OotiniCast Episode 107

After covering the news, including Game Update 2.4.3 and the new web-based Leaderboards, we reveal all about Galactic Starfighter!

1. Introduction

2. Tip of the week

Congratulations to this week’s winner, Carn! He suggests we visit this location in the Juran Mountains on Alderaan to experience a most strange effect.

Flying on alderaan2 Please send your tips to ootinicast@gmail.com by next Wednesday for a chance to win a Tawnfaun code, courtesy of BioWare, and an OotiniCast-provided Cartel Market pack from the latest shipment.

3. Holofeed

Solo (all servers)

Total: 5230 (3099 [59.3%] < 1200 <= 2131 [40.7%])
2911 [55.7%] Imps, 2319 [44.3%] Pubs

Gunslinger/Sniper: 388 [7.4%] (248 < 1200 <= 140)
Sage/Sorcerer: 824 [15.8%] (524 < 1200 <= 300)
Guardian/Juggernaut: 614 [11.7%] (366 < 1200 <= 248)
Scoundrel/Operative: 695 [13.3%] (396 < 1200 <= 299)
Sentinel/Marauder: 893 [17.1%] (518 < 1200 <= 375)
Shadow/Assassin: 788 [15.1%] (459 < 1200 <= 329)
Commando/Mercenary: 494 [9.4%] (331 < 1200 <= 163)
Vanguard/Powertech: 534 [10.2%] (257 < 1200 <= 277)

Group (all servers)

Total: 1127 (727 [64.5%] < 1200 <= 400 [35.5%])
598 [53.1%] Imps, 529 [46.9%] Pubs

Gunslinger/Sniper: 56 [5.0%] (39 < 1200 <= 17)
Sage/Sorcerer: 127 [11.3%] (80 < 1200 <= 47)
Guardian/Juggernaut: 137 [12.2%] (98 < 1200 <= 39)
Scoundrel/Operative: 216 [19.2%] (131 < 1200 <= 85)
Sentinel/Marauder: 222 [19.7%] (133 < 1200 <= 89)1
Shadow/Assassin: 107 [9.5%] (77 < 1200 <= 30)
Commando/Mercenary: 93 [8.3%] (71 < 1200 <= 22)
Vanguard/Powertech: 169 [15.0%] (98 < 1200 <= 71)

Solo (The Harbinger)

Total: 414 (240 [58.0%] < 1200 <= 174 [42.0%])
135 [32.6%] Imps, 279 [67.4%] Pubs

Gunslinger/Sniper: 48 [11.6%] (27 < 1200 <= 21)
Sage/Sorcerer: 59 [14.3%] (34 < 1200 <= 25)
Guardian/Juggernaut: 37 [8.9%] (23 < 1200 <= 14)
Scoundrel/Operative: 56 [13.5%] (32 < 1200 <= 24)
Sentinel/Marauder: 68 [16.4%] (43 < 1200 <= 25)
Shadow/Assassin: 50 [12.1%] (30 < 1200 <= 20)
Commando/Mercenary: 54 [13.0%] (33 < 1200 <= 21)
Vanguard/Powertech: 42 [10.1%] (18 < 1200 <= 24)

Group (The Harbinger)

Total: 59 (45 [76.3%] < 1200 <= 14 [23.7%])
16 [27.1%] Imps, 43 [72.9%] Pubs

Gunslinger/Sniper: 5 [8.5%] (3 < 1200 <= 2)
Sage/Sorcerer: 8 [13.6%] (4 < 1200 <= 4)
Guardian/Juggernaut: 9 [15.3%] (7 < 1200 <= 2)
Scoundrel/Operative: 10 [16.9%] (8 < 1200 <= 2)
Sentinel/Marauder: 11 [18.6%] (10 < 1200 <= 1)
Shadow/Assassin: 4 [6.8%] (4 < 1200 <= 0)
Commando/Mercenary: 4 [6.8%] (4 < 1200 <= 0)
Vanguard/Powertech: 8 [13.6%] (5 < 1200 <= 3)

Solo (The Bastion)

Total: 533 (319 [59.8%] < 1200 <= 214 [40.2%])
318 [59.7%] Imps, 215 [40.3%] Pubs

Gunslinger/Sniper: 42 [7.9%] (29 < 1200 <= 13)
Sage/Sorcerer: 83 [15.6%] (55 < 1200 <= 28)
Guardian/Juggernaut: 60 [11.3%] (38 < 1200 <= 22)
Scoundrel/Operative: 66 [12.4%] (39 < 1200 <= 27)
Sentinel/Marauder: 98 [18.4%] (51 < 1200 <= 47)
Shadow/Assassin: 72 [13.5%] (41 < 1200 <= 31)
Commando/Mercenary: 41 [7.7%] (27 < 1200 <= 14)
Vanguard/Powertech: 71 [13.3%] (39 < 1200 <= 32)

