(A new version of this post has been created for the changes made in Game Update 2.0. We'll keep this post around for posterity. -Teo)
It seems every time I look for one of these online I end up with a dead link or a random reference that doesn’t help. So here they are.
Note that they use the same general name for both PvE and PvP gear; for instance, the Vindicator gear name is used for Sith Warriors and Jedi Knights for both PvP and for PvE sets. But the sets do not mix and match; 3 pieces of PvE Vindicator and 1 of PvP Vindicator will not give the 4-piece bonus from either set.
The name (example: Vindicator) will appear in the name of every item of the set. This includes items (like belts) which don’t count towards the set bonus; they share the name because they generally are itemized for the same use. Only head, chest, leg, feet, and hand pieces will count towards 2- and 4-piece bonuses.
The 2-piece and 4-piece information below is from information found in-game, and is copyright BioWare.
Sith Warrior (Marauder and Juggernaut) and Jedi Knight (Sentinel and Guardian)
Vindicator |
PvE |
2-piece |
Lowers the cooldown of Enrage or Combat Focus by 5 seconds |
4-piece |
Reduces the minimum range of Saber Throw by 10 meters |
PvP |
2-piece |
Intercede or Guardian Leap heals you for 8% of your total health |
4-piece |
Increases all damage dealt by 10% for 5 seconds after using Force charge or Force Leap |
War Leader |
PvE |
2-piece |
Increases the duration of Blade Turning by 1 second, and the duration of Invincible or Warding Call by 2 seconds |
4-piece |
Increases the amount of damage absorbed by Sonic Barrier or Blade Barrier by 20% |
PvP |
2-piece |
Increases the duration of Force Choke or Force Stasis by 1 second |
4-piece |
Increases your damage dealt to players by 5% while you Guard another player |
Weaponmaster |
PvE |
2-piece |
Reduces the rage cost of Vicious Throw or Dipatch by 1 |
4-piece |
Reduces the cooldown of Frenzy or Valorous Call by 15 seconds |
PvP |
2-piece |
Reduces the cooldown of Undying Rage or Guarded by the Force by 15 seconds |
4-piece |
Increases the range of Vicious Throw or Dispatch by 5 meters |
Sith Inquisitor (Assassin and Sorcerer) and Jedi Consular (Shadow and Sage)
Force-Master |
PvE |
2-piece |
Reduces cost of Lightning Strike and Force Lightning or Disturbance and Telekinetic Throw by 2 |
4-piece |
Affliction or Weaken Mind damage has a 10% chance to increase alacrity by 5% for 15 seconds. Cannot occur more than once every 20 seconds |
PvP |
2-piece |
Reduces cooldown of Crushing Darkness or Mind Crush by 1.5 seconds. Crushing Darkness or Mind Crush damage heal you for 0.5% of max health |
4-piece |
Increases range of Shock and Jolt or Project and Mind Snap by 5 meters |
Force-Mystic |
PvE |
2-piece |
Reduces cooldown of Innervate or Healing Trance by 1.5 seconds |
4-piece |
Increases total Force by 50 |
PvP |
2-piece |
Reduces the lockout debuff duration of Static Barrier or Force Armor by 3 seconds |
4-piece |
Consumption or Noble Sacrifice restore 3% of max health over 6 seconds |
Stalker |
PvE |
2-piece |
Saber Strike hits restore 1 Force |
4-piece |
Increases the critical chance of Thrash and Voltaic Slash or Double Strike and Clairvoyant Strike by 15% |
PvP |
2-piece |
Increases range of Force Slow and Jolt or Mind Snap by 5 meters |
4-piece |
Increases Recklessness or Force Potency charges by 1 and reduces its cooldown by 15 seconds |
Survivor |
PvE |
2-piece |
Increases shield chance by an additional 5% during Dark Ward or Kinetic Ward |
4-piece |
Increases Elemental, Internal Kinetic and Energy damage reduction by 2% |
PvP |
2-piece |
Reduces cooldown of Spike or Spinning Kick by 10 seconds |
4-piece |
Increases your damage dealt to players by 5% while you Guard another player |
Bounty Hunter (Mercenary and Powertech) and Trooper (Commando and Vanguard)
Combat Medic |
PvE |
2-piece |
Increases the duration of Supercharged Gas and Supercharge Cells by 3 seconds |
4-piece |
Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds |
PvP |
2-piece |
Increases the duration of Energy Shield or Reactive Shield by 3 seconds |
4-piece |
Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds |
Combat Tech |
PvE |
2-piece |
Reduces the cooldown of Explosive Fuel or Battle Focus by 15 seconds |
4-piece |
Increases the damage of Rail Shot and High Impact Bolt by 8% |
PvP |
2-piece |
Increases the duration of Carbonize or Neural Surge by 0.5 seconds, and reduces the cooldown of Determination or Tenacity by 15 seconds |
4-piece |
Increases the critical chance of Rocket Punch or Stockstrike by 15% |
Eliminator |
PvE |
2-piece |
Increases the critical chance of Power Shot and Tracer Missile or Charged Bolts and Grav Round by 15% |
4-piece |
Reduces the cost of Rail Shot by 8 or the cost of High Impact Bolt by 1 |
PvP |
2-piece |
Reduces the cooldown of Jet Boost or Concussion Charge by 5 seconds |
4-piece |
Increases the critical chance of Rail Shot or High Impact Bolt by 15% |
Supercommando |
PvE |
2-piece |
Increases the duration of Oil Slick or Smoke Grenade by 2 seconds and the duration of Energy Shield or Reactive Shield by 3 seconds |
4-piece |
Increases Melee, Range, Tech and Force defense by 2% |
PvP |
2-piece |
Reduces the cooldown of Heat Blast and Jet Charge or Energy Blast and Storm by 1.5 seconds |
4-piece |
Increases your damage dealt to players by 5% while you Guard another player |
Imperial Agent (Operative and Sniper) and Smuggler (Scoundrel and Gunslinger)
Enforcer |
PvE |
2-piece |
Increases the critical chance of Backstab or Backblast by 15% |
4-piece |
Increases maximum energy by 5 |
PvP |
2-piece |
Increases the duration of Infiltrate or Smuggle by 5 seconds and Evasion or Dodge by 1 second |
4-piece |
Increases max energy by 5 |
Field Medic |
PvE |
2-piece |
Reduces the energy cost of Recuperative Nanotech and Kolto Cloud by 4 |
4-piece |
Increases the critical chance of Kolto Infusion and Kolto Pack by 15% |
PvP |
2-piece |
Increases healing done by Recuperative Nanotech or Kolto Cloud by 15% |
4-piece |
Increases max energy by 5 |
Field Tech |
PvE |
2-piece |
Activating Target Acquired or Illegal Mods restores 10 energy |
4-piece |
Reduces the energy cost of Takedown and Quickdraw by 7 |
PvP |
2-piece |
Increases the duration of Orbital Srike or XS Freighter Flyby by 3 seconds |
4-piece |
Increases the range of Distraction and Takedown or Quickdraw by 5 meters |
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