconds | |
4-piece | Consumption or Noble Sacrifice restore 3% of max health over 6 seconds. | ||
Stalker | PvE | 2-piece | Saber Strike hits restore 1 Force. |
4-piece | Increases the critical chance of Thrash and Voltaic Slash or Double Strike and Clairvoyant Strike by 15%. | ||
PvP | 2-piece | Increases range of Force Slow and Jolt or Mind Snap by 5 meters. | |
4-piece | Increases Recklessness or Force Potency charges by 1 and reduces its cooldown by 15 seconds. | ||
Survivor | PvE | 2-piece | Increases shield chance by an additional 5% during Dark Ward or Kinetic Ward. |
4-piece | Increases Elemental, Internal, Kinetic and Energy damage reduction by 2%. | ||
PvP | 2-piece | Reduces cooldown of Spike or Spinning Kick by 10 seconds. | |
4-piece | Increases your damage dealt to players by 5% while you Guard another player. |
Bounty Hunter (Mercenary and Powertech) and Trooper (Commando and Vanguard)
Combat Medic | PvE | 2-piece | Increases the duration of Supercharged Gas and Supercharge Cells by 3 seconds. |
4-piece | Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds. | ||
PvP | 2-piece | Reduces the cooldown of Hold the Line or Hydraulic Overrides by 5 seconds. | |
4-piece | Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds. | ||
Combat Tech | PvE | 2-piece | Reduces the cooldown of Explosive Fuel or Battle Focus by 15 seconds. |
4-piece | Increases the damage of Rail Shot and High Impact Bolt by 8%. | ||
PvP | 2-piece | Increases the duration of Carbonize or Neural Surge by 0.5 seconds, and reduces the cooldown of Determination or Tenacity by 15 seconds. | |
4-piece | Increases the critical chance of Rocket Punch or Stockstrike by 15%. | ||
Eliminator | PvE | 2-piece | Increases the critical chance of Power Shot and Tracer Missile or Charged Bolts and Grav Round by 15%. |
4-piece | Increases the damage of Rail Shot or High Impact Bolt by 8%. | ||
PvP | 2-piece | Reduces the cooldown of Jet Boost or Concussion Charge by 5 seconds. | |
4-piece | Increases the critical chance of Rail Shot or High Impact Bolt by 15%. | ||
Supercommando | PvE | 2-piece | Increases the duration of Oil Slick or Riot Gas by 2 seconds and the duration of Energy Shield or Reactive Shield by 3 seconds. |
4-piece | Increases Melee, Range, Tech and Force defense by 2%. | ||
PvP | 2-piece | Reduces the cooldown of Heat Blast and Jet Charge or Energy Blast and Storm by 1.5 seconds. | |
4-piece | Increases your damage dealt to players by 5% while you Guard another player. |
Imperial Agent (Operative and Sniper) and Smuggler (Scoundrel and Gunslinger)
Enforcer | PvE | 2-piece | Increases the critical chance of Shiv or Blaster Whip by 15%. |
4-piece | Increases maximum energy by 5. | ||
PvP | 2-piece | Increases the duration of Infiltrate or Smuggle by 5 seconds and Evasion or Dodge by 1 second. | |
4-piece | Increases max energy by 5. | ||
Field Medic | PvE | 2-piece | Increases the healing done by Recuperative Nanotech and Kolto Cloud by 15%. |
4-piece | Increases maximum energy by 5. | ||
PvP | 2-piece | Increases the damage absorbed by Shield Probe or Defense Screen by 10%. | |
4-piece | Increases max energy by 5. | ||
Field Tech | PvE | 2-piece | Reduces the cooldown of Target Acquired or Illegal Mods by 15 seconds, and activating either ability restores 15 energy. |
4-piece | Reduces the energy cost of Takedown and Quickdraw by 7. | ||
PvP | 2-piece | Increases the range of Distraction and Takedown or Quickdraw by 5 meters. | |
4-piece | Increases the duration of Orbital Srike or XS Freighter Flyby by 3 seconds. |
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A few weeks ago I was googl’ing around for a quick reference just like this. I didn’t even have to ask the internet, you guys put this up psychically. Thanks for being in my head
Our pleasure, sir. 🙂
This is awesome! I’m a bit psyched that the sentinel bonuses have stopped sucking – but then sad that I’ll have to actually try for tier pieces.
Have you guys experimented with double dipping of 2 piece bonuses? Not sure if this is intended or an exploit but you can double the effect of any two piece bonus by retaining 2 armoring from the dread guard/ campaign sets and then using two pieces of arkanian/ underworld set gear. For instance, a two piece bonus that gives +15% crit chance to tracer missle will now give +30%. The sorc/ sage 2 piece pve set bonus to reduce the cooldown of innervate from 9sec -> 7.5 sec -> 6 sec. I’ve done the sorc one and it seems a little OP/ busted but it’s also a durn good time .
We actually discuss it on episode 78, out later today! We’re assuming this isn’t intended… but while it lasts, no reason not to make the most of it. 🙂
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