Podcast: Play in new window | Download
Subscribe: RSS
Topics this week include Game Update 2.3.3, the “Join the Battle” campaign, and the class representative programme going on hiatus until Game Update 2.5. We even delve a little into MMO history to discover the meaning of some well-known terms!
1. Introduction
Courtesy of PJ, our Paradroid ops group about to do battle in nightmare mode Eternity Vault:
2. Tip of the week
Congratulations to this week’s winner, PJ! Thanks also to our other contributors: @FerrousTerran, Trev, Ryan (not Judy!), Snowy, Jason, Darth Khalidin and Longbow.
Please send your tips to ootinicast@gmail.com by next Wednesday for a chance to win a Tawnfaun code, courtesy of BioWare, and an OotiniCast-provided Cartel Market pack from the latest shipment.
3. Holofeed
- Game Update 2.3.3 was deployed during maintenance on Tuesday. Note that while BioWare do intend to give a few day notice of scheduled maintenance, they can only do so once they’re sure it won’t be delayed.
- The update included a change to one of the missions in the series to obtain HK-51, with the unintended side-effect of resetting the progress of people who were currently doing the series. BioWare recommends you to contact customer service if you were affected.
- It also seems that the starting space mission for both factions–Taspan Ambush (Imperial) and Syvris Evacuation (Republic)–can no longer be completed, but this was fixed in patch 2.3.3a. A few other things remain broken in space, however.
- The update also appeared to introduce a performance issue to the CZ-198 daily area, which was also fixed in patch 2.3.3a.
- This is a 10 day sale currently in progress, giving 50% off all Appearance Designer functions, between 11am CDT Friday 13 September and 11am CDT Monday 23 September.
- As part of the lead up to Game Update 2.4: The Dread War, A Record of the Dread Masters has been published.
- BioWare have launched their “Join the battle” campaign, to encourage players to subscribe to SWTOR. This includes the live action video (also on YouTube) that was teased during Matthew Bromberg’s presentation at GamesCom 2012 (15 August 2012). There was also a press release that confirmed that Game Update 2.4 is on track for 1 October.
- The “Illegal Test Kitchen” guild from The Bastion were the first to be featured onMMORPG.com’s streaming of warzone arenas on Twitch. BioWare staff Bruce Maclean, Eric Musco and Rob Hinkle were also present.
- Early last week, responses to the questions posed by the Scoundrel andJuggernaut class representatives were provided. As promised last time, BioWare are not going to make the mistake of publishing the answers on Friday! However, it seems that the class representative program is going on hiatus after the Assassin and Mercenary answers are provided next week. It will resume after Game Update 2.5, in which a number of class changes will be made.
4. Community
Our guildmate Adam Schumpert has created these awesome logos for our guilds on The Harbinger (he also did various sizes for desktop wallpapers accessible from our forums):
For those interested in joining Ootini Fight Club for some endgame PvP, please contact Chong by email (empiredivider@gmail.com) or see our PvP forum.
5. Force Feedback
We discuss tweets from @Swtorfamily (be sure to follow him back to join the #swtorfamily!), @ForceChuckle, @JediKal, @GregCarter78, @Casmas_, @DsanOB, @BigBore, @bigfatpj and @bytorsnowdog (Snowy), emails from Carnz, Cypher (of Swtorista.com), Narq, Green Armadillo (of the Player vs Developer blog) and Longbow, and comments from Hash, Thoss, The Malgadar and Randall Wheeldon.
Kal’s (@JediKal) lopsided speeder screenshot on the Imperial Fleet:
This is the spreadsheet that Cas (@Casmas_) uses to track his voyage through the OotiniCast back catalogue:
Greg’s (@GregCarter78) purple ceiling in the CZ-198 Flashpoint, Czerka Core Meltdown:
PJ’s (@bigfatpj) new sword:
6. Outro
Thanks to Redna (@R3DN4) and Hyp (@Hypknotoad) for joining us this week.
Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.
You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio4Gamers.
Hi Teo
Our raid group had some trouble with HM Operator IX and Dash’roode at first. A few easy adjustments that might help.
On Operator:
Until our dps was really strong, we would often fail the first purple timer on purpose. Pause right after and clear the big nasty and regular adds. This allows a really clean start for pushing through yellow and getting to phase 2.
Having the group pairs pre-assigned to color orbs reduces confusion, and getting them early at the start of phases reduces the chance they may be hit on accident by aoe.
On phase 2, it is good to have the order for color deletion set, such as left column first so that two people of a assigned color do not both run in and then both protection buffs are lost. Using the perpendicular lines that intersect under the boss as a fixed location rather than running to the targeted player seemed to help as well. Last adjustment we made was for the player paired with than that is currently tanking the adds would be sure to get all color circles as the adds knock back could cause the tank to have trouble standing on them to clear.
Dash’roode:
We had ranged (gunslinger and gunnery commando) assigned to burning adds down. As a sage healer I would toss in a ground quake to help. After the big shield would run down, would stay and dps boss until 2 group members were lost. We would then move to new location pause and dos boss until the small shield was about to run out before starting the new big shield.
The last tip for squishy lost players — like my sage — was to pop the shield right away, then just aoe them down rather than try and run from them. They are weaks and damaging attacks like ground quakes knock them down. This allows a clean run back to the group once they are down.
For the last dps push — especially if there are any players down — the players who were not lost, should pop there personal shields (oranges).
Good hunting!
/salute
Neiro
Oye. I need my coffee before I post. Please forgive the typos and bad grammar. 🙂
PS: The guild logos are amazing! It is all downhill after Operator on HM TFB.
The Titan HM fight is really fun. Just make sure everyone has rocks pre-assigned for each location.
Would love to here more about your 3 monitor setup. I have 2 monitors and have thought about getting a third but didn’t know swtor supported this
Great show guys! A question and a comment.
Comment: gee thanks Teo, now I feel old, explaining to the younguns about MUD’s. I remember when Ultima Online came out and was blown away, thinking “holy crap, pictures and movable characters!” My how things have changed since then.
And now my question: I have every single class except for two at 55, the two classes being the sith warrior and jedi knight. I think I am going to go Sentinel/Marauder. I suck at tanking and have tried and failed many times to play these classes, only to abadon them out of frustration. I think my problem is rotation, so here is my question: what has the simplest rotation. I am NOT going to be pvp’ing or raiding with these. I just want to experience the story and forever be done with them. Sure I could skip them, but the completionist in me forbids it.
Thanks and yay for 100!
Michael
Ootinicast Quote of the Week 99: ‘Wouldn’t it be great if they gave us all 1 million cartel coins?’ – Teo making light of Ootinicast Quote of the Week 98.
I would love to see HamSammich’s market report after the fluctuations this influx of Cartel Coins would cause.