Group (The Bastion)

Total: 70 (43 [61.4%] < 1200 <= 27 [38.6%])
20 [28.6%] Imps, 50 [71.4%] Pubs

Gunslinger/Sniper: 6 [8.6%] (5 < 1200 <= 1)
Sage/Sorcerer: 9 [12.9%] (6 < 1200 <= 3)<br/span>
style=”font-size: 10px;”> Guardian/Juggernaut: 3 [4.3%] (2 < 1200 <= 1)
Scoundrel/Operative: 18 [25.7%] (11 < 1200 <= 7)
Sentinel/Marauder: 14 [20.0%] (7 < 1200 <= 7)
Shadow/Assassin: 4 [5.7%] (3 < 1200 <= 1)
Commando/Mercenary: 4 [5.7%] (3 < 1200 <= 1)
Vanguard/Powertech: 12 [17.1%] (6 < 1200 <= 6)

4. Community

The Vy’aalators are looking for more raiders! They run on Monday evening (US time), starting at 5:30pm Pacific. If you’re interested, please post in this thread on our forums.

5. Force Feedback

We discuss tweets from @ForceChuckle, @rbleamon (Ray Leamon), @Strongshocker (Chaz Lobo), @Geldarion, @fnord3125, @sterlinglee38, @GTeeg, @Lawilc0 (Laurie M), @joseph_foran, @GregCarter78 and @grimrok, emails and comments from Loudshirt, DroidDreamer, Decurion, Giantgina (Ben), Oxi-jin, The Malgadar and Chris.

We recommend SWTOR’s New Player Guide for those in need of some basic MMO guidance.

The HK-51 Watchtower customization that was removed from the Oricon reputation vendor:

swtor-hk-watchtower-customization-oricon

Here’s PJ, just hanging around…

PJ just hanging 6. Sarlacc Digest We were honoured to be included in the closed PTS testing of Galactic Starfighter over the past couple of months. Based on that experience, we give a detailed overview of its gameplay, a few tips and our overall impressions.

7. Outro

Thanks to Redna (@R3DN4) for joining us this week.

Information about our guilds on The Harbinger, Ootini Knights (Republic) and Ootini Rage (Empire), can be found here.

You can email questions and comments about the show to ootinicast@gmail.com. Follow us on Twitter via @OotiniCast. Check out our website, ootinicast.com, which has links to our presence on Google+ and Facebook. We are a proud member of the TOR Syndicate! You can subscribe to us on iTunes and Zune, and listen to us on Stitcher and Radio4Gamers.

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Comments

OotiniCast Episode 107 — 4 Comments

  1. Heya,

    First – fantastic podcast, best about the game out there. I’m a PvP-focussed player, and it’s been interesting as I’ve been listening to hear how you’ve slowly turned towards the dark, noob-ganking side.

    Anyway, Electronet. It’s not specifically bad for sages, if anything they have it easy with barrier. It’s just a great ability and I love it on my commando and merc.

    Any of the many species of leaper: bounce them, electronet, pewpew them down while they stumble around. Sage/shadow? No force speed for you, and no stealth out (though shadow’s can temporarily neutralise it with Resilience, it keeps building up). If you want to kill a sco/op healer, it’s great. They aren’t getting away, they’ll take damage if they try, and no stealth out.

    I’m a PvP Scrapper (yes, my Masochist’s Licence is in order) so you may accuse me of bias, but I’d say Scrappers have it worst. If we get netted, we’re basically dead against a half-awake team. We’ve no mitigation or worthwhile defensive cds, we can’t run away, we can’t stealth. We’ve no healing to speak of to last through it. Getting electronetted is usually swiftly followed by a bunch of guys stamping on my twitching corpse. And then we have arenas…

    Specs that have it easier are probably the ranged turret types that don’t move much – so commando to a degree, but definitely gunslinger. It stops them using their long roll, so netting them has a function (particularly when they’re up top in huttball), but in the normal run of things it’s wasted becasue it could fuck someone else up much worse.

    So while it’s not fun for sages, I think your man may just be speaking from his personal experience of a great ability that’s a load of no-fun for most people it hits.

    Finally, saw Jason posting in the closed PTS, though don’t remember seeing any of you in GS testing – it’s a fantastic product in my opinion, great fun.

    Good job guys.

    Ilmar

    • Oh, nearly forgot – Dodge doesn’t mitigate anything (can’t remember who said that, sorry).

      It makes white damage attacks miss, but no effect on electronet yellow Tech dot.

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