(Editor’s note: Last year, Osa (now of The Bastion, who also plays Snakeboot in our own Ootini Knights guild) attended the Community Cantina held in San Diego, and wrote up his experiences for us. He was there again this year, attending the Community Cantina held on Friday 25 July, and has once again provided a detailed report of the event. Thank you Osa!)
What a difference a year makes for SWTOR. This time last year players were basking in the fairly recent launch of Game Update 2.0 and Rise of the Hutt Cartel. The final iteration of the initial level 55 operations were in full swing, with Nightmare Modes of Terror from Beyond and Scum & Villainy available. With only limited information available about 4-man Warzone Arenas, server transfers allowed for a golden age of ranked 8v8s as teams gathered on PvP servers. The super secret space project was being whispered about with all the hope of an open space paradise reminiscent of the Jump to Lightspeed expansion in Star Wars Galaxies.
This Community Cantina had a feel of “what next”… and unfortunately no major reveal for the second expansion was on the cards, or the flash drive. Eric Musco handled the mic with ease, fielding questions for Bruce Maclean, Courtney Woods and Tait Watson. Instead of the “fix the bolster” rallying cry of last year, this time it was “give us cross server queues”. I’m sure Eric must have been asked that in every conversation he had while mingling with fans. The short answer is that they know about the demand, and understand the necessity for providing a healthy population for both Ranked PvP and PvE. If cross-server queues are implemented, they would be for Operations, Flashpoints and Warzones.
With player housing hitting the PTS the day of the event, the crowd’s anticipation was palpable with no real negativity to the promise of decorating to your heart’s content, though the guild ship price tag of 50 million credits was shocking to some. With the guild conquest side of Game Update 2.9 still to be unveiled it’s hard to judge the excitement levels for that side of the patch.
I got to have quite a few questions with Eric before and after the Q&A. With the implementation of hooks and players having the ability to edit their Strongholds’ environments, I asked whether it ever be possible to have user-generated content. Eric’s reply was one of the few things he could give a definitive “never” to. So SWTOR will never have a tactical Flashpoint similar to KDY but with the variety of whatever the playerbase could design.
About the second story expansion this year, I asked if it was a paid expansion like Rise of the Hutt Cartel, and whether we would have a pre-order window for perks. Eric was not able to answer the question but did reiterate that the expansion would be extremely similar to Rise of the Hutt Cartel. So I would say that it is highly likely.
Legacy storage and the pros and cons for BoP (bind-on-pickup) items being able to be transferred was a question asked at the Q&A. Apparently it’s still being debated within BioWare.
As a master craftsman myself, I asked if we could legacy craft, as in send a companion of an alt who knows Slicing or Biochem on a mission and have the material or crafted item show up in legacy storage. Eric said there are no plans for that at the launch of Game Update 2.9, but that it was a great idea for a perk. Hopefully legacy crafting could be implemented with less effort than the fabled smart phone app that could run crafting missions out-of-game.
More love for the Collector’s Edition vendor on the Fleets was requested; it’s likely they will get a decoration or two added to the vendor, much like dyes were added back in Game Update 2.1.
On a personal note, I just wanted to say that OotiniCast is awesome, and it has been a blast being able to PvP with Redna on The Bastion a few time. I got burned out and took over a two month break at the start of the year, but OotiniCast and a server transfer to The Bastion have helped me reclaim the excitement of how good an MMO SWTOR really is.
Musco’s response of ‘never’ to player generated content seems off to me. Either Musco is horribly uninformed, or Bioware doesn’t understand what they have incidentally created by allowing dualing within strongholds. This little aspect of the upcoming GSH expansion is what the community should be screaming about. It’s potentially amazing.
I agree, Jay. Hearing JD’s ideas on the Unnamed SWTOR Podcast really didn’t strike me as that wild; while players won’t ever be developing Flashpoints, Operations or Warzones, there’s all kinds of possibilities with the tools that GSH provides as a starting point.
Pingback: OotiniCast Episode 156 - OotiniCast | A Star Wars: The Old Republic (SWTOR) podcast